Duel32a Server - Server freezes and eats 100% CPU when picking map from START?

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Camo Yoshi
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Duel32a Server - Server freezes and eats 100% CPU when picking map from START?

#1

Post by Camo Yoshi » Tue Oct 30, 2012 4:15 am

I'm running a Zandronum server with Ubuntu, it's a Duel32a server. Whenever someone picks a map the server freezes and uses 100% CPU.

I've pasted my config here:

Code: Select all

// General server settings, password, etc.
duel 1
sv_forcepassword false
sv_disallowbots true
sv_hostemail "example@example.com"
sv_hostname "Example Server"
sv_maxclientsperip 1
sv_motd "Blah."
sv_website "http://example.com/"
skill 3
sv_nodrop false
sv_noduellimitvote true
sv_nofraglimitvote true
sv_nopointlimitvote false
sv_notimelimitvote false
sv_nowinlimitvote true
sv_randommaprotation true
sv_survivalcountdowntime 10
sv_colorstripmethod 0
sv_maxplayers 8
sv_maxclients 8
sv_rconpassword "Password"
sv_broadcast false
sv_banfile "/path/to/banlist/bans.txt"
sv_masterip master.zandronum.com:15300
sv_maprotation true
sv_updatemaster 1
logfile "/path/to/logfile/duel32a"

// Add your maps here
addmap start
// addmap 32410m26
// addmap aurora
// addmap boo
// addmap brit10m2
// addmap brit10m7
// addmap brit11m1
// addmap brit11m5
// addmap map01
// addmap dwgo5m1
// addmap dwgo5m7
// addmap dwgo6m1
// addmap dwel2m11
// addmap fae_dlm1
// addmap fuloser
// addmap gwar20
// addmap gwar24
// addmap judas23_
// addmap king1
// addmap laz1jm1
// addmap laz1jm4
// addmap moo2d
// addmap oblivx
// addmap pobla8
// addmap sipooma
// addmap ssl2
// addmap styx8
// addmap styx1m1
// addmap udm3m3
// addmap udmxm2
// addmap uroburos
// addmap xenos9m4
// addmap xfire5
// addmap shoot
// addmap duel16

// Set the start map here
map start

// Set the dmflags and compatflags here

sv_nohealth 0
sv_noitems 0
sv_weaponstay 1
sv_oldfalldamage 0
sv_falldamage 0
sv_samelevel 1
sv_spawnfarthest 1
sv_forcerespawn 1
sv_noarmor 0
sv_noexit 0
sv_infiniteammo 0
sv_nomonsters 1
sv_monsterrespawn 0
sv_itemrespawn 1
sv_fastmonsters 0
sv_nojump 0
sv_nofreelook 0
sv_respawnsuper 1
sv_nofov 0
sv_noweaponspawn 0
sv_nocrouch 0
sv_coop_loseinventory 0
sv_coop_losekeys 0
sv_coop_loseweapons 0
sv_coop_losearmor 1
sv_coop_losepowerups 1
sv_coop_loseammo 0
sv_coop_halveammo 1
sv_allowjump 1
sv_allowcrouch 1

sv_weapondrop 0
sv_norunes 0
sv_instantreturn 1
sv_noteamswitch 1
sv_noteamselect 0
sv_doubleammo 0
sv_degeneration 0
sv_bfgfreeaim 1
sv_barrelrespawn 0
sv_norespawninvul 0
sv_shotgunstart 1
sv_samespawnspot 0
sv_keepteams 0
sv_keepfrags 0
sv_norespawn 0
sv_losefrag 0
sv_infiniteinventory 0
sv_forcegldefaults 0
sv_norocketjumping 0
sv_awarddamageinsteadkills 0
sv_forcealpha 0
sv_killallmonsters 0
sv_noautomap 0
sv_noautomapallies 0
sv_disallowspying 0
sv_chasecam 0
sv_disallowsuicide 0
sv_noautoaim 0
sv_coop_spactorspawn 0

sv_noidentifytarget 0
sv_applylmsspectatorsettings 0
sv_nocoopinfo 0
sv_nounlagged 0
sv_unblockplayers 0

compat_shortex 0
compat_stairs 0
compat_limitpain 1
compat_silentpickup 0
compat_nopassover 0
compat_soundslots 0
compat_wallrun 0
compat_notossdrops 0
compat_useblocking 0
compat_nodoorlight 0
compat_ravenscroll 0
compat_soundtarget 0
compat_dehhealth 0
compat_trace 0
compat_dropoff 0
compat_boomscroll 0
compat_invisibility 0
compat_limited_airmovment 0
compat_plasmabump 0
compat_instantrespawn 0
compat_disabletaunts 0
compat_originalsoundcurve 0
compat_oldintermission 0
compat_disablestealthmonsters 0
compat_oldradiusdmg 0
compat_nocrosshair 0
compat_oldweaponswitch 0
compat_silentinstantfloors 0
compat_sectorsounds 0
compat_missileclip 0
compat_crossdropoff 0

compat_netscriptsareclientside 0
compat_clientssendfullbuttoninfo 0
compat_noland 0
compat_oldrandom 0
compat_nogravity_spheres 0
I've tried it with all the maps added to the maplist and only START added to the maplist, makes no difference. The last line that logfile says is "Player exited the level." So it's somehow crashing when it realizes someone left the START map.
50+GB of WADs and counting: http://camoy.sdf.org/wads/

Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.

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Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: Duel32a Server - Server freezes and eats 100% CPU when picking map from START?

#2

Post by Torr Samaho » Tue Oct 30, 2012 6:28 am

Please create a bug report at the tracker.

Konar6
Retired Staff / Community Team Member
Posts: 455
Joined: Sun May 27, 2012 9:38 am

RE: Duel32a Server - Server freezes and eats 100% CPU when picking map from START?

#3

Post by Konar6 » Tue Oct 30, 2012 8:28 am

sv_randommaprotation is your culprit. Get rid of it.
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.


<BlueCool> you guys IQ is the same as my IP, Dynamic

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