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Question about Skulltag Unfinished Wads
Posted: Fri Sep 28, 2012 5:42 pm
by HellRear
Hello everybody, I came to ask that, since Skulltag turned to Zandronum, I have no clue about what changed on WAD editing or even WAD testing.
I wanted to take care of an old unfinished WAD but it shows several errors, I can't even test it, it always shows a different error.
I would like to know what I must change in the WAD since this is Zandronum, and if there is already a threat about that then link me to

''
And, the programs I use are Doom Builder 1 and SlumpED.
Thank you C:
HellRear ~
RE: Question about Skulltag Unfinished Wads
Posted: Fri Sep 28, 2012 5:51 pm
by Disguise
If you are working with Doom Builder 2 you must load both skulltag_actors.pk3 and skulltag_data.pk3 as resources to be able to test or to work properly on Skulltag/Zandronum WADs.
RE: Question about Skulltag Unfinished Wads
Posted: Fri Sep 28, 2012 6:10 pm
by HellRear
''Execution could not continue.
Script error, "skulltag_actors.pk3:actors/misc.txt" line 16:
Invalid state parameter a_faceconsoleplayer''
Error shown when I tried to open the WAD with those pk3s.
When I open the map alone, its missing the big part of the textures.
However, thank you.
RE: Question about Skulltag Unfinished Wads
Posted: Fri Sep 28, 2012 6:11 pm
by Ænima
Edit:
HellRear wrote:
''Execution could not continue.
Script error, "skulltag_actors.pk3:actors/misc.txt" line 16:
Invalid state parameter a_faceconsoleplayer''
Sounds like you're not using Zandronum.exe ...
RE: Question about Skulltag Unfinished Wads
Posted: Fri Sep 28, 2012 6:20 pm
by HellRear
Oh, ok.
Had some Saving mistakes in my Doom Builder, I tried to open these 3 folders dragging them into Zandronum.exe and it worked properly.
The thing is, if I test the map using Skulltag.exe, it doesn't really affect the WAD if its played in Zandronum.exe, I'm right?
Btw: Thank you Ænima
RE: Question about Skulltag Unfinished Wads
Posted: Fri Sep 28, 2012 7:54 pm
by Qent
That is correct unless you use some features that are in Zandronum but not Skulltag, or you forget st_actors/data in Zandronum.
RE: Question about Skulltag Unfinished Wads
Posted: Sat Sep 29, 2012 12:47 pm
by HellRear
Ok Quent, thank you and thank you everybody else, you helped me a lot.
Question solved, can be closed.
Thank you once again.
HellRear ~
RE: Question about Skulltag Unfinished Wads
Posted: Sat Sep 29, 2012 2:42 pm
by Ænima
You're welcome.