Question about Skulltag Unfinished Wads

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HellRear
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Question about Skulltag Unfinished Wads

#1

Post by HellRear » Fri Sep 28, 2012 5:42 pm

Hello everybody, I came to ask that, since Skulltag turned to Zandronum, I have no clue about what changed on WAD editing or even WAD testing.

I wanted to take care of an old unfinished WAD but it shows several errors, I can't even test it, it always shows a different error.

I would like to know what I must change in the WAD since this is Zandronum, and if there is already a threat about that then link me to :razz: ''

And, the programs I use are Doom Builder 1 and SlumpED.

Thank you C:

HellRear ~
Last edited by HellRear on Fri Sep 28, 2012 5:59 pm, edited 1 time in total.

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Disguise
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RE: Question about Skulltag Unfinished Wads

#2

Post by Disguise » Fri Sep 28, 2012 5:51 pm

If you are working with Doom Builder 2 you must load both skulltag_actors.pk3 and skulltag_data.pk3 as resources to be able to test or to work properly on Skulltag/Zandronum WADs.
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HellRear
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RE: Question about Skulltag Unfinished Wads

#3

Post by HellRear » Fri Sep 28, 2012 6:10 pm

''Execution could not continue.

Script error, "skulltag_actors.pk3:actors/misc.txt" line 16:
Invalid state parameter a_faceconsoleplayer''

Error shown when I tried to open the WAD with those pk3s.

When I open the map alone, its missing the big part of the textures.

However, thank you.

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Ænima
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RE: Question about Skulltag Unfinished Wads

#4

Post by Ænima » Fri Sep 28, 2012 6:11 pm

Edit:
HellRear wrote: ''Execution could not continue.

Script error, "skulltag_actors.pk3:actors/misc.txt" line 16:
Invalid state parameter a_faceconsoleplayer''
Sounds like you're not using Zandronum.exe ...
Last edited by Ænima on Fri Sep 28, 2012 6:12 pm, edited 1 time in total.
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HellRear
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RE: Question about Skulltag Unfinished Wads

#5

Post by HellRear » Fri Sep 28, 2012 6:20 pm

Oh, ok.
Had some Saving mistakes in my Doom Builder, I tried to open these 3 folders dragging them into Zandronum.exe and it worked properly.
The thing is, if I test the map using Skulltag.exe, it doesn't really affect the WAD if its played in Zandronum.exe, I'm right?

Btw: Thank you Ænima

Qent
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RE: Question about Skulltag Unfinished Wads

#6

Post by Qent » Fri Sep 28, 2012 7:54 pm

That is correct unless you use some features that are in Zandronum but not Skulltag, or you forget st_actors/data in Zandronum.

HellRear
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RE: Question about Skulltag Unfinished Wads

#7

Post by HellRear » Sat Sep 29, 2012 12:47 pm

Ok Quent, thank you and thank you everybody else, you helped me a lot.

Question solved, can be closed.

Thank you once again.

HellRear ~

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Ænima
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RE: Question about Skulltag Unfinished Wads

#8

Post by Ænima » Sat Sep 29, 2012 2:42 pm

You're welcome.
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