Question about Skulltag Unfinished Wads
Question about Skulltag Unfinished Wads
Hello everybody, I came to ask that, since Skulltag turned to Zandronum, I have no clue about what changed on WAD editing or even WAD testing.
I wanted to take care of an old unfinished WAD but it shows several errors, I can't even test it, it always shows a different error.
I would like to know what I must change in the WAD since this is Zandronum, and if there is already a threat about that then link me to ''
And, the programs I use are Doom Builder 1 and SlumpED.
Thank you C:
HellRear ~
I wanted to take care of an old unfinished WAD but it shows several errors, I can't even test it, it always shows a different error.
I would like to know what I must change in the WAD since this is Zandronum, and if there is already a threat about that then link me to ''
And, the programs I use are Doom Builder 1 and SlumpED.
Thank you C:
HellRear ~
Last edited by HellRear on Fri Sep 28, 2012 5:59 pm, edited 1 time in total.
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RE: Question about Skulltag Unfinished Wads
If you are working with Doom Builder 2 you must load both skulltag_actors.pk3 and skulltag_data.pk3 as resources to be able to test or to work properly on Skulltag/Zandronum WADs.
RE: Question about Skulltag Unfinished Wads
''Execution could not continue.
Script error, "skulltag_actors.pk3:actors/misc.txt" line 16:
Invalid state parameter a_faceconsoleplayer''
Error shown when I tried to open the WAD with those pk3s.
When I open the map alone, its missing the big part of the textures.
However, thank you.
Script error, "skulltag_actors.pk3:actors/misc.txt" line 16:
Invalid state parameter a_faceconsoleplayer''
Error shown when I tried to open the WAD with those pk3s.
When I open the map alone, its missing the big part of the textures.
However, thank you.
RE: Question about Skulltag Unfinished Wads
Edit:
Sounds like you're not using Zandronum.exe ...HellRear wrote: ''Execution could not continue.
Script error, "skulltag_actors.pk3:actors/misc.txt" line 16:
Invalid state parameter a_faceconsoleplayer''
Last edited by Ænima on Fri Sep 28, 2012 6:12 pm, edited 1 time in total.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
RE: Question about Skulltag Unfinished Wads
Oh, ok.
Had some Saving mistakes in my Doom Builder, I tried to open these 3 folders dragging them into Zandronum.exe and it worked properly.
The thing is, if I test the map using Skulltag.exe, it doesn't really affect the WAD if its played in Zandronum.exe, I'm right?
Btw: Thank you Ænima
Had some Saving mistakes in my Doom Builder, I tried to open these 3 folders dragging them into Zandronum.exe and it worked properly.
The thing is, if I test the map using Skulltag.exe, it doesn't really affect the WAD if its played in Zandronum.exe, I'm right?
Btw: Thank you Ænima
RE: Question about Skulltag Unfinished Wads
That is correct unless you use some features that are in Zandronum but not Skulltag, or you forget st_actors/data in Zandronum.
RE: Question about Skulltag Unfinished Wads
Ok Quent, thank you and thank you everybody else, you helped me a lot.
Question solved, can be closed.
Thank you once again.
HellRear ~
Question solved, can be closed.
Thank you once again.
HellRear ~
RE: Question about Skulltag Unfinished Wads
You're welcome.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community