Why are the middle textures translucent in some places?
Posted: Mon Aug 25, 2025 12:14 pm
I converted and modified the map from freedoom, it is not included in the new release of freedom now. But there is a problem, for some reason in some places the middle textures become translucent, although I did not make them so in the editor. On the map, translucent middle textures have only two lines.
An important feature, I converted this map from boom format to udmf, but with namespace=doom. Not all ports support this, but in zandronum the game works fine, except for the wrong translucency.
In GZDoom, for example, namespace=doom is not supported and the game does not work correctly, but with the translucency of the middle textures everything is fine.
Below I provide screenshots and a file for this map.
An important feature, I converted this map from boom format to udmf, but with namespace=doom. Not all ports support this, but in zandronum the game works fine, except for the wrong translucency.
In GZDoom, for example, namespace=doom is not supported and the game does not work correctly, but with the translucency of the middle textures everything is fine.
Below I provide screenshots and a file for this map.
Spoiler: (Open)