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Skins Folder

Posted: Fri Sep 14, 2012 9:50 pm
by BloodyAcid
From the topic in Zandro talk, I'm wondering what exactly can be put into a skins folder. What is classified as a "skin folder material"? I've seen people play with weapon sprite replacements, but how do those work? Isn't there a way to possibly exploit this feature?

RE: Skins Folder

Posted: Fri Sep 14, 2012 10:00 pm
by Springy
Well I suppose they would work like the recoloured glove wads you can get. Put all the images into Slade as a WAD file then just save the wad into Skins they're all PNG's no coding has to be done if that's what you're asking?

RE: Skins Folder

Posted: Sat Sep 15, 2012 6:31 am
by Medicris
He's asking what constitutes as a legitimate skins wad.

Skin folder exploits are generally not a worry in the least, or any type of advantage possible through sprite/sound/skin replacements is negligible. Expected player skin advantages (like making the sprite huge to be able to see him around corners, etc) are protected against: any player skins must be within general hitbox size or it will abort on startup.

What counts as "skin folder material" are free of "protected" lumps like DECORATE, ACS, and other gameplay modifying code. Generally the only things Zandronum allows are custom HUDs, player skins, sprite replacements, and sound replacements. Anything else, and it will give the user a level authentication error upon connecting to a server.

RE: Skins Folder

Posted: Sat Sep 15, 2012 6:51 pm
by Torr Samaho
BloodyAcid wrote: From the topic in Zandro talk, I'm wondering what exactly can be put into a skins folder. What is classified as a "skin folder material"?
Zandronum will print warnings to the console log if you put a wad in your skins folder that shouldn't be in there. So just make sure that you don't get such warnings and everything in your skins folder is fine.