Apologies for posting what has probably been gone over multiple times but if anyone could point me in the right direction I’d be very gratefull, I’m trying to create a script that I can launch with Zandronum so when players start they have a bunch of weapons instead of starting with the basic pistol, at the moment I’m trying to do this for freedoom, I’ve gone here
https://zdoom.org/wiki/CheckActorInventory
and had a go at compiling this using the bcc compiler from here
https://zandronum.com/forum/viewtopic.php?t=4864
But now I’m stuck, assuming that what I’ve done would work how do I launch my game using the compiled file or am I barking up the wrong tree here?
Thanks.
New to scripting
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Re: New to scripting
Spoiler: (Open)I use DoomBuilder. It has a build in ACS complier, depending in what engine you code and map.
Zandronum in Hexen format?
Re: New to scripting
Thankyou, I'll have a look at DoomBuilder and that script. Apologies for the delay in replying as well.