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SNS #2000 and 2: Plutonia 2 with WildWeasel's MAGNUM OPUS!

Posted: Sat Apr 08, 2017 6:55 pm
by Combinebobnt
dstrang wrote:im wild easel
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Welcome to SNS #2000 and 2: today we play good maps sequel to best good maps made in a while by the better mappers from TNT (Casali == mafia?? :eek: ) and the creator of zdoom's best mod ever he ever made thats why its called magnum opus means best opus = cant stOP US (x friggin d). PLease god don't crash the server and release 3.0. YOU MUST BIND A KEY TO THE DROP WEAPON THING U CANT USE THE NORMAL ONE ITS DISALBED and bind reload too it helps ill be an hour late so sns will be an hour late too dwi (worth the wait 3.0 = half life 3 = illuminati = 2030?? shit)
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look its brown like plutonia xd (plutonia looks and plays better than tnt FIGHt me)

IWAD: plutonia.wad

wad plutonia TOO, jmagnum mod, hpbar-v15b.pk3, snsmp-v7.pk3


What day: Today

What time:
An hour late hold your Horses

Where: TSPG
Spoiler: Customized Settings (Open)
Player/Client limit: 64/64
Skill: Ultra-Violet)
Maxlives: ONLY 1
Maplist: 1-32

Code: Select all

map  1 -32
sv_afk2spec arg we should kick out ral
sv_smartaim 3 mins = 300 iq
sv_nodrop 1 (WILL BREAK THE MOD HORRIBLY U MUST BIND A DROP WEAPON KEY +reload)
Ok lets have fun for Zandronums public image (bob don't break forreal this time)!! <==ok <== got it <== yes sir
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'i approve of this sns' - mobster

Re: SNS #2000 and 2: Plutonia 2 with WildWeasel's MAGNUM OPUS!

Posted: Sun Apr 09, 2017 3:43 am
by Combinebobnt
good classic sns god i love skulltag. will these zdoom mods stop having a teamkilling weapon jesus

we must see pl2 map29 in the future however...

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Re: SNS #2000 and 2: Plutonia 2 with WildWeasel's MAGNUM OPUS!

Posted: Sun Apr 09, 2017 5:27 am
by Marcaek
good sns

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Re: SNS #2000 and 2: Plutonia 2 with WildWeasel's MAGNUM OPUS!

Posted: Sun Apr 09, 2017 5:11 pm
by ARGENTVM
Marcaek wrote:good sns

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nice photoshop