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SNS #2016 - Hell Revealed with MSPD

Posted: Sun Jan 01, 2017 1:35 am
by Razgriz
dstrang wrote:im hell revealed
Welcome to SNS #2016 - Hell Revealed with MSPD! The last good FNF of 2016 before the new year takes off
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IWAD: doom2.wad

wad the hell wad, the bob wad


What day: Today

What time:
Central Europe: utc 0:00
United Kingdom: utc 0:00
Russia / Moscow: utc 0:00

Pacific Time: 5 pm
Mountain Time: 6 pm
Central Time (US): 7 pm
Eastern Time: 8 pm


Where: TSPG The only server that matters
Spoiler: Customized Settings (Open)
Player/Client limit: 65/64
Skill: Ultra-Violet)
Maxlives: 2-3
Maplist: 1-32

Code: Select all

map  1 -32
sv_afk2spec kicked ral when he was afk proof its a good setting arg
sv_smartaim mensa
sv_nodrop 1 (Custom clients are bad ouched clients don't care if you're special snowflake)
Ok lets have fun for Zandronums public image (bob don't break forreal this time)!!

Re: SNS #2016 - Hell Revealed with MSPD

Posted: Sun Jan 01, 2017 3:43 am
by Combinebobnt
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thanks razor

edit: ugh i thought i updated that texture prob forgot to put it in...

Re: SNS #2016 - Hell Revealed with MSPD

Posted: Sun Jan 01, 2017 5:25 am
by r4z0r
Combinebobnt wrote:Image

thanks razor

edit: ugh i thought i updated that texture prob forgot to put it in...
I blame big scary red Image vile did too much dmg op

Re: SNS #2016 - Hell Revealed with MSPD

Posted: Sun Jan 01, 2017 5:10 pm
by Dranzer
did this get played or cop out part 69

Re: SNS #2016 - Hell Revealed with MSPD

Posted: Sun Jan 01, 2017 6:43 pm
by ARGENTVM
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it got played dwanzuh

Re: SNS #2016 - Hell Revealed with MSPD

Posted: Sun Jan 01, 2017 6:48 pm
by Razgriz
MSPD was too hard for Ivan so he spectated and said it was more broken than DND
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Razor spends 15 minutes trying to get the bfg....
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Op fire
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Jmagenet tries to fight a room of heck nights and heck barons with an AI and has issues....
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Only for it to not do anything at all but die
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Good OP SNS

Re: SNS #2016 - Hell Revealed with MSPD

Posted: Sun Jan 01, 2017 6:52 pm
by ARGENTVM
Good album there Rangle - some pretty good and memorable moments there. Too bad it missed all the times a player was shot off a platform, into a fight, etc. :((( Those were ouch moments.

Also I blame Bob for the broken Green Robots