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SNS #2016 - Hell Revealed with MSPD
Posted: Sun Jan 01, 2017 1:35 am
by Razgriz
dstrang wrote:im hell revealed
Welcome to SNS #2016 - Hell Revealed with MSPD! The last good FNF of 2016 before the new year takes off
IWAD: doom2.wad
wad
the hell wad,
the bob wad
What day: Today
What time:
Central Europe: utc 0:00
United Kingdom: utc 0:00
Russia / Moscow: utc 0:00
Pacific Time: 5 pm
Mountain Time: 6 pm
Central Time (US): 7 pm
Eastern Time: 8 pm
Where: TSPG The only server that matters
Spoiler: Customized Settings (Open)Player/Client limit: 65/64
Skill:
Ultra-Violet)
Maxlives: 2-3
Maplist: 1-32
sv_afk2spec kicked ral when he was afk proof its a good setting arg
sv_smartaim mensa
sv_nodrop 1 (Custom clients are bad ouched clients don't care if you're special snowflake)
Ok lets have fun for Zandronums public image (bob don't break forreal this time)!!
Re: SNS #2016 - Hell Revealed with MSPD
Posted: Sun Jan 01, 2017 3:43 am
by Combinebobnt
thanks razor
edit: ugh i thought i updated that texture prob forgot to put it in...
Re: SNS #2016 - Hell Revealed with MSPD
Posted: Sun Jan 01, 2017 5:25 am
by r4z0r
Combinebobnt wrote:
thanks razor
edit: ugh i thought i updated that texture prob forgot to put it in...
I blame big scary red

vile did too much dmg op
Re: SNS #2016 - Hell Revealed with MSPD
Posted: Sun Jan 01, 2017 5:10 pm
by Dranzer
did this get played or cop out part 69
Re: SNS #2016 - Hell Revealed with MSPD
Posted: Sun Jan 01, 2017 6:43 pm
by ARGENTVM
it got played dwanzuh
Re: SNS #2016 - Hell Revealed with MSPD
Posted: Sun Jan 01, 2017 6:48 pm
by Razgriz
MSPD was too hard for Ivan so he spectated and said it was more broken than DND
Razor spends 15 minutes trying to get the bfg....
Op fire
Jmagenet tries to fight a room of heck nights and heck barons with an AI and has issues....
Only for it to not do anything at all but die
Good OP SNS
Re: SNS #2016 - Hell Revealed with MSPD
Posted: Sun Jan 01, 2017 6:52 pm
by ARGENTVM
Good album there Rangle - some pretty good and memorable moments there. Too bad it missed all the times a player was shot off a platform, into a fight, etc. :((( Those were ouch moments.
Also I blame Bob for the broken Green Robots