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SNS #166 - Revenge of the 90's
Posted: Fri Mar 06, 2015 7:10 pm
by Slim
Well March is here, and it's time to kick off the first Saturday of the month with something nice. Revenge of the 90's is a 20 level wad from Doomkid thats got classic style maps, while adding in new weapons. Let's see if it's as pleasing as it looks.
Try this audio reading if you have difficulty reading the above, or you're just in the mood to have someone read it for you. :3
IWAD: doom2.wad
WADs:
Revenge of the 90's
What day: Saturday, March 7th, 2015
What time: 18:00 UTC
Times
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00
Eastern Time: 2:00 PM
Central Time (US): 1:00 PM
Mountain Time: 12:00 PM
Pacific Time: 11:00 AM
Where: Best Ever
Spoiler: Customized Settings (Open)Player/Client limit: 64/64
Skill: Ultra-Violence
Maxlives: 1
Maplist: MAP01-MAP20
Code: Select all
addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map13
addmap map14
addmap map15
addmap map16
addmap map17
addmap map18
addmap map19
addmap map20
DMFlags: 3227652
DMFlags2: 524544
DMFlags3: 16
CompatFlags: 1073807360
CompatFlags2: 51
sv_afk2spec 3
sv_smartaim 3
sv_nodrop 1
Thanks to Armitage for again reccomending flags for this SNS. (he's a machine I tell ya)
RE: SNS #166 - Revenge of the 90's
Posted: Sat Mar 07, 2015 11:34 pm
by Doomkid
Oh my, I'm flattered this is being hosted, but the multiplayer spawns are dreadful, arguably the main flaw of this pack. If its not too late, feel free to edit the spawn locations/rooms to be more.. Practical
Regardless, thanks so much for hosting this - I hope people enjoy it in spite of its flaws :)
RE: SNS #166 - Revenge of the 90's
Posted: Sun Mar 08, 2015 10:26 am
by Armitage
Their wasn't much of a crowd last night, been a slow week I guess..
I found the gameplay to be imbalanced, relying far too much on cheap traps and sudden ambushes such as the overuse of BFG Zombies and Archviles in very cramped locations with little time to react to get a player killed rather then relying on genuine strategy or foresight, granted the approach to some levels did require thinking before proceeding but most of the time it ended up with dying 3/4 of way through due to some daft enemy placement.
It was fun nonetheless.
RE: SNS #166 - Revenge of the 90's
Posted: Sun Mar 08, 2015 2:50 pm
by Doomkid
Yeah, that wad is very dated, and there's a lot about it I don't like looking back. It's pretty good for singleplayer, but in survival, the lack of saving makes it a goddamn chore.
I'm working on tweaking my TheDevilzWork wad to make it better for survival - The monster placement (ang just generally everything) is done far better. I'll post it in a week or so, hopefully you guys will like it enough to give it a whirl :)