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SNS #141 - Back to Saturn X Episode 1 w/ Death and Decay - Two Lives

Posted: Thu Sep 11, 2014 5:13 pm
by Slim
Well I think since Back to Saturn X 2 came out awhile ago, why not run through the first one with a recent mod, Death and Decay?

2 lives of course because deadly monsters are deadly, duh


EDIT: Ivan just made a fix so I'm changing the links.

ImageImage
ImageImage
IWAD: doom2.wad
WADs: BtSX Ep 1 , DnD 1.5, DnD Onlyammo 1.9, Fuzzball's text colors (already hosted courtesy of Best-Ever)
What day: Saturday, September 13th, 2014

What time: 18:00 UTC

Times
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00

Eastern Time: 2:00 PM
Central Time (US): 1:00 PM
Mountain Time: 12:00 PM
Pacific Time: 11:00 AM

Where: Vicious Pariah's Servers (or Best-Ever)
Spoiler: Customized Settings (Open)
Player/Client limit: 64/64
Skill: Ultra-Violence
Maxlives: 2
Maplist: See below (varies)

Code: Select all

addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map13
addmap map14
addmap map15
addmap map16
addmap map17
addmap map18
addmap map19
addmap map20
addmap map21
addmap map22
addmap map23
addmap map24
addmap map31
DMFlags: 2179076
DMFlags2: 67109120
DMFlags3: 16
CompatFlags: 2112880619
CompatFlags2: 59

sv_afk2spec 3
sv_smartaim 2
sv_nodrop 1

RE: SNS #141 - Back to Saturn X Episode 1 w/ Death and Decay - Two Lives

Posted: Thu Sep 11, 2014 9:25 pm
by Slim
Updated the OP since Ivan just updated DnD today.

RE: SNS #141 - Back to Saturn X Episode 1 w/ Death and Decay - Two Lives

Posted: Sat Sep 13, 2014 2:04 pm
by esselfortium
Based on the screenshots, Death and Decay is conflicting with BTSX's palette, which is going to cause some weirdo graphic wigouts on some of the textures. This can be fixed by converting any of D&D's graphics to PNGs (if they aren't already) and then either removing its PLAYPAL/COLORMAP lumps or loading it prior to BTSX_E1.WAD, so that BTSX's palette takes precedence.

Edit: It looks like the maplist is also screwed up. BTSX E1 doesn't span from MAP01 to MAP30: http://doomwiki.org/wiki/Back_to_Saturn_X

RE: SNS #141 - Back to Saturn X Episode 1 w/ Death and Decay - Two Lives

Posted: Sat Sep 13, 2014 2:49 pm
by Ivan
For BTSX palette to take precedence you can try loading DnD first then BTSX. Also yeah, the last map is IIRC 21 or 22.

RE: SNS #141 - Back to Saturn X Episode 1 w/ Death and Decay - Two Lives

Posted: Sat Sep 13, 2014 4:44 pm
by Slim
esselfortium wrote:
Edit: It looks like the maplist is also screwed up. BTSX E1 doesn't span from MAP01 to MAP30: http://doomwiki.org/wiki/Back_to_Saturn_X
It's just the thread template doing that, easily fixable, no worries.