All finished SNS events go here.
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one_Two
- Addicted to Zandronum
- Posts: 1753
- Joined: Thu Jun 07, 2012 4:47 pm
#1
Post
by one_Two » Wed Dec 04, 2013 5:19 pm
To celebrate 20 years of doom we will be mixing the old with the new, so Alien Vendetta - a flawless megawad imo and HR2 (made to add onto the 32 AV maps) with Term's class mod Samsara. I have e-mailed John Romero and the last I heard was "I'll try to do this." So hopefully he shows but if not please enjoy all the same.
Version required: Zandronum 1.2
IWAD: doom2.wad
WADs: Alien Vendetta,
map 20 fix,
Hell Revealed 2 (Supplemental),
Samsara v0.31 beta
What day: Saturday, December 7th, 2013
What time: 19:00 UTC
Times
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 23:00
Eastern Time: 3:00 PM
Central Time (US): 2:00 PM
Mountain Time: 1:00 PM
Pacific Time: 12:00 PM
Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)Player/Client limit: 64/64
Skill: Ultra Violence
Maxlives: 1
Maplist: MAP01-MAP64 (64 maps)
Code: Select all
AddMap MAP01;
AddMap MAP02;
AddMap MAP03;
AddMap MAP04;
AddMap MAP05;
AddMap MAP06;
AddMap MAP07;
AddMap MAP08;
AddMap MAP09;
AddMap MAP10;
AddMap MAP11;
AddMap MAP12;
AddMap MAP13;
AddMap MAP14;
AddMap MAP15;
AddMap MAP16;
AddMap MAP17;
AddMap MAP18;
AddMap MAP19;
AddMap MAP20;
AddMap MAP21;
AddMap MAP22;
AddMap MAP23;
AddMap MAP24;
AddMap MAP25;
AddMap MAP26;
AddMap MAP27;
AddMap MAP28;
AddMap MAP29;
AddMap MAP30;
AddMap MAP31;
AddMap MAP32;
AddMap MAP33;
AddMap MAP34;
AddMap MAP35;
AddMap MAP36;
AddMap MAP37;
AddMap MAP38;
AddMap MAP39;
AddMap MAP40;
AddMap MAP41;
AddMap MAP42;
AddMap MAP43;
AddMap MAP44;
AddMap MAP45;
AddMap MAP46;
AddMap MAP47;
AddMap MAP48;
AddMap MAP49;
AddMap MAP50;
AddMap MAP51;
AddMap MAP52;
AddMap MAP53;
AddMap MAP54;
AddMap MAP55;
AddMap MAP56;
AddMap MAP57;
AddMap MAP58;
AddMap MAP59;
AddMap MAP60;
AddMap MAP61;
AddMap MAP62;
AddMap MAP63;
AddMap MAP64;
DMFlags: 2703364
DMFlags2: 67633728
DMFlags3: 16
CompatFlags: 0
CompatFlags2: 10
sv_randommaprotation false
sv_defaultdmflags false
samsara_permault 1
samsara_permaquad 1
samsara_banjetpack 1
samsara_nocustomgravity 1
Last edited by
one_Two on Sat Dec 07, 2013 5:35 pm, edited 1 time in total.
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Lollipop
- Zandrone
- Posts: 1123
- Joined: Tue Jul 24, 2012 10:34 am
- Location: Denmark
#2
Post
by Lollipop » Wed Dec 04, 2013 6:51 pm
1. it bugs me that the "IWAD:"text is not bold, when the "WADS:" text is. Yes, I am a nitpick sometimes.
Though I think this might get 64/64, good mappack, samsara, text colors... probably the three of the most popular things you can find for SNS.
I am unsure if I can make it, it really, REALLY depends on the school situation.
Spoiler: Modding Qualifications (Open)ACS: If it's of ridiculous scope and of suicide-inducing complexity then it's the thing for me.
DECORATE: I can make more or less any godawful hack I need. Doesn't mean it works, though.
Maps: I only map for testing ACS.
GFX: Not enough time or experience.
If you need help, advice or similar, feel free to send me a PM. ;)
Spoiler: My Current Projects (Open)> ZMemory
> Various undeveloped ideas. (This one is an immutable fact)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
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Catastrophe
- Retired Staff / Community Team Member
- Posts: 2559
- Joined: Sat Jun 02, 2012 2:44 am
#3
Post
by Catastrophe » Wed Dec 04, 2013 10:07 pm
Should add damage factor or it's too easy.
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Empyre
- Zandrone
- Posts: 1316
- Joined: Sun Jul 08, 2012 6:41 am
- Location: Garland, TX, USA
#4
Post
by Empyre » Wed Dec 04, 2013 11:41 pm
Are you going to include av20,wad, which fixes problems with AV's MAP20? Also, I have a zip file that has alternate versions of several more AV maps, but I don't remember where I got it from. I am hoping that somebody else knows where to find it, and how to make the individual wads available to wadseeker and getwad.
"For the world is hollow, and I have touched the sky."
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W1D3A55
- Forum Regular
- Posts: 327
- Joined: Sun Sep 30, 2012 12:39 am
- Location: Here
#5
Post
by W1D3A55 » Thu Dec 05, 2013 12:08 am
Catastrophe wrote:
Should add damage factor or it's too easy.
Damage factor of 2.0 should do, even though it'll still be a bit easy
Watermelon wrote:
Stall is notorious for his D.
Lollipop wrote:
What does ETA mean? I'm sorry, but I don't get too much around on the internet.
For the best song you'll ever hear, click this link
I DARE YOU
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Luke
- Forum Regular
- Posts: 512
- Joined: Mon Jun 18, 2012 6:32 pm
-
Contact:
#6
Post
by Luke » Thu Dec 05, 2013 4:59 am
W1D3A55 wrote:
Catastrophe wrote:
Should add damage factor or it's too easy.
Damage factor of 2.0 should do, even though it'll still be a bit easy
Damage factor of 1.5 is already very hard, 2.0 it's kind of crazy. Just try to play AV in single player setting sv_coop_damagefactor 1.5 and see how long you last.
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Lollipop
- Zandrone
- Posts: 1123
- Joined: Tue Jul 24, 2012 10:34 am
- Location: Denmark
#7
Post
by Lollipop » Thu Dec 05, 2013 8:43 am
or you could just make it nightmare difficulty, then it might actually be beaten for once.
Spoiler: Modding Qualifications (Open)ACS: If it's of ridiculous scope and of suicide-inducing complexity then it's the thing for me.
DECORATE: I can make more or less any godawful hack I need. Doesn't mean it works, though.
Maps: I only map for testing ACS.
GFX: Not enough time or experience.
If you need help, advice or similar, feel free to send me a PM. ;)
Spoiler: My Current Projects (Open)> ZMemory
> Various undeveloped ideas. (This one is an immutable fact)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
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Konar6
- Retired Staff / Community Team Member
- Posts: 455
- Joined: Sun May 27, 2012 9:38 am
#8
Post
by Konar6 » Thu Dec 05, 2013 9:01 am
Is the full house 64 player limit serious? I'd imagine that to be an unpleasant clusterfuck that's not gonna impress your guest if he shows up (or anyone for that matter).
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.
<BlueCool> you guys IQ is the same as my IP, Dynamic
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Hypnotoad
- Retired Staff / Community Team Member
- Posts: 528
- Joined: Tue May 29, 2012 8:50 pm
- Location: Britland
#9
Post
by Hypnotoad » Thu Dec 05, 2013 11:05 am
Konar6 wrote:
Is the full house 64 player limit serious? I'd imagine that to be an unpleasant clusterfuck that's not gonna impress your guest if he shows up (or anyone for that matter).
It is some crazy doom carnage, as long as unblock players is on and some damage/health/monster multiplier is on Romero wont give a fuck (assuming the server can handle it).
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Lollipop
- Zandrone
- Posts: 1123
- Joined: Tue Jul 24, 2012 10:34 am
- Location: Denmark
#10
Post
by Lollipop » Thu Dec 05, 2013 11:09 am
Hypnotoad wrote:
monster multiplier
10x.wad would be excellent for this, i can imagine all the WTFs that will come from it hehe (protip: if it is your first time to use 10x.wad, then play with chillax)
Spoiler: Modding Qualifications (Open)ACS: If it's of ridiculous scope and of suicide-inducing complexity then it's the thing for me.
DECORATE: I can make more or less any godawful hack I need. Doesn't mean it works, though.
Maps: I only map for testing ACS.
GFX: Not enough time or experience.
If you need help, advice or similar, feel free to send me a PM. ;)
Spoiler: My Current Projects (Open)> ZMemory
> Various undeveloped ideas. (This one is an immutable fact)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
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Ijon Tichy
- Frequent Poster Miles card holder
- Posts: 901
- Joined: Mon Jun 04, 2012 5:07 am
#11
Post
by Ijon Tichy » Thu Dec 05, 2013 1:12 pm
10x + map26
watch as everyone gets kicked for missing packets
also, might I point to the samsara_<class>damage and samsara_<class>defense cvars, which would allow for more fine tuning
edit: post 616 omg so evil
Last edited by
Ijon Tichy on Thu Dec 05, 2013 1:13 pm, edited 1 time in total.
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-Jes-
- Frequent Poster Miles card holder
- Posts: 975
- Joined: Fri Aug 03, 2012 9:55 am
- Location: Void Zone
#12
Post
by -Jes- » Thu Dec 05, 2013 1:15 pm
No av20.wad?
+Aww shit I totally missed my 500th.
Last edited by
-Jes- on Thu Dec 05, 2013 1:16 pm, edited 1 time in total.
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*ProjectAngel*
- New User
- Posts: 15
- Joined: Tue Jul 30, 2013 2:35 am
- Location: Warner Robins, GA, USA
#13
Post
by *ProjectAngel* » Thu Dec 05, 2013 5:35 pm
You need to slap av20.wad onto the server as well.
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TerminusEst13
- Retired Staff / Community Team Member
- Posts: 865
- Joined: Tue Jun 05, 2012 11:06 pm
#14
Post
by TerminusEst13 » Thu Dec 05, 2013 5:37 pm
We're still finetuning what wads will be hosted.
We're considering a secondary levelset for maps 33-64 and will be also hosting av20/a special build of 0.31, so please pardon any dust.
Last edited by
TerminusEst13 on Thu Dec 05, 2013 5:37 pm, edited 1 time in total.
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-Jes-
- Frequent Poster Miles card holder
- Posts: 975
- Joined: Fri Aug 03, 2012 9:55 am
- Location: Void Zone
#15
Post
by -Jes- » Thu Dec 05, 2013 5:38 pm
Niiiiice.
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Cruduxy
- Zandrone
- Posts: 1059
- Joined: Fri Jun 08, 2012 4:24 pm
#16
Post
by Cruduxy » Thu Dec 05, 2013 5:42 pm
Lollipop wrote:
or you could just make it nightmare difficulty, then it might actually be beaten for once.
Remembering when my joke suggestion for nightmare doom 2 got accepted.. It was letterly only 2-3 players beating the maps while everyone else were forced to spectate.. I'd imagine it'd be horrible with this.
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Nothing to see here
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Psycho
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- Posts: 29
- Joined: Sun Dec 01, 2013 9:11 pm
- Location: Brazil
#17
Post
by Psycho » Thu Dec 05, 2013 11:42 pm
Can we deathmatch Romero after the survival event is done? Don't lie to me, I know you guys want it too
Last edited by
Psycho on Thu Dec 05, 2013 11:42 pm, edited 1 time in total.
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Balrog
- Forum Regular
- Posts: 215
- Joined: Fri Aug 10, 2012 11:16 am
#18
Post
by Balrog » Thu Dec 05, 2013 11:45 pm
Nah, that would be a clusterfuck. I'd rather see if he'd be willing to take challenges from the competitive dudes.
Code: Select all
[15:53:14] balrog: one day, the original mm8bdm devteam from mfggu and i will meet in valhalla and we will be friends
Code: Select all
<ijon>well fuk
<ijon>guess I gotta suck dicks now
Code: Select all
(18:13:17)<Mayrine>i dont have to learnt anything about ACS
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Ænima
- Addicted to Zandronum
- Posts: 3523
- Joined: Tue Jun 05, 2012 6:12 pm
#19
Post
by Ænima » Fri Dec 06, 2013 2:09 am
Balrog wrote:
Nah, that would be a clusterfuck. I'd rather see if he'd be willing to take challenges from the competitive dudes.
He'd get swept.
IIRC, the last time Romero played Doom PvP was keyboard-only.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
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