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SNS #47: Doom
Posted: Fri Nov 23, 2012 1:24 am
by thevarian
Time to put everyone to sleep with a mapset that doesn't include a ssg. Our 47th iteration of SNS is DOOM, refreshments provided for the first ten players who show up. See you there!
IWAD: doom.wad
WADs: Dead/AFK
What day: Saturday, November 24th, 2012
What time: 19:00 UTC
Times
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 23:00
Eastern Time: 3:00 PM
Central Time (US): 2:00 PM
Mountain Time: 1:00 PM
Pacific Time: 12:00 PM
Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)Player/Client limit: 64/64
Skill: Ultra Violence
Maxlives: 1
Maplist: E1M1-E4M8 (36 maps)
DMFlags: 3227652
DMFlags2: 1049600
DMFlags3: 16
CompatFlags: 131136
CompatFlags2: 2
sv_fastmonsters true (enabled for first rotation)
sv_coop_damagefactor 1.15 (for second rotation)
set sv_afk_duration 10
set sv_afk_flags 1
RE: SNS #47 Doom with ... well nothing!
Posted: Fri Nov 23, 2012 3:35 pm
by Lord_of_D:
but it is going to be too easy D:
RE: SNS #47 Doom with ... well nothing!
Posted: Fri Nov 23, 2012 3:49 pm
by Ænima
Lord_of_D: wrote:
but it is going to be too easy D:
Nightmare, anybody?
RE: SNS #47 Doom with ... well nothing!
Posted: Fri Nov 23, 2012 3:53 pm
by one_Two
Nightmare would be cool, or maybe we limit ourselves to just melee weapons like UV-tyson (dunno how that could be enforced).
RE: SNS #47 Doom with ... well nothing!
Posted: Fri Nov 23, 2012 4:01 pm
by Marcaek
Why not just fastmonsters?
RE: SNS #47 Doom with ... well nothing!
Posted: Fri Nov 23, 2012 5:00 pm
by Ænima
one_Two wrote:
Nightmare would be cool, or maybe we limit ourselves to just melee weapons like UV-tyson (dunno how that could be enforced).
Howbout a simple DECORATE mod that deletes all weapon spawns from the maps, meaning that everyone is limited to the fist, pistol, and shotgun (which can still be dropped by sergeants)?
RE: SNS #47 Doom with ... well nothing!
Posted: Fri Nov 23, 2012 5:35 pm
by Dusk
Ænima wrote:Howbout a simple DECORATE mod that deletes all weapon spawns from the maps, meaning that everyone is limited to the fist, pistol, and shotgun (which can still be dropped by sergeants)?
But then it's not with nothing! :(
RE: SNS #47 Doom with ... well nothing!
Posted: Fri Nov 23, 2012 5:43 pm
by Laggy Blazko
I think fast monsters or nightmare should be enough. Except, if it's going to be Ultimate Doom nightmare in the last episode would be too much.
Anyway, i'd spect a lot of speedrunning. =P
RE: SNS #47 Doom with ... well nothing!
Posted: Fri Nov 23, 2012 5:56 pm
by Ænima
Dusk wrote:
Ænima wrote:Howbout a simple DECORATE mod that deletes all weapon spawns from the maps, meaning that everyone is limited to the fist, pistol, and shotgun (which can still be dropped by sergeants)?
But then it's not with nothing! :(
Wait, isn't there a "spawn weapons" dmflag? If so, they could just use that.
According to the OP, they're using the Dead/AFK pk3. So it's already "not with nothing". ;p
RE: SNS #47 Doom with ... well nothing!
Posted: Fri Nov 23, 2012 6:11 pm
by Ijon Tichy
sv_noweaponspawn is the cvar I believe - disables DM weapon spawns only tho
RE: SNS #47 Doom with ... well nothing!
Posted: Fri Nov 23, 2012 6:12 pm
by Combinebobnt
But what about boss maps :( ?
RE: SNS #47 Doom with ... well nothing!
Posted: Fri Nov 23, 2012 6:40 pm
by Torr Samaho
Ijon Tichy wrote:
sv_noweaponspawn is the cvar I believe - disables DM weapon spawns only tho
FYI, sv_noweaponspawn should disable the spawning of multiplayer weapons in coop games.
RE: SNS #47 Doom with ... well nothing!
Posted: Fri Nov 23, 2012 7:15 pm
by Lord_of_D:
i would preffer just fast monsters and double damage...or wait, somepony made a wad for incrase difficulty, idk how it worked but it incrased damage depending on monsters or something like that D:
RE: SNS #47 Doom with ... well nothing!
Posted: Fri Nov 23, 2012 7:27 pm
by President People
Lord_of_D: wrote:...or wait, someponybody made a wad for incrase difficulty, idk how it worked but it incrased damage depending on monsters or something like that D:
DooM with Oneshot gogogo
RE: SNS #47: Doom
Posted: Sat Nov 24, 2012 12:11 am
by W1D3A55
How bout Doom with Brutaldoom on nightmare?
RE: SNS #47: Doom
Posted: Sat Nov 24, 2012 12:29 am
by Ijon Tichy
W1D3A55 wrote:
How bout Doom with Brutaldoom on nightmare?
... seriously?
why even bother dialing back the clock if you're going to use a mod which is taking it upon itself to redo the game more-or-less entirely
RE: SNS #47: Doom
Posted: Sat Nov 24, 2012 3:11 am
by Ænima
Ijon Tichy wrote:
W1D3A55 wrote:
How bout Doom with Brutaldoom on nightmare?
... seriously?
why even bother dialing back the clock if you're going to use a mod which is taking it upon itself to redo the game more-or-less entirely
I'm pretty sure trying to play brutal doom on nightmare would be near-impossible anyways. Or severely frustrating, at the least.
Plus I'm pretty sure that there's always a BD coop server with at least 6 people in it at any given time. You could just go play that instead of SNS.
RE: SNS #47: Doom
Posted: Sat Nov 24, 2012 10:26 am
by Luke
RE: SNS #47: Doom
Posted: Sat Nov 24, 2012 8:59 pm
by thevarian
Compliments on the first rotation.
Spoiler: Grand Champs of rotation 1 (Open)
RE: SNS #47: Doom
Posted: Sat Nov 24, 2012 9:17 pm
by Marcaek
ahahaha that skin is great