All finished SNS events go here.
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thevarian
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#1
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by thevarian » Fri Nov 23, 2012 1:24 am
Time to put everyone to sleep with a mapset that doesn't include a ssg. Our 47th iteration of SNS is DOOM, refreshments provided for the first ten players who show up. See you there!
IWAD: doom.wad
WADs: Dead/AFK
What day: Saturday, November 24th, 2012
What time: 19:00 UTC
Times
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 23:00
Eastern Time: 3:00 PM
Central Time (US): 2:00 PM
Mountain Time: 1:00 PM
Pacific Time: 12:00 PM
Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)Player/Client limit: 64/64
Skill: Ultra Violence
Maxlives: 1
Maplist: E1M1-E4M8 (36 maps)
DMFlags: 3227652
DMFlags2: 1049600
DMFlags3: 16
CompatFlags: 131136
CompatFlags2: 2
sv_fastmonsters true (enabled for first rotation)
sv_coop_damagefactor 1.15 (for second rotation)
set sv_afk_duration 10
set sv_afk_flags 1
Last edited by
Guest on Fri Nov 23, 2012 8:28 pm, edited 1 time in total.
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Lord_of_D:
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#2
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by Lord_of_D: » Fri Nov 23, 2012 3:35 pm
but it is going to be too easy D:
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Ænima
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#3
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by Ænima » Fri Nov 23, 2012 3:49 pm
Lord_of_D: wrote:
but it is going to be too easy D:
Nightmare, anybody?
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one_Two
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#4
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by one_Two » Fri Nov 23, 2012 3:53 pm
Nightmare would be cool, or maybe we limit ourselves to just melee weapons like UV-tyson (dunno how that could be enforced).
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Marcaek
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#5
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by Marcaek » Fri Nov 23, 2012 4:01 pm
Why not just fastmonsters?
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Ænima
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#6
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by Ænima » Fri Nov 23, 2012 5:00 pm
one_Two wrote:
Nightmare would be cool, or maybe we limit ourselves to just melee weapons like UV-tyson (dunno how that could be enforced).
Howbout a simple DECORATE mod that deletes all weapon spawns from the maps, meaning that everyone is limited to the fist, pistol, and shotgun (which can still be dropped by sergeants)?
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Dusk
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#7
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by Dusk » Fri Nov 23, 2012 5:35 pm
Ænima wrote:Howbout a simple DECORATE mod that deletes all weapon spawns from the maps, meaning that everyone is limited to the fist, pistol, and shotgun (which can still be dropped by sergeants)?
But then it's not with nothing! :(
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Laggy Blazko
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#8
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by Laggy Blazko » Fri Nov 23, 2012 5:43 pm
I think fast monsters or nightmare should be enough. Except, if it's going to be Ultimate Doom nightmare in the last episode would be too much.
Anyway, i'd spect a lot of speedrunning. =P
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Ænima
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#9
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by Ænima » Fri Nov 23, 2012 5:56 pm
Dusk wrote:
Ænima wrote:Howbout a simple DECORATE mod that deletes all weapon spawns from the maps, meaning that everyone is limited to the fist, pistol, and shotgun (which can still be dropped by sergeants)?
But then it's not with nothing! :(
Wait, isn't there a "spawn weapons" dmflag? If so, they could just use that.
According to the OP, they're using the Dead/AFK pk3. So it's already "not with nothing". ;p
Last edited by
Ænima on Fri Nov 23, 2012 5:57 pm, edited 1 time in total.
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Ijon Tichy
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#10
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by Ijon Tichy » Fri Nov 23, 2012 6:11 pm
sv_noweaponspawn is the cvar I believe - disables DM weapon spawns only tho
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Combinebobnt
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#11
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by Combinebobnt » Fri Nov 23, 2012 6:12 pm
But what about boss maps :( ?
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Torr Samaho
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#12
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by Torr Samaho » Fri Nov 23, 2012 6:40 pm
Ijon Tichy wrote:
sv_noweaponspawn is the cvar I believe - disables DM weapon spawns only tho
FYI, sv_noweaponspawn should disable the spawning of multiplayer weapons in coop games.
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Lord_of_D:
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#13
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by Lord_of_D: » Fri Nov 23, 2012 7:15 pm
i would preffer just fast monsters and double damage...or wait, somepony made a wad for incrase difficulty, idk how it worked but it incrased damage depending on monsters or something like that D:
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President People
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#14
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by President People » Fri Nov 23, 2012 7:27 pm
Lord_of_D: wrote:...or wait, someponybody made a wad for incrase difficulty, idk how it worked but it incrased damage depending on monsters or something like that D:
DooM with Oneshot gogogo
***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
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W1D3A55
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#15
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by W1D3A55 » Sat Nov 24, 2012 12:11 am
How bout Doom with Brutaldoom on nightmare?
Watermelon wrote:
Stall is notorious for his D.
Lollipop wrote:
What does ETA mean? I'm sorry, but I don't get too much around on the internet.
For the best song you'll ever hear, click this link
I DARE YOU
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Ijon Tichy
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#16
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by Ijon Tichy » Sat Nov 24, 2012 12:29 am
W1D3A55 wrote:
How bout Doom with Brutaldoom on nightmare?
... seriously?
why even bother dialing back the clock if you're going to use a mod which is taking it upon itself to redo the game more-or-less entirely
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Ænima
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#17
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by Ænima » Sat Nov 24, 2012 3:11 am
Ijon Tichy wrote:
W1D3A55 wrote:
How bout Doom with Brutaldoom on nightmare?
... seriously?
why even bother dialing back the clock if you're going to use a mod which is taking it upon itself to redo the game more-or-less entirely
I'm pretty sure trying to play brutal doom on nightmare would be near-impossible anyways. Or severely frustrating, at the least.
Plus I'm pretty sure that there's always a BD coop server with at least 6 people in it at any given time. You could just go play that instead of SNS.
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Luke
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#18
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by Luke » Sat Nov 24, 2012 10:26 am
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thevarian
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#19
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by thevarian » Sat Nov 24, 2012 8:59 pm
Compliments on the first rotation.
Spoiler: Grand Champs of rotation 1 (Open)
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Marcaek
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#20
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by Marcaek » Sat Nov 24, 2012 9:17 pm
ahahaha that skin is great