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FNF #447 Halloween Event: Ghouls vs Humans

Posted: Fri Oct 26, 2018 4:55 am
by doomjoshuaboy
Its Halloween special event and you know what this means????? Time for some good old Ghouls versus humans for both Euro and USA for this weeks fnf.

European FNF

Image Game Mode: Team Last Man Standing
WAD's: Skulltag Content, gvhv2b9_fixed.pk3, gvhv2b9_patch2d3.wad, gry_gvhmapfixesv1_5.pk3, FNF Stats, NewTextColours_260.pk3

When: October 26th, 2018
Central Europe: 20:00
United Kingdom: 19:00
Eastern Europe: 21:00
Russia / Moscow: 23:00
US East Coast (EDT): 14:00

Where: TSPG-Britsteel
Spoiler: Customized Settings (Open)
Player/Client limit: 32/64
TimeLimit N/A
WinLimit 5
Maplist: gvh00, 02-09, 11-32

Code: Select all

addmap gvh00
addmap gvh02
addmap gvh03
addmap gvh04
addmap gvh05
addmap gvh06
addmap gvh07
addmap gvh08
addmap gvh09
addmap gvh11
addmap gvh12
addmap gvh13
addmap gvh14
addmap gvh15
addmap gvh16
addmap gvh17
addmap gvh18
addmap gvh19
addmap gvh20
addmap gvh21
addmap gvh22
addmap gvh23
addmap gvh24
addmap gvh25
addmap gvh26
addmap gvh27
addmap gvh28
addmap gvh30
addmap gvh31
addmap gvh32
DMFlags 2622592
DMFlags2 8388608
ZaDMFlags 18689
CompatFlags 0
ZaCompatFlags 6

sv_suddendeath true
sv_randommaprotation true
sv_defaultdmflags false
sv_useteamstartsindm true
puke 23009
sv_nocallvote 1
sv_nocrouch 1
sv_unblockallies 1
sv_noautoaim 1
sv_forcegldefaults 1
sv_forcealpha 1
lmsspectatorsettings 3
sv_noidentifytarget 1
American FNF

Image Game Mode: Team Last Man Standing
WAD's: Skulltag Content, gvhv2b9_fixed.pk3, gvhv2b9_patch2d3.wad, gry_gvhmapfixesv1_5.pk3, FNF Stats, NewTextColours_260.pk3

When: October 26th, 2018
Pacific Time: 17:00 (5 PM)
Mountain Time: 18:00 (6 PM)
Central Time (US): 19:00 (7 PM)
Eastern Time: 20:00 (8 PM)

Where: TSPG-Painkiller
Spoiler: Customized Settings (Open)
Player/Client limit: 32/64
TimeLimit N/A
WinLimit 5
Maplist: gvh00, 02-09, 11-32

Code: Select all

addmap gvh00
addmap gvh02
addmap gvh03
addmap gvh04
addmap gvh05
addmap gvh06
addmap gvh07
addmap gvh08
addmap gvh09
addmap gvh11
addmap gvh12
addmap gvh13
addmap gvh14
addmap gvh15
addmap gvh16
addmap gvh17
addmap gvh18
addmap gvh19
addmap gvh20
addmap gvh21
addmap gvh22
addmap gvh23
addmap gvh24
addmap gvh25
addmap gvh26
addmap gvh27
addmap gvh28
addmap gvh30
addmap gvh31
addmap gvh32
DMFlags 2622592
DMFlags2 8388608
ZaDMFlags 18689
CompatFlags 0
ZaCompatFlags 6

sv_suddendeath true
sv_randommaprotation true
sv_defaultdmflags false
sv_useteamstartsindm true
puke 23009
sv_nocallvote 1
sv_nocrouch 1
sv_unblockallies 1
sv_noautoaim 1
sv_forcegldefaults 1
sv_forcealpha 1
lmsspectatorsettings 3
sv_noidentifytarget 1

Re: FNF #447 Halloween Event: Ghouls vs Humans

Posted: Fri Oct 26, 2018 7:23 am
by Ivan
I hope the patch fixes the OP...

Re: FNF #447 Halloween Event: Ghouls vs Humans

Posted: Fri Oct 26, 2018 6:10 pm
by Faerlyn
Ivan wrote:
Fri Oct 26, 2018 7:23 am
I hope the patch fixes the OP...
That is part of what makes it so fun lol.

Also IDK why you guys announce the events so late instead of earlier in the week. Seems like a poor decision to announce FNF and SNS the day of the event instead of a few days in advance.

Re: FNF #447 Halloween Event: Ghouls vs Humans

Posted: Sat Oct 27, 2018 4:51 am
by Zakken
Faerlyn wrote:
Fri Oct 26, 2018 6:10 pm
Also IDK why you guys announce the events so late instead of earlier in the week. Seems like a poor decision to announce FNF and SNS the day of the event instead of a few days in advance.
I haven't been an FNF regular in a while, but I agree completely with this. FNF staff used to advertise future events many days in advance, but when announcements are consistently made on the eleventh hour, it's hard for occasional onlookers like me to be made aware of what's going to be played until the event is already over. I feel that hurts the overall anticipation and hype for FNF events, even if only slightly.