Page 1 of 1
FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF
Posted: Fri Aug 17, 2012 3:29 am
by Qent
Zandronum's first official release is just around the corner, and we'll need everyone's help to give it the testing it deserves, and here's why: one of the much awaited features is 64-player support! That means we'll need as many players as possible to join and break the 32-player limit today. The most recent
Internet Doom Explorer now supports Zandronum testing builds, so it's easier than ever to help. Or you can use
Doomseeker if that is your preference.
Version required: Zandronum 1.0-alpha-120805-1755
European FNF
Game Mode: Team Last Man Standing
WAD's: Classic LMS,
ZandroSpree, Doom 2 maps
When: August 17th, 2012, 18:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00
Where: Grandvoid, UK
Spoiler: Customized settings (Open)Player/Client limit: 64/64
Time Limit: none
Point Limit: 3
Maplist: MAP01-29, 31-32
Code: Select all
addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map13
addmap map14
addmap map15
addmap map16
addmap map17
addmap map18
addmap map19
addmap map20
addmap map21
addmap map22
addmap map23
addmap map24
addmap map25
addmap map26
addmap map27
addmap map28
addmap map29
addmap map31
addmap map32
DMFlags: 2380804
DMFlags2: 524288
DMFlags3: 0
CompatFlags: 21102688
CompatFlags2: 8
sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
sv_maxteams 4
American FNF
Game Mode: Capture the Flag
WAD's: st_4way,
flags,
ZandroSpree
When: August 17th, 2012, 17:00 PDT
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM
Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)Player/Client limit: 64/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP01-30
Code: Select all
addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map13
addmap map14
addmap map15
addmap map16
addmap map17
addmap map18
addmap map19
addmap map20
addmap map21
addmap map22
addmap map23
addmap map24
addmap map25
addmap map26
addmap map27
addmap map28
addmap map29
addmap map30
DMFlags: 2905092
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 655360
CompatFlags2: 8
sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
sv_maxteams 4
RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF
Posted: Fri Aug 17, 2012 1:05 pm
by katZune
this will be epic and hope we gonna take over 32 players :)
RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF
Posted: Fri Aug 17, 2012 2:25 pm
by Watermelon
I'll be getting everyone I know to attend
RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF
Posted: Fri Aug 17, 2012 3:14 pm
by Dusk
Gonna be there. :)
RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF
Posted: Fri Aug 17, 2012 6:27 pm
by Qent
RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF
Posted: Fri Aug 17, 2012 7:34 pm
by Konar6
I'm surprised, we reached 40 players on Euro!
RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF
Posted: Sat Aug 18, 2012 2:03 pm
by The Toxic Avenger
Meanwhile US didn't hit expectations. Only about 20 something at peak.
RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF
Posted: Sat Aug 18, 2012 5:44 pm
by Qent
Ah that's too bad. Still, 20 players of testing is good.
RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF
Posted: Sun Aug 19, 2012 1:01 am
by Llewellyn
The Toxic Avenger wrote:
Meanwhile US didn't hit expectations. Only about 20 something at peak.
I thought it was a bit more, like 7/8 players on each team = 28/32 but still not 33.