FNF #391: RGA1 LMS & Chexpack DM

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Marcaek
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Posts: 1093
Joined: Wed Jun 06, 2012 5:05 am

FNF #391: RGA1 LMS & Chexpack DM

#1

Post by Marcaek » Thu Sep 07, 2017 12:11 am

Euro drags itself to its feet and returns to the modern battlefield once again with LMS on Real Guns Advanced! Bringing you some high-fiber fragging in America is the energy-rich Chexpack DM!

Australian and South-east Asian players be sure to check out TNT:Bloodlands DM on Australian FNF
European FNF

Image


Game Mode: Last Man Standing
WADs: skulltag content, d2urban_mx12c.pk3, realgunsadvanced_fr_iii-mobchange7.pk3, zandrospree2rc2.pk3, fnf-stats-r2.pk3, newtextcolours_260.pk3

When: September 8th, 2017, 18:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Eastern Europe: 21:00
Russia / Moscow: 23:00
US East Coast (EDT): 14:00

Where: Funcrusher Germany
Spoiler: Customized settings (Open)
Player/Client limit: 33/64
TimeLimit 3 minutes
Winlimit 2
Maplist: D2U01-07, 09-14

Code: Select all

addmap D2U01
addmap D2U02
addmap D2U03
addmap D2U04
addmap D2U05
addmap D2U06
addmap D2U07
addmap D2U10
addmap D2U11
addmap D2U12
addmap D2U13
addmap D2U14
addmap D2U09
help 3.0 use bob_lms.cfg dmflags prob
DMFlags
DMFlags2 16778240
ZADMFlags
CompatFlags
ZACompatFlags

sv_suddendeath true
sv_randommaprotation true
sv_defaultdmflags false
puke 23009
sv_nocallvote 1
skill 4
sv_unblockplayers 1
American FNF

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Game Mode: Deathmatch
IWAD: Chex 3
WAD's: Chexpack 16-5.3, Stats, ZandroSpree, NewTextColours

When: September 8th, 2017, 18:00 PDT
Pacific Time: 17:00 (5 PM)
Mountain Time: 18:00 (6 PM)
Central Time (US): 19:00 (7 PM)
Eastern Time: 20:00 (8 PM)

Where: TSPG-Painkiller
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
TimeLimit 5 Minutes
FragLimit 0
Maplist: ZM01-07, 10, DUEL03-05, 07, 10, 11, 13

Code: Select all

addmap duel03
addmap zm01
addmap duel04
addmap zm02
addmap zm03
addmap zm05
addmap duel07
addmap zm06
addmap duel10
addmap duel11
addmap zm07
addmap zm010
addmap duel13
DMFlags: 2380804
DMFlags2: 1600
ZADMFlags: 0
CompatFlags: 0
ZACompatFlags: 524296

sv_suddendeath 1
sv_randommaprotation false
sv_defaultdmflags false
puke 23009
sv_nocallvote 1

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doomjoshuaboy
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Location: Australia
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Re: FNF #391: RGA1 LMS & Chexpack DM

#2

Post by doomjoshuaboy » Thu Sep 07, 2017 12:13 am

awesome cant wait :)

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Combinebobnt
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Re: FNF #391: RGA1 LMS & Chexpack DM

#3

Post by Combinebobnt » Thu Sep 07, 2017 1:25 pm

i try so hard but in the end maybe i can play

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Ivan
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Re: FNF #391: RGA1 LMS & Chexpack DM

#4

Post by Ivan » Thu Sep 07, 2017 4:58 pm

Combinebobnt wrote:i try so hard but in the end maybe i can play
But it doesn't even matter because we all know you won't make it.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

jwaffe
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Re: FNF #391: RGA1 LMS & Chexpack DM

#5

Post by jwaffe » Fri Sep 08, 2017 2:25 am

In testing Marc and I ran into some unexpected compatibility problems with Zand 3.0 (sorry, I wasn't expecting Zand 3.0 to be out this week), but I made a quick new version so you guys can run with Zand 3.0.

Here's a new version of Chex Pack that makes it so that some newly exported Skulltag actors are now included as part of the pk3's decorate, and it also has some fixes for some thing bridge issues on ZM02 that we ran into.

http://ifocserv.net/ftp/wads/ChexPackP16-5.3.pk3

Note that this version will only work with Zandronum 3.0 and above.
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Marcaek
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Re: FNF #391: RGA1 LMS & Chexpack DM

#6

Post by Marcaek » Fri Sep 08, 2017 2:27 am

Many thanks.

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Combinebobnt
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Re: FNF #391: RGA1 LMS & Chexpack DM

#7

Post by Combinebobnt » Sat Sep 09, 2017 5:30 pm

Ivan wrote:
Combinebobnt wrote:i try so hard but in the end maybe i can play
But it doesn't even matter because we all know you won't make it. Now where's that dnd update at...
eat poo poo platter a3. should leave the narrative controlling thing to your superiors...


this fnf was chexier than expected, altho it was getwad and 3.0 scrambling for us

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