FNF #123: IGPack DM and Deathball

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Qent
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FNF #123: IGPack DM and Deathball

#1

Post by Qent » Fri Jul 20, 2012 5:38 am

Hiya! This week let's play some good ol' IGPack and... Deathball! Deathball is a team game similar to One-Flag CTF, based on the UT Bombing Run game mode. Grab the ball from the middle of the field, and dive -- do not throw it -- into the goal on the other side. See ya tonight!

Version required: Skulltag 98d

European FNF

Game Mode: Deathmatch
WAD's: IGPack, Skull Spree

When: July 20th, 2012, 18:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00

Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 24/32
Time Limit: 7 minutes
Frag Limit: 75
Maplist: D2IG01-05, 07, 09, 11-14, 17, 19-20, 23-24, 26, 30-31, SEC1-2

Code: Select all

addmap d2ig01
addmap d2ig02
addmap d2ig03
addmap d2ig04
addmap d2ig05
addmap d2ig07
addmap d2ig09
addmap d2ig11
addmap d2ig12
addmap d2ig13
addmap d2ig14
addmap d2ig17
addmap d2ig19
addmap d2ig20
addmap d2ig23
addmap d2ig24
addmap d2ig26
addmap d2ig30
addmap d2ig31
addmap d2igsec1
addmap d2igsec2
DMFlags: 2380804
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524288
CompatFlags2: 0

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false


American FNF

Game Mode: Teamgame (ACS)
WAD's: Deathball

When: July 20th, 2012, 17:00 PDT
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 20/32
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP01-10, 12-21, 00

Code: Select all

addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map12
addmap map13
addmap map14
addmap map15
addmap map16
addmap map17
addmap map18
addmap map19
addmap map20
addmap map21
addmap map00
DMFlags: 2905092
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 131072
CompatFlags2: 0

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
Last edited by Qent on Fri Jul 20, 2012 10:40 pm, edited 1 time in total.

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Combinebobnt
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RE: FNF #123: IGPack DM and Deathball

#2

Post by Combinebobnt » Fri Jul 20, 2012 7:44 pm

http://www.mediafire.com/?s97xpnen7wsfglt

A fixwad for igpack that makes player corpses and player gibs disappear over time (10 seconds). You'll want this for any igpack instagib fnf's that you do.

Qent
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RE: FNF #123: IGPack DM and Deathball

#3

Post by Qent » Fri Jul 20, 2012 9:14 pm

Ha, I knew that if I procrastinated long enough then it would magically get done! Jk, thanks. :D

Springy
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RE: FNF #123: IGPack DM and Deathball

#4

Post by Springy » Fri Jul 20, 2012 10:52 pm

Good night of FNF, the second one I have participated in. Wish there were a few more people though but it was great fun nonetheless.
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]

Qent
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Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
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RE: FNF #123: IGPack DM and Deathball

#5

Post by Qent » Sat Jul 21, 2012 7:08 pm

Deathball was awesome, too; I can't wait for v2!

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