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FNF SPECIAL #120: ULTIMATE DOOM LMS

Posted: Fri Jun 29, 2012 3:55 am
by Qent
FNF June Special

For the special this month we have Last Man Standing on Doom 1. We will be using 98d for your connecting convenience.

Version required: Skulltag 98d

Game Mode: Last Man Standing
IWAD: Ultimate Doom (Doom.wad)
WAD's: Classic LMS, Skull Spree

European FNF
When: June 29th, 2012, 18:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00

Where: Grandvoid, UK

American FNF
When: June 29th, 2012, 17:00 PDT
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 32/32
Time Limit: N/A
Win Limit: 2
Maplist: E1M1-E4M9

Code: Select all

addmap e1m1
addmap e1m2
addmap e1m3
addmap e1m4
addmap e1m5
addmap e1m6
addmap e1m7
addmap e1m8
addmap e1m9
addmap e2m1
addmap e2m2
addmap e2m3
addmap e2m4
addmap e2m5
addmap e2m6
addmap e2m7
addmap e2m8
addmap e2m9
addmap e3m1
addmap e3m2
addmap e3m3
addmap e3m4
addmap e3m5
addmap e3m6
addmap e3m7
addmap e3m8
addmap e3m9
addmap e4m1
addmap e4m2
addmap e4m3
addmap e4m4
addmap e4m5
addmap e4m6
addmap e4m7
addmap e4m8
addmap e4m9
DMFlags: 2708484
DMFlags2: 525312
DMFlags3: 0
CompatFlags: 131072
CompatFlags2: 0

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false

RE: FNF SPECIAL #120: ULTIMATE DOOM LMS

Posted: Fri Jun 29, 2012 4:30 am
by Arco
Finally, an FNF with no SSG's!

Looking forward to it.

RE: FNF SPECIAL #120: ULTIMATE DOOM LMS

Posted: Fri Jun 29, 2012 6:36 am
by Combinebobnt
And rocket/plasma spam will happily replace it.

RE: FNF SPECIAL #120: ULTIMATE DOOM LMS

Posted: Sat Jun 30, 2012 12:33 am
by katZune
aww, i want play it but i not have my pc atm

RE: FNF SPECIAL #120: ULTIMATE DOOM LMS

Posted: Sat Jun 30, 2012 3:12 pm
by FCx
I played some rounds in USA and I got fun for some rounds.... ;)

RE: FNF SPECIAL #120: ULTIMATE DOOM LMS

Posted: Sun Jul 01, 2012 2:00 am
by Torvald
That night was one giant camp-fest sauced with BFG spamming. Funny, but got boring quickly.

RE: FNF SPECIAL #120: ULTIMATE DOOM LMS

Posted: Sun Jul 01, 2012 3:07 am
by Marcaek
With the right settings, that could be a load of fun. It was decent, despite the spawnrape and camping.

RE: FNF SPECIAL #120: ULTIMATE DOOM LMS

Posted: Sun Jul 01, 2012 3:23 am
by Qent
How about some kind of timer?

RE: FNF SPECIAL #120: ULTIMATE DOOM LMS

Posted: Sun Jul 01, 2012 3:43 am
by Torvald
Well we tried that but it was a bust. If you could manage to fix it so it would actually end the round then by all means do it.

RE: FNF SPECIAL #120: ULTIMATE DOOM LMS

Posted: Mon Jul 02, 2012 8:50 pm
by Qent
I mean what Ivan said about doing a timer in ACS. I don't know off the top of my head how, though.