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FNF #186: Ultimate CTF and Skulltag

Posted: Fri Oct 04, 2013 1:32 am
by Qent
On Euro this week, we have Ultimate CTF! The be-all, end-all ZDaemon CTF map pack; it says so right on the tin! Projectiles have also been color coded for the safety of you and those around you. For US we've decided to revisit Skulltag, the flagship gamemode of our eponymous ancestor port.
European FNF[/size]

Image
Game Mode: Capture the Flag
WAD's: Ultimate CTF, ZD spawn fix, skull flags, Teamweps, ZandroSpree, Fuzzball's text colors, connect sound

When: October 4th, 2013, 18:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Eastern Europe: 21:00
Russia / Moscow: 22:00
US East Coast (EDT): 14:00

Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP01, 03-08, 10-11, 13-15, 17, 19, 25, 30-31, 34-35

Code: Select all

addmap map01
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map10
addmap map11
addmap map13
addmap map14
addmap map15
addmap map17
addmap map19
addmap map25
addmap map30
addmap map31
addmap map34
addmap map35
DMFlags: 2380804
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 655424
CompatFlags2: 8

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false

American FNF[/size]

Image

Game Mode: Skulltag
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, Tricky Skulltag, PKST, patch, RBST, RBST patch, SpaceDM5, SpaceDM5 patch, Qent's guns, Qent's guns patch, Adv. ST Pillars, ZandroSpree, Fuzzball's text colors

When: October 4th, 2013, 17:00 PDT
Pacific Time: 17:00 (5 PM)
Mountain Time: 18:00 (6 PM)
Central Time (US): 19:00 (7 PM)
Eastern Time: 20:00 (8 PM)

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP01-03, 05, 08, 10-12, 14-20, D2ST2-3, 5-7, PKST01-02, 04, 06-07, 10-17, RBST01-02, 05, 07-09, 11-13, 15, S5ST03-04

Code: Select all

addmap map01
addmap rbst01
addmap pkst01
addmap s5st03
addmap d2st2
addmap map02
addmap rbst02
addmap pkst02
addmap s5st04
addmap map03
addmap rbst05
addmap pkst04
addmap d2st3
addmap map05
addmap rbst07
addmap pkst06
addmap map08
addmap rbst08
addmap pkst07
addmap d2st5
addmap map10
addmap pkst10
addmap s5st03
addmap map11
addmap map12
addmap map14
addmap map15
addmap rbst09
addmap d2st6
addmap pkst11
addmap rbst11
addmap s5st04
addmap map16
addmap pkst12
addmap rbst12
addmap map17
addmap pkst13
addmap rbst13
addmap map18
addmap pkst14
addmap rbst15
addmap pkst15
addmap d2st7
addmap pkst16
addmap map19
addmap map20
addmap pkst17
DMFlags: 2905092
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524288
CompatFlags2: 24

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false

RE: FNF #186: Ultimate CTF and Skulltag

Posted: Fri Oct 04, 2013 1:37 am
by Combinebobnt
Make sure you grab all those skulltag wads ahead of time

RE: FNF #186: Ultimate CTF and Skulltag

Posted: Fri Oct 04, 2013 1:44 am
by Ænima
That's a lot of PWADS. :p

RE: FNF #186: Ultimate CTF and Skulltag

Posted: Fri Oct 04, 2013 1:48 am
by Marcaek
If connecting to the Skulltag server causes problems for you, try using the latest Internet Doom Explorer

RE: FNF #186: Ultimate CTF and Skulltag

Posted: Sat Oct 05, 2013 12:18 am
by Qent
Here's a zip of all the patches if you find that more convenient: http://www.mediafire.com/download/oa6y9 ... 6stuff.zip

RE: FNF #186: Ultimate CTF and Skulltag

Posted: Sat Oct 05, 2013 12:25 am
by DevilHunter
FNF186Pack

Contains ALL files cept for Skulltag_Actors because Qent is too lazy :p