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FNF #118: Darkgoth Terminator and 4-Way Overload

Posted: Thu Jun 14, 2012 11:19 pm
by Qent
Important: This week we are using Zandronum 1.0 instead of Skulltag 98d! Please get it below if you haven't already. You can get it to work with IDE by pointing IDE to zandronum.exe instead of skulltag.exe. Make sure you turn off autotesting!

This week we're playing Darkgoth, an anthology seen on Odamex Nitro a month ago, with the Terminator gamemode! The other FNF is Overload, using classic Overload rules: defend your core; destroy your enemies' to score!

Version required: Zandronum 1.0-alpha-120602-1356

European FNF

Game Mode: Terminator
WAD's: Darkgoth, Skull Spree

When: June 15th, 2012, 18:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00

Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 32/32
Time Limit: 7 minutes
Frag Limit: none
Maplist: MAP02-04, 07-10, 12, 14, 16-18, 20-21, 23, 25-30, 32-33

Code: Select all

addmap map02
addmap map03
addmap map04
addmap map07
addmap map08
addmap map09
addmap map10
addmap map12
addmap map14
addmap map16
addmap map17
addmap map18
addmap map20
addmap map21
addmap map23
addmap map25
addmap map26
addmap map27
addmap map28
addmap map29
addmap map30
addmap map32
addmap map33
DMFlags: 2380804
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 4718592
CompatFlags2: 8

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false
sv_artifactreturntime 15


American FNF

Game Mode: Teamgame (Overload)
WAD's: 4-Way CTF (ST version), Overload v5, WhiteFlag patch, Skull Spree

When: June 15th, 2012, 17:00 PDT
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 32/32
Time Limit: 15 minutes
Point Limit: 6
Maplist: MAP01-30

Code: Select all

addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map13
addmap map14
addmap map15
addmap map16
addmap map17
addmap map18
addmap map19
addmap map20
addmap map21
addmap map22
addmap map23
addmap map24
addmap map25
addmap map26
addmap map27
addmap map28
addmap map29
addmap map30
DMFlags: 2380804
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524288
CompatFlags2: 8

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
sv_maxteams 4

RE: FNF #118: Darkgoth Terminator and 4-Way Overload

Posted: Fri Jun 15, 2012 1:50 pm
by katZune
wow long time not playing dark goth... ah yeah would be fun,

RE: FNF #118: Darkgoth Terminator and 4-Way Overload

Posted: Fri Jun 15, 2012 1:56 pm
by Slyfox
you had me at overload. can't wait to try that out!

RE: FNF #118: Darkgoth Terminator and 4-Way Overload

Posted: Sat Jun 16, 2012 4:15 pm
by Ammo
I got some screen shots of game play, but they were not in my Zandronum folder after I exited the game. :/

RE: FNF #118: Darkgoth Terminator and 4-Way Overload

Posted: Sat Jun 16, 2012 5:11 pm
by katZune
Ammo wrote: I got some screen shots of game play, but they were not in my Zandronum folder after I exited the game. :/
see the the directory in the .ini of zandronum or see in the skulltag folder