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FNF SPECIAL #154: MOTORNERVE LMS AND QUICKSHOT + DYNAMITE LMS

Posted: Thu Feb 21, 2013 5:25 am
by Sparr0w
EuroFNF is Last Man Standing on Motornerve with the Classic LMS mod.

American is Dynamite LMS with Quickshot: a Western-themed LMS mod. Hold alternate fire to reload, hold run (+speed) to sprint, and pick up fallen enemies' guns to dual-wield (slot 3). Everyone gets two lives. Spend them wisely.
European FNF[/size]

Image


Game Mode: Last Man Standing
WAD's: Motornerve, Classic LMS

When: February 22nd, 2013, 19:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 23:00

Where: [UK] Grandvoid
Spoiler: Customized settings (Open)
Player/Client limit: 16/64
Time Limit: 3 minutes
Win Limit: 3
Maplist: MAP03-20, MAP31

Code: Select all

addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map13
addmap map14
addmap map15
addmap map16
addmap map17
addmap map18
addmap map19
addmap map20
addmap map31

DMFlags: 2970628
DMFlags2: 0
DMFlags3: 0
CompatFlags: 4194304
CompatFlags2: 8

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false


American FNF[/size]

Image


Game Mode: Last Man Standing
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, Dynamite DM, Quickshot

When: February 22nd, 2013, 17:00 PST
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 16/64
Time Limit: none
Win Limit: 2
Maplist: MAP01-12

Code: Select all

addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12

DMFlags: 2905348
DMFlags2: 0
DMFlags3: 16
CompatFlags: 0
CompatFlags2: 2

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false
sv_maxlives 2

RE: FNF SPECIAL #154: MOTORNERVE LMS AND QUICKSHOT + DYNAMITE LMS

Posted: Sat Feb 23, 2013 3:14 am
by Qent
Sorry about the spawnkilling on Dynamite. If we do LMS on that again (which I kind of doubt; needs more DM), we'll make sure there's more spawn protection somehow. Other than that, both were cool; thanks, guys! :biggrin: