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FNF #152: STLMS LMS and Lazarus DM

Posted: Fri Feb 08, 2013 12:16 am
by Qent
European FNF is STLMS using Classic LMS, BFGs disabled, but you will have five lives! When everyone runs out, the last man standing will win that map. American FNF is Lazarus free-for-all.

European FNF

Game Mode: Last Man Standing
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, STLMS, Classic LMS, no Invulsphere, ZandroSpree

When: February 8th, 2013, 19:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 23:00

Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 24/64
Time Limit: 5 minutes
Win Limit: 1
Maplist: D2LMS2, 4-6, 8, 10, STLMS01-05, 08-10, 12, 15-16, 18

Code: Select all

addmap stlms01
addmap stlms02
addmap d2lms2
addmap stlms03
addmap stlms04
addmap d2lms4
addmap stlms05
addmap stlms08
addmap d2lms5
addmap stlms09
addmap stlms10
addmap d2lms6
addmap stlms12
addmap stlms15
addmap d2lms8
addmap stlms16
addmap stlms18
addmap d2lms10
addmap map32
DMFlags: 2381060
DMFlags2: 0
DMFlags3: 0
CompatFlags: 0
CompatFlags2: 24

sv_suddendeath false
sv_randommaprotation true
sv_defaultdmflags false
sv_maxlives 5
set classiclms_nobfg 1


American FNF

Game Mode: Deathmatch
WAD's: Lazarus, ZandroSpree

When: February 8th, 2013, 17:00 PST
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 16/64
Time Limit: 7 minutes
Frag Limit: 70
Maplist: MAP01-03, 05-08, 10, 12-19, 21-24, 26

Code: Select all

addmap map01
addmap map02
addmap map03
addmap map05
addmap map06
addmap map07
addmap map08
addmap map10
addmap map12
addmap map13
addmap map14
addmap map15
addmap map16
addmap map17
addmap map18
addmap map19
addmap map21
addmap map22
addmap map23
addmap map24
addmap map26
DMFlags: 2380804
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 4718592
CompatFlags2: 8

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false

RE: FNF #152: STLMS LMS and Lazarus DM

Posted: Fri Feb 08, 2013 12:27 am
by Marcaek
Isn't lazarus better suited to small games?

RE: FNF #152: STLMS LMS and Lazarus DM

Posted: Fri Feb 08, 2013 1:44 am
by Lord_of_D:
me gusta

RE: FNF #152: STLMS LMS and Lazarus DM

Posted: Fri Feb 08, 2013 2:05 am
by Qent
Marcaek wrote: Isn't lazarus better suited to small games?
Yeah (player limit 16). We tested with 18 players/bots and removed some of the smaller maps, so it could be tight but it should work.

RE: FNF #152: STLMS LMS and Lazarus DM

Posted: Fri Feb 08, 2013 2:10 am
by Catastrophe
Damn, what I wanted to play turns out to be on Euro again

RE: FNF #152: STLMS LMS and Lazarus DM

Posted: Fri Feb 08, 2013 11:02 am
by Konar6
And vice versa for me :v

RE: FNF #152: STLMS LMS and Lazarus DM

Posted: Fri Feb 08, 2013 8:25 pm
by DevilHunter
Welp, EuroFNF was a bust.. Oh well

RE: FNF #152: STLMS LMS and Lazarus DM

Posted: Fri Feb 08, 2013 9:01 pm
by Qent
My apologies... I screwed that up nicely. Here I am thinking STLMS + ClassicLMS didn't need testing because we'd done them both so many times.... Obviously I was wrong. :sad: Well for what it's worth the server's fixed now, although most people had left by then.

RE: FNF #152: STLMS LMS and Lazarus DM

Posted: Fri Feb 08, 2013 10:31 pm
by Doom64hunter
Yeah, if you miss your first chance at getting players to the servers, it's pretty much over, as many people only join if the amount of players is already large to begin with. :neutral:

RE: FNF #152: STLMS LMS and Lazarus DM

Posted: Fri Feb 08, 2013 11:52 pm
by Strych6
FNF staff always excluding pacific time, z& forever skimping the west :sad:
edit:oh nvm didnt see the military time up there

If it wasn't for the billion z& players who live in Colorado I'd say I haven't met a mountain time player XD