All finished FNF events go here.
Moderator: Friday Night Fragfest Team
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Qent
- Retired Staff / Community Team Member
- Posts: 1424
- Joined: Tue May 29, 2012 7:56 pm
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Contact:
#1
Post
by Qent » Fri Feb 08, 2013 12:16 am
European FNF is STLMS using Classic LMS, BFGs disabled, but you will have five lives! When everyone runs out, the last man standing will win that map. American FNF is Lazarus free-for-all.
European FNF
Game Mode: Last Man Standing
WAD's: skulltag_actors.pk3
(included with Zandronum
),
ST data,
STLMS,
Classic LMS,
no Invulsphere,
ZandroSpree
When: February 8th, 2013, 19:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 23:00
Where: Grandvoid, UK
Spoiler: Customized settings (Open)Player/Client limit: 24/64
Time Limit: 5 minutes
Win Limit: 1
Maplist: D2LMS2, 4-6, 8, 10, STLMS01-05, 08-10, 12, 15-16, 18
Code: Select all
addmap stlms01
addmap stlms02
addmap d2lms2
addmap stlms03
addmap stlms04
addmap d2lms4
addmap stlms05
addmap stlms08
addmap d2lms5
addmap stlms09
addmap stlms10
addmap d2lms6
addmap stlms12
addmap stlms15
addmap d2lms8
addmap stlms16
addmap stlms18
addmap d2lms10
addmap map32
DMFlags: 2381060
DMFlags2: 0
DMFlags3: 0
CompatFlags: 0
CompatFlags2: 24
sv_suddendeath false
sv_randommaprotation true
sv_defaultdmflags false
sv_maxlives 5
set classiclms_nobfg 1
American FNF
Game Mode: Deathmatch
WAD's: Lazarus,
ZandroSpree
When: February 8th, 2013, 17:00 PST
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM
Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)Player/Client limit: 16/64
Time Limit: 7 minutes
Frag Limit: 70
Maplist: MAP01-03, 05-08, 10, 12-19, 21-24, 26
Code: Select all
addmap map01
addmap map02
addmap map03
addmap map05
addmap map06
addmap map07
addmap map08
addmap map10
addmap map12
addmap map13
addmap map14
addmap map15
addmap map16
addmap map17
addmap map18
addmap map19
addmap map21
addmap map22
addmap map23
addmap map24
addmap map26
DMFlags: 2380804
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 4718592
CompatFlags2: 8
sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
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Marcaek
- Lead Administrator
- Posts: 1093
- Joined: Wed Jun 06, 2012 5:05 am
#2
Post
by Marcaek » Fri Feb 08, 2013 12:27 am
Isn't lazarus better suited to small games?
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Lord_of_D:
- Posts a lot
- Posts: 691
- Joined: Sun Aug 26, 2012 5:31 am
- Location: Mexico
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Contact:
#3
Post
by Lord_of_D: » Fri Feb 08, 2013 1:44 am
me gusta
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Qent
- Retired Staff / Community Team Member
- Posts: 1424
- Joined: Tue May 29, 2012 7:56 pm
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Contact:
#4
Post
by Qent » Fri Feb 08, 2013 2:05 am
Marcaek wrote:
Isn't lazarus better suited to small games?
Yeah (player limit 16). We tested with 18 players/bots and removed some of the smaller maps, so it could be tight but it should work.
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Catastrophe
- Retired Staff / Community Team Member
- Posts: 2571
- Joined: Sat Jun 02, 2012 2:44 am
#5
Post
by Catastrophe » Fri Feb 08, 2013 2:10 am
Damn, what I wanted to play turns out to be on Euro again
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Konar6
- Retired Staff / Community Team Member
- Posts: 455
- Joined: Sun May 27, 2012 9:38 am
#6
Post
by Konar6 » Fri Feb 08, 2013 11:02 am
And vice versa for me :v
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.
<BlueCool> you guys IQ is the same as my IP, Dynamic
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DevilHunter
- Zandronum Tester
- Posts: 635
- Joined: Sun Jun 17, 2012 12:58 am
- Location: Alaska, USA
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Contact:
#7
Post
by DevilHunter » Fri Feb 08, 2013 8:25 pm
Welp, EuroFNF was a bust.. Oh well
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Qent
- Retired Staff / Community Team Member
- Posts: 1424
- Joined: Tue May 29, 2012 7:56 pm
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Contact:
#8
Post
by Qent » Fri Feb 08, 2013 9:01 pm
My apologies... I screwed that up nicely. Here I am thinking STLMS + ClassicLMS didn't need testing because we'd done them both so many times.... Obviously I was wrong.

Well for what it's worth the server's fixed now, although most people had left by then.
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Doom64hunter
- New User
- Posts: 8
- Joined: Fri Jan 18, 2013 6:30 pm
#9
Post
by Doom64hunter » Fri Feb 08, 2013 10:31 pm
Yeah, if you miss your first chance at getting players to the servers, it's pretty much over, as many people only join if the amount of players is already large to begin with.

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Strych6
- Forum Regular
- Posts: 239
- Joined: Sun Sep 16, 2012 6:17 am
- Location: West
#10
Post
by Strych6 » Fri Feb 08, 2013 11:52 pm
FNF staff always excluding pacific time, z& forever skimping the west
edit:oh nvm didnt see the military time up there
If it wasn't for the billion z& players who live in Colorado I'd say I haven't met a mountain time player XD
Last edited by
Strych6 on Sat Feb 09, 2013 3:19 am, edited 1 time in total.