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FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Thu Jan 31, 2013 10:02 pm
by Qent
Hey, it's Ragnarok DM again! Remember to get the HQ music pack if so inclined. American is a huge pile of Skulltag WADs that we did a couple of months ago, but with Skulltag maps from SpaceDM5 thrown into the mix. It's also got some slightly modified weapons, so let me know how that works out for you.

European FNF

Game Mode: Team Deathmatch
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, Ragnarok DM, patch, ZandroSpree

When: February 1st, 2013, 19:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 23:00

Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 24/64
Time Limit: 7 minutes
Frag Limit: none
Maplist: MAP01-13, 15-18, 20-23

Code: Select all

addmap map13
addmap map02
addmap map05
addmap map18
addmap map06
addmap map04
addmap map12
addmap map01
addmap map03
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map15
addmap map16
addmap map17
addmap map20
addmap map21
addmap map22
addmap map23
addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map15
addmap map16
addmap map17
addmap map18
addmap map20
addmap map21
addmap map22
addmap map23
DMFlags: 2905092
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524352
CompatFlags2: 0

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
sv_maxteams 4


American FNF

Game Mode: Skulltag
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, Tricky Skulltag, PKST, PKST patch, RBST, RBST patch, SpaceDM5, SpaceDM5 patch, Qent's guns, Qent's guns patch, ZandroSpree

When: February 1st, 2013, 17:00 PST
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 24/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP01-03, 05, 08, 10-12, 14-20, D2ST2-3, 5-7, PKST01-02, 04, 06-07, 10-12, RBST01-02, 05, 07-09, 11-13, 15, S5ST03-04

Code: Select all

addmap map01
addmap rbst01
addmap pkst01
addmap s5st03
addmap d2st2
addmap map02
addmap rbst02
addmap pkst02
addmap s5st04
addmap map03
addmap rbst05
addmap pkst04
addmap d2st3
addmap map05
addmap rbst07
addmap pkst06
addmap map08
addmap rbst08
addmap pkst07
addmap d2st5
addmap map10
addmap pkst10
addmap s5st03
addmap map11
addmap map12
addmap map14
addmap map15
addmap rbst09
addmap d2st6
addmap pkst11
addmap rbst11
addmap s5st04
addmap map16
addmap rbst12
addmap map17
addmap rbst13
addmap map18
addmap rbst15
addmap d2st7
addmap map19
addmap pkst12
addmap map20
DMFlags: 2380804
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524288
CompatFlags2: 24

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Thu Jan 31, 2013 10:07 pm
by one_Two
Yeah looking forward to this.

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Thu Jan 31, 2013 10:08 pm
by SyKoTiC
R.I.P Ragnarok Terminator.....

BUT HEY, its skulltag and that's awesome. Fun times incoming.

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Thu Jan 31, 2013 10:12 pm
by Qent
Yeah, in the end we decided to do TDM because it's simpler with all those powerups. Invulnerable Terminators? Yeah right. :razz:

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Thu Jan 31, 2013 11:41 pm
by Catastrophe
11 Wads for US fnf? Jesus man...

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Fri Feb 01, 2013 12:21 am
by Marcaek
You know what's a good idea? A Skulltag gamemode compilation WAD.

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Fri Feb 01, 2013 2:08 am
by Lord_of_D:
Marcaek wrote: You know what's a good idea? A Skulltag gamemode compilation WAD.
like megaman 8-bit dm? it has dm and ctf maps D:. naah, im just kidding, but yeah, this would be a good and big project imo. anyway i like the idea of ragnarok and spacedm5, i love this last one :3

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Fri Feb 01, 2013 3:30 am
by Torvald
Oh, nice!

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Fri Feb 01, 2013 4:08 am
by Ivan
After having so many votes on the discussion thread you'd think it'd be on both servers, what's with the shitload of wads on US FNF ???

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Fri Feb 01, 2013 4:55 am
by The Toxic Avenger
Pretty much shoving most of the Skulltag mode maps into one server.

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Fri Feb 01, 2013 5:56 am
by Strych6
a dozen patches :O

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Fri Feb 01, 2013 6:17 am
by Marcaek
Skulltag FNF is usually successful, so I'm willing to bet most people will have almost all of the WADS already. That said, I think a ST complilation WAD would have the added benefit of reducing the PWAD bloat for future FNFs\ST gamemode servers.

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Sat Feb 02, 2013 4:42 am
by Qent
Those went pretty well. Some people had complaints about Ragnarok maps, but declined to state what they were (except for MAP04's being too small [what?] and poor weapon placement at spawns in 06 [agreed]).

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Sat Feb 02, 2013 5:57 am
by Combinebobnt
Skulltag was great and went strong for 3 hours or so before declining.

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Sat Feb 02, 2013 6:21 am
by Medicris
Overall, good job FNF Team. Skulltag surprised me, had plenty of good fun matches this week!

(even if I was horribly disoriented and played like arse from trying to get accustomed to Doom from a month-long break into Quake)

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

Posted: Sat Feb 02, 2013 10:54 am
by Doom64hunter
Ragnarok TDM was really enjoyable, even though the winner was usually the one who spammed god mode and the BFG the most. :V