FNF#143: Skulltag and Heretic Overload

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Qent
Retired Staff / Community Team Member
Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
Contact:

FNF#143: Skulltag and Heretic Overload

#1

Post by Qent » Fri Dec 07, 2012 1:01 am

Hey, it's been forever since we've played Skulltag! For those of you asking for RBCTF again, RBST is basically the same maps, so I'll try adding those in. For American we'll play Heretic CTF maps in the Overload gamemode.

European FNF

Game Mode: Skulltag
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, Tricky Skulltag, PKST, PKST patch, RBST, RBST patch, ZandroSpree

When: December 7th, 2012, 19:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 23:00

Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP01-03, 05, 08, 10-12, 14-20, D2ST2-3, 5-7, PKST01-02, 04, 06-07, 10-12, RBST01-02, 05, 07-09, 11-13, 15

Code: Select all

addmap map01
addmap rbst01
addmap pkst01
addmap d2st2
addmap map02
addmap rbst02
addmap pkst02
addmap map03
addmap rbst05
addmap pkst04
addmap d2st3
addmap map05
addmap rbst07
addmap pkst06
addmap map08
addmap rbst08
addmap pkst07
addmap d2st5
addmap map10
addmap pkst10
addmap map11
addmap map12
addmap map14
addmap map15
addmap rbst09
addmap d2st6
addmap pkst11
addmap rbst11
addmap map16
addmap rbst12
addmap map17
addmap rbst13
addmap map18
addmap rbst15
addmap d2st7
addmap map19
addmap pkst12
addmap map20
DMFlags: 2380804
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524288
CompatFlags2: 24

sv_suddendeath false
sv_randommaprotation true
sv_defaultdmflags false


American FNF

Game Mode: Teamgame (ACS)
IWAD: heretic.wad
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, ZHPCTF, resource pack, Overload, Overload Heretic patch, ZandroSpree

When: December 7th, 2012, 17:00 PST
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: E2M0-8, E3M1-4, 6-8, E4M1

Code: Select all

addmap e2m1
addmap e2m2
addmap e2m3
addmap e2m4
addmap e2m5
addmap e2m6
addmap e2m7
addmap e2m8
addmap e2m0
addmap e3m1
addmap e3m2
addmap e3m3
addmap e3m4
addmap e3m6
addmap e3m7
addmap e3m8
addmap e4m1
DMFlags: 2380804
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524288
CompatFlags2: 0

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
set ovld_warfare 0
Last edited by Qent on Fri Dec 07, 2012 4:22 am, edited 1 time in total.

User avatar
Marcaek
Lead Administrator
Posts: 1093
Joined: Wed Jun 06, 2012 5:05 am

RE: FNF#143: Skulltag and Heretic Overload

#2

Post by Marcaek » Fri Dec 07, 2012 1:13 am

YES

Heretic Overload should prove interesting, and MORE SKULLTAG

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: FNF#143: Skulltag and Heretic Overload

#3

Post by Cruduxy » Fri Dec 07, 2012 2:13 pm

I bet some thought Skulltag as in engine and not game mode...
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Nothing to see here
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Qent
Retired Staff / Community Team Member
Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
Contact:

RE: FNF#143: Skulltag and Heretic Overload

#4

Post by Qent » Sat Dec 08, 2012 2:30 am

Skulltag was incredible. It went five hours and got through all the maps (except three because I messed up on the rotation).

I was really looking forward to Heretic Overload, and it was a bit of a letdown IMHO. Defense is difficult because of the lack of hitscans and ammo, so it kind of devolves into who can shoot the other core faster (or find Phoenix+Tome). Oh well. :)

User avatar
Marcaek
Lead Administrator
Posts: 1093
Joined: Wed Jun 06, 2012 5:05 am

RE: FNF#143: Skulltag and Heretic Overload

#5

Post by Marcaek » Sat Dec 08, 2012 3:23 am

More like defense is difficult because it's only me, and I forgot to enable autoaim :V

But seriously, it didn't really take off. At least there were a few decent rounds.

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