FNF #134: Jurassic Rift deathmatch and 32in24-12 CTF

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The Toxic Avenger
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FNF #134: Jurassic Rift deathmatch and 32in24-12 CTF

#1

Post by The Toxic Avenger » Thu Oct 04, 2012 10:12 pm

Hey do you like DM? CTF? Of course you do. That's why we're bringing you some for this week's FNF! For you Europeans, we've got Jurassic Rift for you, a prehistoric death fest. For the Americans, we got 32in24-12, a brand new CTF wad for you guys. We hope you can join us!

European FNF

Game Mode: Deathmatch
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, Jurassic Rift, ZandroSpree

When: October 5th, 2012, 18:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00

Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
Time Limit: 7 minutes
Frag Limit: none
Maplist: JRDM01-11, 13, JRDUEL08

Code: Select all

addmap jrdm01
addmap jrdm02
addmap jrdm03
addmap jrdm04
addmap jrdm05
addmap jrduel08
addmap jrdm06
addmap jrdm07
addmap jrdm10
addmap jrdm11
addmap jrdm13

DMFlags: 2118660
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524288
CompatFlags2: 16

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false



American FNF

Game Mode: Capture the Flag
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, 32in24-12, Odaflags, ZandroSpree

When: October 5th, 2012, 17:00 PDT
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP01-37

Code: Select all

addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map13
addmap map14
addmap map15
addmap map16
addmap map17
addmap map18
addmap map19
addmap map20
addmap map21
addmap map22
addmap map23
addmap map24
addmap map25
addmap map26
addmap map27
addmap map28
addmap map29
addmap map30
addmap map31
addmap map32
addmap map33
addmap map34
addmap map35
addmap map36
addmap map37

DMFlags: 2905092
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 655360
CompatFlags2: 8

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false

Watermelon
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RE: FNF #134: Jurassic Rift deathmatch and 32in24-12 CTF

#2

Post by Watermelon » Fri Oct 05, 2012 3:04 pm

In the jurassic wad, theres a weapon that goes in the pistol slot and when I fire it, I get "Unknown script 752" whenever I fire. Is the ACS thing missing?

Qent
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RE: FNF #134: Jurassic Rift deathmatch and 32in24-12 CTF

#3

Post by Qent » Fri Oct 05, 2012 3:21 pm

I don't get that. Exactly what WADs are you loading?

EDIT: NVM, found it (the Telegun). But AFAIK it's not in the game; where did you find it?
Last edited by Qent on Fri Oct 05, 2012 4:17 pm, edited 1 time in total.

Llewellyn
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RE: FNF #134: Jurassic Rift deathmatch and 32in24-12 CTF

#4

Post by Llewellyn » Fri Oct 05, 2012 4:24 pm

Why is there an EXE and a batch file in JRift?
Also, there is an ACS folder and a LOADACS lump but NO ACS file in the folder TO load.
Watermelon wrote: In the jurassic wad, theres a weapon that goes in the pistol slot and when I fire it, I get "Unknown script 752" whenever I fire. Is the ACS thing missing?
I just checked and there are no refrences to execute scripts, nor scripts in the wad except those on maps.
Last edited by Llewellyn on Fri Oct 05, 2012 4:29 pm, edited 1 time in total.

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Combinebobnt
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RE: FNF #134: Jurassic Rift deathmatch and 32in24-12 CTF

#5

Post by Combinebobnt » Fri Oct 05, 2012 9:34 pm

Prob a test weapon thing never finished, seeing how the wad isn't completely done anyway.

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