FNF #130: Zodiac CTF and Anthology CTF

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Qent
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FNF #130: Zodiac CTF and Anthology CTF

#1

Post by Qent » Thu Sep 06, 2012 10:25 pm

This week's FNF will be filled with CTF. For EuroFNF, there's also an optional high-quality music pack for Zodiac CTF that I highly recommend you download. Just put zod2emusza.pk3 (sorry, you have to use this instead of zod2emus.wad) in your Zandronum/skins/ directory and you're set.

European FNF

Game Mode: Capture the Flag
WAD's: skulltag_actors.pk3 (included with Zandronum), ST Data, Zodiac DM, ZD flags, Zodiac CTF, ZodCTF expansion, ZodCTF ZA patch, ZandroSpree

When: September 7th, 2012, 18:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00

Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 24/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP02-08, 10, 12-15, 17-19, 22-23, 25

Code: Select all

addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map10
addmap map12
addmap map13
addmap map14
addmap map15
addmap map17
addmap map18
addmap map19
addmap map22
addmap map23
addmap map25
DMFlags: 2450436
DMFlags2: 525824
DMFlags3: 0
CompatFlags: 655360
CompatFlags2: 8

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false


American FNF

Game Mode: Capture the Flag
WAD's: skulltag_actors.pk3 (included with Zandronum), ST Data, Anthology CTF, Odaflags, ZandroSpree

When: September 7th, 2012, 17:00 PDT
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP01, 03-05, 07-14, 16-32

Code: Select all

addmap map01
addmap map03
addmap map04
addmap map05
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map13
addmap map14
addmap map16
addmap map17
addmap map18
addmap map19
addmap map20
addmap map21
addmap map22
addmap map23
addmap map24
addmap map25
addmap map26
addmap map27
addmap map28
addmap map29
addmap map30
addmap map31
addmap map32
DMFlags: 2380804
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 655424
CompatFlags2: 8

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
Last edited by Qent on Thu Sep 06, 2012 10:47 pm, edited 1 time in total.

cybershark
 
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RE: FNF #130: Zodiac CTF and Anthology CTF

#2

Post by cybershark » Fri Sep 07, 2012 2:08 am

Ok, suddenly I'm glad I checked these forums when I did :>

This should be interesting, as I have completely differing experiences every time I play the ZodCTF maps.
Shame there's no chance of getting Milian to come play. And thanks go to Konar for dragging this one up - don't think it's ever been played on Skulltag/Ztantrum before?

Qent
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RE: FNF #130: Zodiac CTF and Anthology CTF

#3

Post by Qent » Fri Sep 07, 2012 2:30 am

I don't think so... it's certainly the first I've heard of it!

EDIT:
/me writes "ZANDRONUM" on cybershark's forehead in sharpie.
Last edited by Qent on Fri Sep 07, 2012 2:40 am, edited 1 time in total.

Lollipop
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RE: FNF #130: Zodiac CTF and Anthology CTF

#4

Post by Lollipop » Fri Sep 07, 2012 7:03 pm

Id like to play, but I allways forget the exsistence of fnf and I dont play dm, so its kinda 50 50 if its something id like to play at all :\
but have fun guys :D
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

katZune
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RE: FNF #130: Zodiac CTF and Anthology CTF

#5

Post by katZune » Sat Sep 08, 2012 12:18 am

i will love anthology CTF :D, but zodiac ctf meh
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

Qent
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RE: FNF #130: Zodiac CTF and Anthology CTF

#6

Post by Qent » Sat Sep 08, 2012 12:40 am

Still, Zodiac CTF was a lot of fun and went quite well.

BloodyAcid
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RE: FNF #130: Zodiac CTF and Anthology CTF

#7

Post by BloodyAcid » Sat Sep 08, 2012 2:44 am

Zodiac CTF was....not as fun. Some layouts were clunky as hell, and I didn't really like it overall. American FNF is fun though

Konar6
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RE: FNF #130: Zodiac CTF and Anthology CTF

#8

Post by Konar6 » Sat Sep 08, 2012 6:03 am

You people are too conservative. Anthology. Isn't that just zdctf? Same maps that are played daily and they have to be on FNF every now and then too for it to be considered fun, meh.

Zodiac CTF was good enough to me. Despite many players complaining, they kept on playing and after all Euro FNF lasted for 3.5 hours with 10-15 in game, which makes it one of the more successful events. We did worse, no doubt. I do like distinctive wads, the atmosphere was nice thanks to the fantastic music (I believe Milian composed it?) and special effects.

So when's Zodiac DM gonna be played? ;)
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.


<BlueCool> you guys IQ is the same as my IP, Dynamic

katZune
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RE: FNF #130: Zodiac CTF and Anthology CTF

#9

Post by katZune » Sat Sep 08, 2012 6:19 pm

Konar6 wrote: You people are too conservative. Anthology. Isn't that just zdctf? Same maps that are played daily and they have to be...
did you tryied to say IDL?

anyway, Zodiac CTF is not bad, but their textures combination and some maps are bad :(, i have that opinion but maybe can be very funny :P (i mean with a lot of players)
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

BloodyAcid
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Posts: 294
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RE: FNF #130: Zodiac CTF and Anthology CTF

#10

Post by BloodyAcid » Sun Sep 09, 2012 3:14 am

Konar6 wrote: You people are too conservative.
There are other CTF wads besides IDL/zdctf that look good and play well. In this case, Zodiac didn't appeal to me (and a few others).

cybershark
 
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RE: FNF #130: Zodiac CTF and Anthology CTF

#11

Post by cybershark » Sun Sep 09, 2012 12:21 pm

I hear what people are saying about "clunkiness". The problem is that this is by no means a conventional mappack - or map packs, rather.
For one thing, many of the maps are straight(ish) conversions of their DM counterparts - and, as such, do not allow for jump. This means that fans of the original DM maps will love them, but they may leave everyone else quite cold.

The other issue is that my intention was to create an mp1 and an mp2. mp1 would be the first cycle of the zodiac and was intended for a max of 6 (or maybe 8) players, while mp2 would be another 12 maps which were suitable for 8on8. Even then it didn't entirely make sense, as both Leos are vast, and both Virgos are just sorta midsize *shrug*

Friday, you played a mix of both - although the smallest maps were (sensibly) omitted. Sorry I had to miss it, but glad it was busy.
katZune wrote:their textures combination... are bad :(
Huh? Could you elaborate on that? I always thought the maps looked great, if nothing else :?

katZune
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RE: FNF #130: Zodiac CTF and Anthology CTF

#12

Post by katZune » Sun Sep 09, 2012 2:25 pm

cybershark wrote: I hear what people are saying about "clunkiness". The problem is that this is by no means a conventional mappack - or map packs, rather.
For one thing, many of the maps are straight(ish) conversions of their DM counterparts - and, as such, do not allow for jump. This means that fans of the original DM maps will love them, but they may leave everyone else quite cold.

The other issue is that my intention was to create an mp1 and an mp2. mp1 would be the first cycle of the zodiac and was intended for a max of 6 (or maybe 8) players, while mp2 would be another 12 maps which were suitable for 8on8. Even then it didn't entirely make sense, as both Leos are vast, and both Virgos are just sorta midsize *shrug*

Friday, you played a mix of both - although the smallest maps were (sensibly) omitted. Sorry I had to miss it, but glad it was busy.
katZune wrote:their textures combination... are bad :(
Huh? Could you elaborate on that? I always thought the maps looked great, if nothing else :?
with that i mean they use many textures in one sector and maybe that is not bad but when u use different textures in one sector, that is seriously bad
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

cybershark
 
Posts: 36
Joined: Fri Sep 07, 2012 1:09 am

RE: FNF #130: Zodiac CTF and Anthology CTF

#13

Post by cybershark » Tue Sep 11, 2012 12:04 am

Can anybody else explain what he's saying? Because that just looks like he's contradicting himself there :/

Cool there's some feedback anyways. It's relatively unusual after any FNF, I think?


Also, lol at the custom title. Although I think "miscreant" would suit better than "migrant" :p
Last edited by cybershark on Tue Sep 11, 2012 12:05 am, edited 1 time in total.

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RE: FNF #130: Zodiac CTF and Anthology CTF

#14

Post by Samurai » Tue Sep 11, 2012 2:02 am

Loved the Zodiac CTF, been ages since I played that. Good call!

Code: Select all

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