FNF #281: EonDM & SkullTag!

All finished FNF events go here.

Moderator: Friday Night Fragfest Team

Locked
User avatar
Marcaek
Lead Administrator
Posts: 1093
Joined: Wed Jun 06, 2012 5:05 am

FNF #281: EonDM & SkullTag!

#1

Post by Marcaek » Fri Jul 31, 2015 12:38 am

This week we have a pair of old picks, with EonDM returning from the past to provide a slaughter for the ages, and SkullTag rising from the crypt to rattle your bones!
European FNF[/size]

Image

Game Mode: Deathmatch
WAD's: Eon DM, Eon Weapons railgun for map32, ZandroSpree, NewTextColours

When: July 31st, 2015, 18:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Eastern Europe: 21:00
Russia / Moscow: 23:00
US East Coast (EDT): 14:00

Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
TimeLimit 7 minutes
FragLimit 75
Maplist: MAP01-06, 08-14, 32

Code: Select all

addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map13
addmap map14
addmap map32
DMFlags 2446340
DMFlags2 6292996
ZADMFlags 64
CompatFlags 6184
ZACompatFlags 4063816

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
American FNF[/size]

Image


Game Mode: SkullTag
WAD's: Skulltag Content, Skulltag compilation, rebalanced weapons, Zandrospree, NewTextColours

When: July 31st, 2015, 17:00 PDT
Pacific Time: 17:00 (5 PM)
Mountain Time: 18:00 (6 PM)
Central Time (US): 19:00 (7 PM)
Eastern Time: 20:00 (8 PM)

Where: Best Ever
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
Time Limit: 10 Minutes
Point Limit: 5
Maplist: D2ST3,4,8, PKST07,10,11,12, TRICKY11,14,15,18,20, RBST05,7,9,12,13, IDLST01,4,8,14,18-21,28,29,31,MB4

DMFlags: 2380804
DMFlags2: 1600
ZaDMFlags: 0
CompatFlags: 0
ZaCompatFlags: 524312

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false
Last edited by Marcaek on Fri Jul 31, 2015 12:41 am, edited 1 time in total.

User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: FNF #281: EonDM & SkullTag!

#2

Post by Ænima » Fri Jul 31, 2015 1:13 am

Would you mind tacking this on to the wad list of one of the servers for shits and giggles? It's just a simple blood/bulletpuff actor replacement but it looks kewl and I already tested it with Eon Weapons.

http://zandronum.com/forum/showthread.php?tid=6259


If not that's totally fine too.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Catastrophe
Retired Staff / Community Team Member
Posts: 2569
Joined: Sat Jun 02, 2012 2:44 am

RE: FNF #281: EonDM & SkullTag!

#3

Post by Catastrophe » Fri Jul 31, 2015 1:29 pm

Ænima wrote: Would you mind tacking this on to the wad list of one of the servers for shits and giggles? It's just a simple blood/bulletpuff actor replacement but it looks kewl and I already tested it with Eon Weapons.

http://zandronum.com/forum/showthread.php?tid=6259


If not that's totally fine too.
Kind of too late to suggest it at this time, perhaps next FNF. Also does it lag with 32 bots?

User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: FNF #281: EonDM & SkullTag!

#4

Post by Ænima » Fri Jul 31, 2015 1:48 pm

Catastrophe wrote:
Ænima wrote: Would you mind tacking this on to the wad list of one of the servers for shits and giggles? It's just a simple blood/bulletpuff actor replacement but it looks kewl and I already tested it with Eon Weapons.

http://zandronum.com/forum/showthread.php?tid=6259


If not that's totally fine too.
Kind of too late to suggest it at this time, perhaps next FNF. Also does it lag with 32 bots?
With 32 bots probably, cuz bots use hella memory. With players it should be fine, the effects have a very short lifetime and there's only 2 different MD3's being rendered at any given time, compared to AOW which can have like 20 if every type of mech and defenses actor is on the map at once, or brutal doom which has many long-lasting floor/ceiling bloodsplat models and ugly tracers flying around constantly.

I have a 7-year-old potato machine and it runs DBAB+AeniPuffs with at least 12 bots with zero problems, therefore I can't foresee anyone with a machine newer than 5 years old have any problems with a 20+ player server.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: FNF #281: EonDM & SkullTag!

#5

Post by Ænima » Mon Aug 03, 2015 3:35 am

phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Locked