FNF #153: HystericCTF CTF and UDMX+Samsara DM

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FNF #153: HystericCTF CTF and UDMX+Samsara DM

#1

Post by The Toxic Avenger » Wed Feb 13, 2013 11:22 pm

Do you like CTF? Do you like Nutty? Did you ever want to see what their kid would be like? Now you can, with EuroFNF having HystericCTF, a wad with 12 CTF maps (11 in use) that think outside the box (you'll have to play to find out!). For you Americans (or those in the area), we have some UDMX with Samsara. Suit up and get ready to kill some folks!

Also, if the Ranger kills your FPS in Samsara, try changing the samsara_cl_expparticles to something low!
European FNF[/size]

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Game Mode: Capture the Flag
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, Hysteric CTF, MAP06, mapinfo, Oda flags, ZandroSpree

When: February 15th, 2013, 19:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 23:00

Where: [NL] FUNCRUSHER
Spoiler: Customized settings (Open)
Player/Client limit: 20/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP02-12

Code: Select all

    addmap map02
    addmap map03
    addmap map04
    addmap map05
    addmap map06
    addmap map07
    addmap map08
    addmap map09
    addmap map10
    addmap map11
    addmap map12
    

DMFlags: 2384900
DMFlags2: 1600
DMFlags3: 0
CompatFlags: 655424
CompatFlags2: 8

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false
skill 3


American FNF[/size]

Image

Game Mode: Deathmatch
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, UDMX, Samsara, ZandroSpree

When: February 15th, 2013, 17:00 PST
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 20/64
Time Limit: 7 minutes
Frag Limit: none
Maplist: MAP01-06, 08-09, 11-12, 14, 16-18, 20, 22, 25, 27, 29

Code: Select all

    addmap map01
    addmap map02
    addmap map03
    addmap map04
    addmap map05
    addmap map06
    addmap map08
    addmap map09
    addmap map11
    addmap map12
    addmap map14
    addmap map16
    addmap map17
    addmap map18
    addmap map20
    addmap map22
    addmap map25
    addmap map27
    addmap map29
    

DMFlags: 2970628
DMFlags2: 2623040
DMFlags3: 0
CompatFlags: 524288
CompatFlags2: 0

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
set samsara_banjetpacks 1
set samsara_permault 1
set samsara_nocustomgravity 1
Last edited by Combinebobnt on Fri Feb 15, 2013 2:03 am, edited 1 time in total.

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RE: FNF #153: HystericCTF CTF and UDMX+Samsara DM

#2

Post by Lord_of_D: » Thu Feb 14, 2013 4:31 pm

hysteric ctf and samsara dm in udmx? sounds good to me
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RE: FNF #153: HystericCTF CTF and UDMX+Samsara DM

#3

Post by Qent » Sat Feb 16, 2013 2:30 pm

Samsara was amazing, as always.

From testing and actually playing Hysteric CTF in FNF, we thought that the maps looked relatively good and played well; but what I'm hearing now is that every one of them sucked. We would appreciate some more detailed feedback.

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RE: FNF #153: HystericCTF CTF and UDMX+Samsara DM

#4

Post by Severus » Sat Feb 16, 2013 2:55 pm

Qent wrote: Samsara was amazing, as always.

From testing and actually playing Hysteric CTF in FNF, we thought that the maps looked relatively good and played well; but what I'm hearing now is that every one of them sucked. We would appreciate some more detailed feedback.
As I had already told to you on IRC, the maps are very lackluster. They were all very flat, the architecture was almost non-existant and the texturing was very, very bland and clashed in a few places (mostly the green-grey combos in some). Not to forget that the gimmicks (demon spawns in Map05, Z-Gravity in that other one, conveyor belt) felt just downright terrible due to the execution.

Code: Select all

[15:47:10] <@Qent> hysteric pales in comparison to idl2013?
[15:47:13] <Hybrid> yes
[15:48:44] <@Qent> map01, 04, 05, 29, and 31 all have big open areas O.o
[15:58:30] <@Qent> zdctf11 is not too big an open area, and map03, 08, 20, and 28 do not have problematic weapon placement?
And, really, the fact that you completely forgot that these maps are far better than HCTF ones and have a metric ton of more flow in comparision makes it seem like you have a very serious problem with knowing how much quality is in each FNF "candidate".

EDIT:

Code: Select all

[15:22:13] <@Qent> all maps were tested
[15:22:23] <@Qent> are you talking about map01?
[15:22:34] <Hybrid> [15:21:41] <@Qent> which i added in later but never got played
[15:22:51] <@Qent> never got played for fnf
I almost forgot about this part. So, what did really happen with the testing?
Last edited by Severus on Sat Feb 16, 2013 3:39 pm, edited 1 time in total.

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RE: FNF #153: HystericCTF CTF and UDMX+Samsara DM

#5

Post by Qent » Sat Feb 16, 2013 4:04 pm

And for completeness, you also said you prefer vanilla Doom-style "ladders" (very narrow stairs) to the deep water "ladders," and you disliked the reverb in deep water ladders.

Conveyor belts was MAP07. Which one was zero-gravity?
Severus wrote:

Code: Select all

[15:47:10] <@Qent> hysteric pales in comparison to idl2013?
[15:47:13] <Hybrid> yes
[15:48:44] <@Qent> map01, 04, 05, 29, and 31 all have big open areas O.o
[15:58:30] <@Qent> zdctf11 is not too big an open area, and map03, 08, 20, and 28 do not have problematic weapon placement?
And, really, the fact that you completely forgot that these maps are far better than HCTF ones and have a metric ton of more flow in comparision makes it seem like you have a very serious problem with knowing how much quality is in each FNF "candidate".
That quote was taken way out of context: [spoiler]

Code: Select all

[05:40]	<Qent>	how does the other stuff compare to, say, idl2013 in your opinion?
[05:45]	<Qent>	Hybrid
[05:46]	<Hybrid>	it pales in comparision
[05:47]	<Qent>	hysteric pales in comparison to idl2013?
[05:47]	<Hybrid>	(HCTF to IDL2013 if that's what you apparently meant and HCTF loses)
[05:47]	<Hybrid>	yes
[05:48]	<Qent>	map01, 04, 05, 29, and 31 all have big open areas O.o
[05:50]	<Hybrid>	but I don't have to spend a fuck-long ammount of time SR50ing to traverse real flat sector masses like in HCTF
[05:51]	<Qent>	map11
[05:51]	<Qent>	er
[05:51]	<Qent>	zdctf11
[05:53]	<Qent>	weapon placement in idl2013 map03, 08, and 20
[05:54]	<Qent>	oh and 28
[05:56]	<Hybrid>	all fine
[05:58]	<Qent>	zdctf11 is not too big an open area, and map03, 08, 20, and 28 do not have problematic weapon placement?
[05:58]	<Hybrid>	OF COURSE
[05:59]	<Qent>	ok ok
[/spoiler] I asked about very specific features of those maps, not including flow.

It's obvious there's a problem. That's the whole reason for this discussion.

Severus wrote: EDIT:

Code: Select all

[15:22:13] <@Qent> all maps were tested
[15:22:23] <@Qent> are you talking about map01?
[15:22:34] <Hybrid> [15:21:41] <@Qent> which i added in later but never got played
[15:22:51] <@Qent> never got played for fnf
I almost forgot about this part. So, what did really happen with the testing?
We decided that MAP01 was too awkward and confusing, and MAP10 was borderline.

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RE: FNF #153: HystericCTF CTF and UDMX+Samsara DM

#6

Post by Severus » Sat Feb 16, 2013 5:48 pm

Qent wrote: Conveyor belts was MAP07. Which one was zero-gravity?
MAP09
That quote was taken way out of context: [spoiler]

Code: Select all

[05:40]	<Qent>	how does the other stuff compare to, say, idl2013 in your opinion?
[05:45]	<Qent>	Hybrid
[05:46]	<Hybrid>	it pales in comparision
[05:47]	<Qent>	hysteric pales in comparison to idl2013?
[05:47]	<Hybrid>	(HCTF to IDL2013 if that's what you apparently meant and HCTF loses)
[05:47]	<Hybrid>	yes
[05:48]	<Qent>	map01, 04, 05, 29, and 31 all have big open areas O.o
[05:50]	<Hybrid>	but I don't have to spend a fuck-long ammount of time SR50ing to traverse real flat sector masses like in HCTF
[05:51]	<Qent>	map11
[05:51]	<Qent>	er
[05:51]	<Qent>	zdctf11
[05:53]	<Qent>	weapon placement in idl2013 map03, 08, and 20
[05:54]	<Qent>	oh and 28
[05:56]	<Hybrid>	all fine
[05:58]	<Qent>	zdctf11 is not too big an open area, and map03, 08, 20, and 28 do not have problematic weapon placement?
[05:58]	<Hybrid>	OF COURSE
[05:59]	<Qent>	ok ok
[/spoiler] I asked about very specific features of those maps, not including flow.
Here's a question for you. What constitutes the flow?

Also, the music was bad too.
It's obvious there's a problem. That's the whole reason for this discussion.
Which brings me to the situation with the FNF staff itself. How much do you do yourself? And the rest of the currently active FNF team when it comes to EU events and quality control for them?

Really, following the events of previous FNFs, this is really calling for a new staff set-up which has people who know what they are putting up and are dedicated to it.

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RE: FNF #153: HystericCTF CTF and UDMX+Samsara DM

#7

Post by Combinebobnt » Sat Feb 16, 2013 6:00 pm

Sorry that eurofnf didn't play out so well, but sometimes we veer a little from standard stuff because it has a chance of doing suprisingly well. We would have never had success with NuttyDM or Strifedoom if we hadn't tried it, and we'll make sure to compensate for next fnf too.
Last edited by Combinebobnt on Sat Feb 16, 2013 6:07 pm, edited 1 time in total.

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RE: FNF #153: HystericCTF CTF and UDMX+Samsara DM

#8

Post by Combinebobnt » Sat Feb 16, 2013 6:31 pm

Don't forget not to ignore every good fnf as if they don't exist, as the occasional bad ones are just speckles on a silver plate and are largely[/size] outnumbered to the successes we have been having. We are also willing to let new members in staff if they apply here and meet the qualifications.

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RE: FNF #153: HystericCTF CTF and UDMX+Samsara DM

#9

Post by Ænima » Sat Feb 16, 2013 6:32 pm

I volunteer myself to be on the US FNF staff if you guys need help. I have some ideas.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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RE: FNF #153: HystericCTF CTF and UDMX+Samsara DM

#10

Post by Synert » Sat Feb 16, 2013 6:45 pm

Combinebobnt wrote: Don't forget not to ignore every good fnf as if they don't exist, as the occasional bad ones are just speckles on a silver plate and are largely outnumbered to the successes we have been having.
Doesn't change the fact that you guys have now repeatedly hosted pretty terrible wads, something that should have been averted by proper testing.

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RE: FNF #153: HystericCTF CTF and UDMX+Samsara DM

#11

Post by Marcaek » Sat Feb 16, 2013 7:19 pm

Might want to consider adding WADs that do very poorly to the blacklist.

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