FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF

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Qent
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FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF

#1

Post by Qent » Fri Aug 17, 2012 3:29 am

Zandronum's first official release is just around the corner, and we'll need everyone's help to give it the testing it deserves, and here's why: one of the much awaited features is 64-player support! That means we'll need as many players as possible to join and break the 32-player limit today. The most recent Internet Doom Explorer now supports Zandronum testing builds, so it's easier than ever to help. Or you can use Doomseeker if that is your preference.

Version required: Zandronum 1.0-alpha-120805-1755

European FNF

Game Mode: Team Last Man Standing
WAD's: Classic LMS, ZandroSpree, Doom 2 maps

When: August 17th, 2012, 18:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00

Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 64/64
Time Limit: none
Point Limit: 3
Maplist: MAP01-29, 31-32

Code: Select all

addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map13
addmap map14
addmap map15
addmap map16
addmap map17
addmap map18
addmap map19
addmap map20
addmap map21
addmap map22
addmap map23
addmap map24
addmap map25
addmap map26
addmap map27
addmap map28
addmap map29
addmap map31
addmap map32
DMFlags: 2380804
DMFlags2: 524288
DMFlags3: 0
CompatFlags: 21102688
CompatFlags2: 8

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
sv_maxteams 4


American FNF

Game Mode: Capture the Flag
WAD's: st_4way, flags, ZandroSpree

When: August 17th, 2012, 17:00 PDT
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 64/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP01-30

Code: Select all

addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map13
addmap map14
addmap map15
addmap map16
addmap map17
addmap map18
addmap map19
addmap map20
addmap map21
addmap map22
addmap map23
addmap map24
addmap map25
addmap map26
addmap map27
addmap map28
addmap map29
addmap map30
DMFlags: 2905092
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 655360
CompatFlags2: 8

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
sv_maxteams 4
Last edited by Qent on Fri Aug 17, 2012 9:51 pm, edited 1 time in total.

katZune
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RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF

#2

Post by katZune » Fri Aug 17, 2012 1:05 pm

this will be epic and hope we gonna take over 32 players :)
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF

#3

Post by Watermelon » Fri Aug 17, 2012 2:25 pm

I'll be getting everyone I know to attend

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Dusk
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RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF

#4

Post by Dusk » Fri Aug 17, 2012 3:14 pm

Gonna be there. :)

Qent
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RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF

#5

Post by Qent » Fri Aug 17, 2012 6:27 pm

Classic LMS RC4 is bugged. Use this instead: http://wadtemp.fathax.com/files/classiclms-rc4hf1.pk3

Konar6
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RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF

#6

Post by Konar6 » Fri Aug 17, 2012 7:34 pm

I'm surprised, we reached 40 players on Euro!
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.


<BlueCool> you guys IQ is the same as my IP, Dynamic

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RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF

#7

Post by The Toxic Avenger » Sat Aug 18, 2012 2:03 pm

Meanwhile US didn't hit expectations. Only about 20 something at peak.

Qent
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RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF

#8

Post by Qent » Sat Aug 18, 2012 5:44 pm

Ah that's too bad. Still, 20 players of testing is good.

Llewellyn
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RE: FNF #127: Doom 2 Classic 4-way TLMS and 4-way CTF

#9

Post by Llewellyn » Sun Aug 19, 2012 1:01 am

The Toxic Avenger wrote: Meanwhile US didn't hit expectations. Only about 20 something at peak.
I thought it was a bit more, like 7/8 players on each team = 28/32 but still not 33.
Last edited by Llewellyn on Sun Aug 19, 2012 1:02 am, edited 1 time in total.

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