DML-B Winter 2020 - Finished

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Zakken
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DML-B Winter 2020 - Finished

#1

Post by Zakken » Sat Jan 18, 2020 2:11 am

ZCA Discord RESULTS

1st. [UC] Useless Coach
:flag_fr: Slaerd, :flag_cl: Hugo, :flag_us: Lil'Ruff, :flag_sk: Aliens
Coach: :flag_ae: Dsparil


2nd. [RET] Reticulators
:flag_us: Asriel, :flag_ru: AgiSkell, :flag_mx: Souler, :flag_us: Lupo
Coach: :flag_us: Tai


3rd. [ROFL] Roflstompers
:flag_fr: Kezller, :flag_us: Merk, :flag_us: EpicTyphlosion, :flag_us: Saltmine
Coach: :flag_ca: Water


4th. [GG] Grin Group
:flag_gb: Samurai, :flag_us: TDF, :flag_us: TigerFist, :flag_ca: frostyflakes
Coach: :flag_br: Zakken
Spoiler: Playoff brackets (Open)
PLAYOFF BRACKETS

SEMI-FINALS
[RET] Reticulators (#2)
:flag_us: Asriel, :flag_ru: AgiSkell, :flag_mx: Souler, :flag_us: Lupo
Coach: :flag_us: Tai

vs
[ROFL] Roflstompers (#3)
:flag_fr: Kezller, :flag_us: Merk, :flag_us: EpicTyphlosion, :flag_us: Saltmine
Coach: :flag_ca: Water


DML-B WINTER 2020 CHAMPIONSHIP
[UC] Useless Coach (#1)
:flag_fr: Slaerd, :flag_cl: Hugo, :flag_us: Lil'Ruff, :flag_sk: Aliens
Coach: :flag_ae: Dsparil

vs
[RET] Reticulators (#2)
:flag_us: Asriel, :flag_ru: AgiSkell, :flag_mx: Souler, :flag_us: Lupo
Coach: :flag_us: Tai



FREE AGENTS
:flag_cl: Cryomancer
:flag_us: Ichi
:flag_it: lorecast162
:flag_hr: Moonum
:flag_ca: Tallset
Spoiler: Regular season standings (Open)
STANDINGS

1st. [UC] Useless Coach
:flag_fr: Slaerd, :flag_cl: Hugo, :flag_us: Lil'Ruff, :flag_sk: Aliens
Coach: :flag_ae: Dsparil
15 points - 3 wins, 0 losses

6-0-0 round WLT, 28/9 flag ratio

2nd. [RET] Reticulators
:flag_us: Asriel, :flag_ru: AgiSkell, :flag_mx: Souler, :flag_us: Lupo
Coach: :flag_us: Tai
10 points - 2 wins, 1 loss

4-2-0 round WLT, 22/16 flag ratio

3rd. [ROFL] Roflstompers
:flag_fr: Kezller, :flag_us: Merk, :flag_us: EpicTyphlosion, :flag_us: Saltmine
Coach: :flag_ca: Water
5 points - 1 win, 2 losses

2-4-0 round WLT, 16/23 flag ratio

4th. [GG] Grin Group
:flag_gb: Samurai, :flag_us: TDF, :flag_us: TigerFist, :flag_ca: frostyflakes
Coach: :flag_br: Zakken
0 points - 0 wins, 3 losses

0-6-0 round WLT, 8/26 flag ratio

FREE AGENTS
:flag_cl: Cryomancer
:flag_us: Ichi
:flag_it: lorecast162
:flag_hr: Moonum
:flag_ca: Tallset

TRADES
Week 1 (January 15th):
frostyflakes :arrow_right: Grin Group
Ichi :arrow_right: Free agency

Week 2 (January 26th):
Saltmine :arrow_right: Roflstompers
Cryomancer :arrow_right: Free agency

SCHEDULE
4 teams play each other in a round-robin group. The top 3-placing teams move on to the playoffs.

Week 1 - January 13th-19th
R1: MAP07 - Obsidian Outpost (CORE09)
R2: MAP32 - Insane Gunslinger Compound (THIRTY7-27)
:blue_circle: RET vs ROFL :red_circle:
2 - 0
AgiSkell, Souler, Lupo 5 - 4 Kezller, Merk, Cryomancer
AgiSkell, Souler, Lupo 4 - 1 Kezller, Merk, EpicTyphlosion

:blue_circle: UC vs GG :red_circle:
2 - 0
Slaerd, Hugo, Lil'Ruff 5 - 3 Samurai, TigerFist, frostyflakes
Slaerd, Hugo, Lil'Ruff 3 - 0 Samurai, TDF, TigerFist


Week 2 - January 20th-26th
R1: MAP09 - Compulsive Simplicity (CORE27)
R2: MAP56 - Slave Machinery (RAGECTF01)
:blue_circle: UC vs RET :red_circle:
2 - 0
Slaerd, Lil'Ruff, Aliens 5 - 2 Asriel, AgiSkell, Lupo
Slaerd, Lil'Ruff, Aliens 5 - 1 Asriel, AgiSkell, Souler

:blue_circle: GG vs ROFL :red_circle:
0 - 2
TDF, TigerFist, frostyflakes 1 - 3 Kezller, EpicTyphlosion, Saltmine
TDF, TigerFist, frostyflakes 3 - 5 Kezller, EpicTyphlosion, Saltmine


Week 3 - January 27th-February 2nd
R1: MAP29 - Toxic Refineries (ZDECTF19)
R2: MAP26 - Status: Idle (ZDCTF26)
:blue_circle: ROFL vs UC :red_circle:
0 - 2
Kezller, EpicTyphlosion, Saltmine 1 - 5 Slaerd, Hugo, Lil'Ruff
Kezller, EpicTyphlosion, Saltmine 2 - 5 Slaerd, Hugo, Lil'Ruff

:blue_circle: RET vs GG :red_circle:
2 - 0
Asriel, AgiSkell, Souler 5 - 1 Samurai, TigerFist, frostyflakes
Asriel, AgiSkell, Souler 5 - 0 Samurai, TigerFist, frostyflakes


Playoff Semi-Finals - February 3rd-9th
:blue_circle: RET vs ROFL :red_circle:
R1: MAP29 - Toxic Refineries (ZDECTF19)
R2: MAP31 - Mountain Zero (THIRTY4-31)
R3: MAP23 - Mercurial (RAGECTF10)
R4: MAP06 - Lazarus Revisited (SMARTCTF01)
3 - 0
Asriel, AgiSkell, Souler 5 - 0 Merk, EpicTyphlosion, Saltmine
Asriel, Souler, Lupo 5 - 0 Merk, EpicTyphlosion, Saltmine
Asriel, AgiSkell, Souler 5 - 0 Merk, EpicTyphlosion, Saltmine


DML Winter 2020 B Division Championship - February 10th-16th
:blue_circle: UC vs RET :red_circle:
R1: MAP07 - Obsidian Outpost (CORE09)
R2: MAP29 - Toxic Refineries (ZDECTF19)
R3: MAP09 - Compulsive Simplicity (CORE27)
R4: MAP23 - Mercurial (RAGECTF10)
3 - 1
Slaerd, Hugo, Aliens 4 - 3 Asriel, AgiSkell, Souler
Slaerd, Hugo, Lil'Ruff 4 - 4 Asriel, Souler, Lupo
Slaerd, Lil'Ruff, Aliens 5 - 0 Asriel, Souler, Lupo
Slaerd, Hugo, Aliens 3 - 5 AgiSkell, Souler, Lupo
Slaerd, Hugo, Aliens 5 - 1 Asriel, Souler, Lupo
Spoiler: DML Ruleset v1.20 (December 15th, 2019) (Open)
I - Team structure
1. Individual sign-ups must be posted in the sign-up thread, following the template;
2. Each team is comprised of an assigned captain and three other players. The players are acquired by way of an auction draft;
3. After a random draw decides the nomination order, each captain takes turns nominating players they wish to draft, and the highest bid successfully drafts the auctioned player. Captains are given a fictional budget of $30 that is utilised to draft those players in integer values;
4. Teams must be named in accordance to general decency rules (aka common sense);
5. Up to 3 trades between a team and another team or the free agency are allowed.

--------------------

II - Game structure
1. Games will be played on Zandronum 3.0.1. The default servers are found in the Den's Den server cluster;
2. Teams may agree to play in other servers, as long as they meet the CTF standards;
3. The map set to be used is a combination of xctf2019v7.pk3 and dml-winter2020-addon-v1.pk3;
4. All matches have the following format:
- 3 vs. 3;
- Pointlimit of 5 captures;
- Timelimit of 10 minutes;
- Sudden death disabled.
5. Teams may field whoever is on their team, as long as they have 3 available players;
6. In the event that a team is unable to field 3 players, they may temporarily sub in a free agent. This can only be done once per free agent, however, and if a team wishes to have a certain free agent play for them a second time, they must perform a trade instead. If both teams are unable to field 3 players, then the team with the lower placing gets first priority on free agency picks;
7. As a follow-up to case 6, if there are no free agents available either, they are allowed to trade in somebody from outside the league that is of roughly the same skill level as the missing member, as per consensus of the DML staff. The skill level priority is as follows:
7.1. Same skill level;
7.2. Higher skill level;
7.3. Lower skill level;

8. Regular season matches:
8.1. best-of-3 rounds;
8.2. played on two different maps, one for round 1 and the other for round 2, determined by the tournament schedule per week, which is released once sign-ups end;
8.3. the 3rd round map is decided by whichever team has the lead advantage (decided by match lead, then flag spread), in which case they must pick between the round 1 map and the round 2 map;
8.4. in the event that the overall match ends in a tie, the winner is decided by the flag spread, otherwise an extra sudden-death round will be played, on the same map as round 3, where the first team to score wins;
8.5. points are awarded to teams depending on the outcome of matches (see section III, case 2 for more details);

9. Playoff matches:
9.1. best-of-5 rounds;
9.2. played on four homefield maps selected by each team;
9.3. the map to be played in each round follows this order, looping if necessary:
- higher seed's first map pick;
- lower seed's first map pick;
- higher seed's second map pick;
- lower seed's second map pick;
9.4. Only the win/loss/tie results of each round can determine a winner, meaning flag spread conditions and sudden death do not apply to this stage;
9.5. If no clear victor can be determined after 5 rounds, extra tiebreaking rounds occur indefinitely;

10. Matches continue regardless of what predicaments any player may face. The players themselves are responsible for issues such as connection problems, not the administration;
11. Barring extreme circumstances, any breaks in-between rounds cannot exceed 60 seconds, after which either team is allowed to start the next round with no repercussions;
12. In the event that a server crashes or severely lags in the middle of a match, it must be restarted at the same time frame and team scores as they were before the server crash took place.


--------------------

III - Tournament structure
1. The tournament is comprised of two stages: the regular season and the playoffs.

2. Regular season structure:
2.1. The regular season pits teams against each other to compete for points in a swiss-system group. This means the 1st-place team will always play the 2nd-place team each week, 3rd-place plays 4th-place, and so on;
2.2. Each team is awarded 5 points for a two-round victory, 4 points for a three-round victory, 3 points for a tiebreak victory, 2 points for a tiebreak loss, 1 point for a three-round loss and no points for a two-round loss. Teams that lose by forfeiting also lose 1 point;
2.3. At the end of the regular season, the teams with the highest point count overall qualify for the playoffs:
- top 4 in a 6-team season;
- top 6 in an 8 or 10-team season.
- top 8 in a 12-team season.

2.4. Tiebreaking criteria between two or more teams are as follows. After steps 1 through 5 are accounted for, if there are still any teams tied, the cycle repeats with these tied teams. Step 6 is a last-resort:
2.4.1. head-to-head (highest priority);
2.4.2. strength of victory;
2.4.3. strength of ties;
2.4.4. best game win percentage;
2.4.5. best flag for/flag against ratio;
2.4.6. coin toss/dice roll (lowest priority).

3. Homefields:
3.1. On the final week of the regular season, teams that are still in contention for the playoffs must pick two homefield maps to be played on in that stage. Teams that are already technically eliminated by this time will not participate in this process;
3.2. Teams make their selections before they play their last group stage match, otherwise the administration will select their homefields in their stead. The homefield selection order is the draft order in reverse, and the first team to pick their first homefield will be the last team to pick their second homefield;
3.3. Maps that are selected as homefields by a team may not be picked again by any other team;
3.4. All maps featured in the hub map are eligible picks.

4. Playoffs structure:
4.1. The qualified teams are seeded into the playoffs in accordance with their standing in the regular season. The playoffs format is as follows:
- #1 vs #4 and #2 vs #3 in a 6-team season;
- #1 vs (#4 vs #5) and #2 vs (#3 vs #6) in an 8 or 10-team season;
- #1 vs #8, #4 vs #5, #2 vs #7 and #3 vs #6 in a 12-team season.

4.2. The bracket format is single elimination.

--------------------

IV - Player duties
1. Recordings:
1.1. Every player who participates in any match must record and upload a demo or livestream from said match until their current team's next match;
1.2. If players fail to comply with their demo/livestream uploads, the staff will enforce penalties on the offending player's current team;
1.3. The infraction punishments are as follows:
- first infraction: no penalty;
- second infraction: player is suspended for an entire match;
- third infraction: player is suspended from the tournament;
1.4. In the event that a player under a second infraction does not play in their team's next match, their infraction is considered accounted for, and the next time they play can be done so as normal.

2. Captains are urged to send their teams' availabilities to the DML administration as soon as the week starts, so their next match can be scheduled to an appropriate time for all parties involved. Failure to comply will result in arbitrary scheduling from the administration.
3. If there are major discrepancies between two opposing teams' availabilities, priorities are given to the following availabilities:
- Weekends (Friday, Saturday, Sunday) over weekdays (Monday, Tuesday, Wednesday, Thursday);
- Evenings (6 PM - 9 PM) over late afternoons (3 PM - 5 PM) over late nights (10 PM onwards).
4. After a match is scheduled, teams are obligated to field 3 players at the time and date set by the administration. The grace period is 20 minutes after the scheduled time. In the event that a team fails to show up after that, the match will be rescheduled to a later time (barring limitations stated in case 6).
5. In the event that a match cannot be rescheduled, the team that did not show up will receive a forfeit loss (and lose a regular season point). If both teams fail to show up, the match is considered a no contest, and both teams' points remain unaffected for that week (regular season only).
6. Teams may only apply for a match reschedule once per match, and up to 3 times per season.

--------------------

V - Rules of conduct
1. Be respectful to other players, especially when they are practising or playing their matches;
2. Show commitment to your matches. This goes double for captains;
3. Cheating is strictly prohibited. Cheating is not limited to, but is characterised by: utilising wallhacks, aimbots, ping manipulators (lag switches) and getting metagame intel from a third party (ghosting). Offenders will be banned for 2+ years;
4. Players who receive bans from the server cluster (e.g. in private CTF, public CTF) for any reason will not be unbanned for the purpose of playing in the league;
5. That's about it. Be nice to your fellow competitors and give this league the respect it deserves and everything will be great!!
Last edited by Zakken on Sat Apr 25, 2020 7:52 pm, edited 8 times in total.

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Zakken
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Re: DML-B Winter 2020 - Regular Season

#2

Post by Zakken » Sat Jan 18, 2020 2:31 am

DRAFT RESULTS

Draft order:
1. Dsparil
2. Zakken
3. Tai
4. Water

Draft picks:
#1: Dsparil nominates Samurai, sold to Zakken for $20
#2: Zakken nominates TDF, sold to Zakken for $5
#3: Tai nominates AgiSkell, sold to Tai for $10
#4: Water nominates TheCitrusKiwi, sold to Water for $23

#5: Water nominates EpicTyphlosion, sold to Water for $1
#6: Tai nominates Slaerd, sold to Dsparil for $14
#7: Zakken nominates Asriel, sold to Tai for $16
#8: Dsparil nominates Merk, sold to Water for $15

#9: Dsparil nominates Hugo, sold to Dsparil for $14
#10: Zakken nominates Ichi, sold to Zakken for $3
#11: Tai nominates Souler, sold to Tai for $1
#12: Water nominates Aliens, sold to Dsparil for $2

#13: Water nominates Cryomancer, sold to Water for $1
#14: Tai nominates Lupo, sold to Tai for $1
#15: Zakken nominates TigerFist, sold to Zakken for $12
#16: Dsparil nominates Lil'Ruff, sold to Dsparil for $12

Value order:
TheCitrusKiwi ($23)
Samurai ($20)
Asriel ($16)
Merk ($15)
Hugo ($14)
Slaerd ($14)
TigerFist ($12)
Lil'Ruff ($12)
AgiSkell ($10)
TDF ($5)
Ichi ($3)
Aliens ($2)
Cryomancer ($1)
EpicTyphlosion ($1)
Lupo ($1)
Souler ($1)

Post-draft teams:
[UC] Useless Coach
:flag_fr: Slaerd ($14), :flag_cl: Hugo ($14), :flag_us: Lil'Ruff ($12), :flag_sk: Aliens ($2)

[RET] Reticulators
:flag_us: Asriel ($16), :flag_ru: AgiSkell ($10), :flag_mx: Souler ($1), :flag_us: Lupo ($1)

[ROFL] Roflstompers
:flag_fr: TheCitrusKiwi ($23), :flag_us: Merk ($15), :flag_us: EpicTyphlosion ($1), :flag_cl: Cryomancer ($1)

[GG] Grin Group
:flag_gb: Samurai ($20), :flag_us: TDF ($5), :flag_us: Ichi ($3), :flag_us: TigerFist ($12)


DML-B LIVESTREAMS

Goblin's channel: https://www.twitch.tv/righthannman
Water's channel: https://www.twitch.tv/watermobile
Zakken's channel: https://www.twitch.tv/zakkensoul

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Re: DML-B Winter 2020 - Finished

#3

Post by Zakken » Sun Feb 23, 2020 3:32 am

A hearty congratulations to Useless Coach (Slaerd, Hugo, Lil'Ruff, Aliens), coached by Dsparil, for defeating the Reticulators in the championship match in an exciting 5-game set, and taking home the first DML-B title! Incredible display of skill from these up-and-coming players.

Thus concludes the first season of DML-B. It was a hastily put-together league conceptualised a mere few days before the DML draft day, and it clearly shows in some of the issues it had, but overall it was quite the successful endeavour. Doom CTF is on the rise, and the need for a league like DML-B, which accommodates for the lower echelon on players, has been very apparent. I'm very happy that everybody worked together to run it from start to end, which might be a world-first in any Doom CTF leagues geared towards rookies, so let's pat ourselves on the back for that!

The next season of DML-B will take place concurrently with the next season of DML-A, of course, which is slated for this summer. We'll already make some adjustments for it, mainly a stricter selection of free agents (no more stronger players like Slaerd, Samurai or TheCitrusKiwi over-centralising teams around them) and a more diversified pool of coaches (and not just DML captains), so I'm hopeful that all of you who actively participated in DML-B will come back, as well as supporting other open ZCA events, as they are not restricted to anybody (with the exception of ECI)! Thank you so much.

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