The
Elite CTF Invitational is an invitational CTF tournament where the best of the best CTF players are brought in to compete in a best-of-5, single-elimination bracket. It is designed to be a short, brief celebration of top-level CTF that we know and love! The ruleset is roughly the same as DML's.
ZCA Discord
RESULTS
1st. [TER] Tai's Exotic Runners
Tai, Dastan, Legion, Sharp
2nd. [DPS] Diamond Peckers Strong
Zakken, WoodPecker, Langrenus, Hobomaster
3rd. [EDD] Eternal Doom Dudes
Water, Deno, SkullRush, DevastatioN
4th. [CC] Cheek Clappers
Armour, AgiSkell, Dranzer, killer007
Spoiler: Brackets (Open)BRACKETS
SEMI-FINALS
[CC] Cheek Clappers
Armour, AgiSkell, Dranzer, killer007
vs
[TER] Tai's Exotic Runners
Tai, Dastan, Legion, Sharp
[EDD] Eternal Doom Dudes
Water, Deno, SkullRush, DevastatioN
vs
[DPS] Diamond Peckers Strong
Zakken, WoodPecker, Langrenus, Hobomaster
3RD PLACE MATCH
[CC] Cheek Clappers
Armour, AgiSkell, Dranzer, killer007
vs
[EDD] Eternal Doom Dudes
Water, Deno, SkullRush, DevastatioN
ECI WINTER 2019 GRAND FINALS
[TER] Tai's Exotic Runners
Tai, Dastan, Legion, Sharp
vs
[DPS] Diamond Peckers Strong
Zakken, WoodPecker, Langrenus, Hobomaster
SCHEDULE
4 teams play in a randomly-seeded single-elimination bracket.
Semi-Finals - November 18th-24th
CC vs TER
R1: MAP42 - Oscura Realidad (SHARP02)
R2: MAP08 - Something Epic (ZDCTF08)
R3: MAP29 - Toxic Refineries (ZDECTF19)
R4: MAP25 - Infection (RAGECTF21)
0 - 0 - 3
Armour, AgiSkell, Dranzer 4 - 5 Tai, Dastan, Legion
Armour, AgiSkell, Dranzer 1 - 3 Tai, Dastan, Legion
Armour, AgiSkell, Dranzer 1 - 5 Tai, Dastan, Legion
EDD vs DPS
R1: MAP21 - Charon Orbit (VELOCTF31)
R2: MAP31 - Mountain Zero (THIRTY4-31)
R3: MAP06 - Lazarus Revisited (SMARTCTF01)
R4: MAP48 - Judgement (ICE9-04)
0 - 1 - 3
Water, Deno, SkullRush 3 - 3 Zakken, WoodPecker, Langrenus
Water, Deno, SkullRush 1 - 2 Zakken, WoodPecker, Langrenus
Water, Deno, SkullRush 0 - 1 Zakken, WoodPecker, Langrenus
Water, Deno, SkullRush 4 - 5 Zakken, WoodPecker, Langrenus
3rd Place Match - November 25th-December 1st
CC vs EDD
R1: MAP42 - Oscura Realidad (SHARP02)
R2: MAP21 - Charon Orbit (VELOCTF31)
R3: MAP29 - Toxic Refineries (ZDECTF19)
R4: MAP06 - Lazarus Revisited (SMARTCTF01)
CC forfeits
ECI Winter 2019 Grand Finals - November 25th-December 1st
TER vs DPS
R1: MAP08 - Something Epic (ZDCTF08)
R2: MAP31 - Mountain Zero (THIRTY4-31)
R3: MAP25 - Infection (RAGECTF21)
R4: MAP48 - Judgement (ICE9-04)
3 - 0 - 2
Tai, Dastan, Legion 4 - 3 Zakken, WoodPecker, Langrenus
Tai, Dastan, Legion 1 - 3 Zakken, WoodPecker, Langrenus
Tai, Dastan, Legion 4 - 0 Zakken, WoodPecker, Langrenus
Tai, Dastan, Legion 0 - 4 Zakken, WoodPecker, Langrenus
Tai, Dastan, Legion 3 - 1 Zakken, WoodPecker, Langrenus
Spoiler: DML Ruleset v1.15 (August 1st, 2019) (Open)I - Team structure
1. Individual sign-ups must be posted in the sign-up thread, following the template;
2. Each team is comprised of an assigned captain and three other players. The players are acquired by way of an auction draft;
3. After a random draw decides the nomination order, each captain takes turns nominating players they wish to draft, and the highest bid successfully drafts the auctioned player. Captains are given a fictional budget of $30 that is utilised to draft those players in integer values;
4. Teams must be named in accordance to general decency rules (aka common sense);
5. Up to 3 trades between a team and another team or the free agency are allowed.
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II - Game structure
1. Games will be played on Zandronum 3.0. The default servers are found in The Demon Crusher server cluster;
2. Teams may agree to play in other servers, as long as they meet the CTF standards;
3. The map set to be used is xctf2019v4.pk3, as is the currently utilised WAD in regular private CTF, combined with the DML add-on;
4. All matches have the following format:
- 3 vs. 3;
- Pointlimit of 5 captures;
- Timelimit of 10 minutes;
- Sudden death disabled.
5. Teams may field whoever is on their team, as long as they have 3 available players;
6. In the event that a team is unable to field 3 players, they may temporarily sub in a free agent. This can only be done once per free agent, however, and if a team wishes to have a certain free agent play for them a second time, they must perform a trade instead. If both teams are unable to field 3 players, then the team with the lower placing gets first priority on free agency picks;
7. As a follow-up to case 6, if there are no free agents available either, they are allowed to trade in somebody from outside the league that is of roughly the same skill level as the missing member, as per consensus of the DML staff. The skill level priority is as follows:
7.1. Same skill level;
7.2. Higher skill level;
7.3. Lower skill level;
8. Regular season matches are best-of-3 on three different maps determined by the tournament schedule per week, which is released once sign-ups end;
9. Playoff matches are best-of-5 on four homefield maps selected by each team. If no clear victor can be determined after 5 rounds, extra tiebreaking rounds occur indefinitely. The map to be played in each round follows this order, looping if necessary:
- higher seed's first map pick;
- lower seed's first map pick;
- higher seed's second map pick;
- lower seed's second map pick;
10. Matches continue regardless of what predicaments any player may face. The players themselves are responsible for issues such as connection problems, not the administration;
11. Barring extreme circumstances, any breaks in-between rounds cannot exceed 60 seconds, after which either team is allowed to start the next round with no repercussions;
12. In the event that a server crashes or severely lags in the middle of a match, it must be restarted at the same time frame and team scores as they were before the server crash took place.
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III - Tournament structure
1. The tournament is comprised of two stages: the regular season and the playoffs;
2. Regular season structure:
2.1. The regular season pits all teams against each other to compete for points;
2.2. The amount of groups is decided by the amount of teams:
- one group in a season with 6 teams;
- two groups in a season with 8-12 teams;
2.3. Each team is awarded 5 points for a two-round victory, 4 points for a three-round victory, 2 points for a tie, 1 point for a three-round loss and no points for a two-round loss. Teams that lose by forfeiting lose 1 point;
2.4. At the end of the regular season, the teams with the highest point count overall qualify for the playoffs:
- top 4 in a 6-team season;
- top 6 in an 8 or 10-team season.
- top 8 in a 12-team season.
2.5. Tiebreaking criteria between two or more teams are as follows. After steps 1 through 5 are accounted for, if there are still any teams tied, the cycle repeats with these tied teams. Step 6 is a last-resort:
2.5.1. head-to-head (highest priority);
2.5.2. strength of victory;
2.5.3. strength of ties;
2.5.4. best game win percentage;
2.5.5. best flag for/flag against ratio;
2.5.6. coin toss/dice roll (lowest priority).
3. Homefields:
3.1. On the final week of the regular season, teams that are still in contention for the playoffs must pick two homefield maps to be played on in that stage. Teams that are already technically eliminated by this time will not participate in this process;
3.2. Teams make their selections before they play their last group stage match, otherwise the administration will select their homefields in their stead. The homefield selection order is the draft order in reverse, and the first team to pick their first homefield will be the last team to pick their second homefield;
3.3. Maps that are selected as homefields by a team may not be picked again by any other team;
3.4. All maps featured in the hub map are eligible picks.
4. Playoffs structure:
4.1. The qualified teams are seeded into the playoffs in accordance with their standing in the regular season. The playoffs format is as follows:
- #1 vs #4 and #2 vs #3 in a 6-team season;
- #1 vs (#4 vs #5) and #2 vs (#3 vs #6) in an 8 or 10-team season;
- #1 vs #8, #4 vs #5, #2 vs #7 and #3 vs #6 in a 12-team season.
4.2. The bracket format is single elimination.
--------------------
IV - Player duties
1. Recordings:
1.1. Every player who participates in any match must record and upload a demo or livestream from said match until their current team's next match;
1.2. If players fail to comply with their demo/livestream uploads, the staff will enforce penalties on the offending player's current team;
1.3. The infraction punishments are as follows:
- first infraction: no penalty;
- second infraction: player is suspended for an entire match;
- third infraction: player is suspended from the tournament;
1.4. In the event that a player under a second infraction does not play in their team's next match, their infraction is considered accounted for, and the next time they play can be done so as normal.
2. Captains are urged to send their teams' availabilities to the DML administration as soon as the week starts, so their next match can be scheduled to an appropriate time for all parties involved. Failure to comply will result in arbitrary scheduling from the administration.
3. If there are major discrepancies between two opposing teams' availabilities, priorities are given to the following availabilities:
- Weekends (Friday, Saturday, Sunday) over weekdays (Monday, Tuesday, Wednesday, Thursday)
- Evenings (6 PM - 9 PM) over late afternoons (3 PM - 5 PM) over late nights (10 PM onwards).
4. After a match is scheduled, teams are obligated to field 3 players at the time and date set by the administration. The grace period is 20 minutes after the scheduled time. In the event that a team fails to show up after that, the match will be rescheduled to a later time.
5. In the event that a match cannot be rescheduled, the team that did not show up will receive a forfeit loss (and lose a regular season point). If both teams fail to show up, the match is considered a no contest, and both teams' points remain unaffected for that week (regular season only).
6. Teams may only apply for a match reschedule once per match, and up to 3 times per season.
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V - Rules of conduct
1. Be respectful to other players, especially when they are practising or playing their matches;
2. Show commitment to your matches. This goes double for captains;
3. Cheating is strictly prohibited. Cheating is not limited to, but is characterised by: utilising wallhacks, aimbots, ping manipulators (lag switches) and getting metagame intel from a third party (ghosting). Offenders will be banned for 2+ years.
4. Players who receive bans from the server cluster (e.g. in private CTF, public CTF) for any reason will not be unbanned for the purpose of playing in the league;
5. That's about it. Be nice to your fellow competitors and give this tournament the respect it deserves and everything will be a-ok!!!