DML 2019 - Regular Season (1st Half)

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Zakken
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DML 2019 - Regular Season (1st Half)

#1

Post by Zakken » Fri Feb 15, 2019 5:13 am

ZCA Discord STANDINGS

1st. [SS] Smile Squad
:flag_us: Edd, :flag_gb: Samurai, :flag_us: 100% Newb, :flag_ca: frostyflakes
17 points - 3 wins, 0 losses, 1 tie


2nd. [WST] Worst Ever
:flag_br: Infer, :flag_us: Cartel, :flag_br: SkullRush, :flag_ve: TDRR
15 points - 3 wins, 0 losses, 1 tie


3rd. [HHH] HexakosioiHexekontaHexaphobics
:flag_ma: Dastan, :flag_ae: Dsparil, :flag_ru: AgiSkell, :flag_us: Merk
14 points - 2 wins, 0 losses, 2 ties


4th. [SBR] Steel Ball Runners
:flag_br: Zakken, :flag_be: Deno, :flag_us: Mondo, :flag_us: ProfRenderer
11 points - 2 wins, 1 loss, 1 tie


5th. [QDR] Questionable Dice Rolls
:flag_ca: Armour, :flag_us: Nautilus, :flag_us: hobomaster, :flag_cl: Hugo
10 points - 1 win, 1 loss, 2 ties


6th. [TT] Team Taitans
:flag_us: Tai, :flag_us: Legion, :flag_us: Saltmine, :flag_tn: killer007
7 points - 1 win, 2 losses, 1 tie


7th. [OTR] Only the Realist
:flag_fr: Slaerd, :flag_ar: thebestkiller, :flag_py: Sharp, :flag_us: Madgunner
2 points - 0 wins, 4 losses, 0 ties


8th. [FG] Fun Gang
:flag_us: Asriel, :flag_us: Ace, :flag_ca: OurHero, :flag_br: BrasuKA!
0 points - 0 wins, 4 losses, 0 ties


FREE AGENTS
:flag_au: DoomJoshuaBoy
:flag_us: Lupo
:flag_cl: Taurustar

TRADES
Week 4 (March 15th): Fun Gang trades in BrasuKA! in exchange for Taurustar.


SCHEDULE
8 teams play each other once, with week 8 being a rematch from week 1. The top 6-placing teams move on to the playoffs.

Week 1 - February 18th-24th
R1: MAP13 - Caribbean Catastrophe (CORE39)
R2: MAP40 - Black Rock Spire (CORE35)
R3: MAP19 - Bad Moon (THIRTY16-25)

:large_blue_circle: QDR vs HHH :red_circle:
1 - 1 - 1
Armour, Nautilus, Hugo 5 - 3 Dastan, Dsparil, AgiSkell
Armour, Nautilus, hobomaster 1 - 2 Dastan, Dsparil, AgiSkell
Armour, Nautilus, hobomaster 0 - 0 Dastan, Dsparil, AgiSkell

:large_blue_circle: FG vs WST :red_circle:
0 - 0 - 2
Ace, OurHero, Taurustar 0 - 5 Infer, Cartel, SkullRush
Ace, OurHero, Taurustar 0 - 5 Infer, Cartel, SkullRush

:large_blue_circle: SS vs TT :red_circle:
2 - 0 - 0
Edd, Samurai, 100% Newb 3 - 2 Tai, Legion, killer007
Edd, Samurai, 100% Newb 3 - 0 Tai, Legion, killer007

:large_blue_circle: OTR vs SBR :red_circle:
1 - 0 - 2
Slaerd, thebestkiller, Sharp 5 - 3 Zakken, Deno, Mondo
Slaerd, thebestkiller, Sharp 1 - 3 Zakken, Deno, ProfRenderer
Slaerd, thebestkiller, Sharp 0 - 5 Zakken, Deno, Mondo

Week 2 - February 25th-March 3rd
R1: MAP47 - Pupu's Temple (SHARP01)
R2: MAP10 - Medieval (FRANK01)
R3: MAP20 - Cold Sweats (ZDECTF2-01)

:large_blue_circle: TT vs QDR :red_circle:
1 - 1 - 1
Tai, Legion, Saltmine 4 - 1 Armour, Nautilus, hobomaster
Tai, Legion, Saltmine 2 - 3 Armour, Nautilus, hobomaster
Tai, Legion, Saltmine 4 - 4 Armour, Nautilus, hobomaster

:large_blue_circle: SS vs FG :red_circle:
2 - 0 - 0
Edd, Samurai, 100% Newb 5 - 2 Asriel, Ace, OurHero
Edd, Samurai, 100% Newb 2 - 1 Asriel, Ace, OurHero

:large_blue_circle: SBR vs HHH :red_circle:
0 - 0 - 2
Zakken, Deno, Mondo 1 - 5 Dastan, Dsparil, AgiSkell
Zakken, Deno, Mondo 1 - 5 Dastan, Dsparil, AgiSkell

:large_blue_circle: OTR vs WST :red_circle:
1 - 0 - 2
Slaerd, thebestkiller, Sharp 2 - 5 Infer, Cartel, SkullRush
Slaerd, thebestkiller, Sharp 1 - 0 Infer, Cartel, SkullRush
Slaerd, thebestkiller, Sharp 3 - 4 Infer, Cartel, SkullRush


Week 3 - March 4th-10th
R1: MAP35 - Starship Pain (ENZUIGIRI09)
R2: MAP14 - Mephitic Waste (CORE26)
R3: MAP25 - Infection (RAGECTF21)

:large_blue_circle: QDR vs WST :red_circle:
1 - 0 - 2
Armour, Nautilus, hobomaster 2 - 4 Infer, Cartel, SkullRush
Armour, Nautilus, hobomaster 4 - 2 Infer, Cartel, SkullRush
Armour, Nautilus, hobomaster 2 - 3 Infer, Cartel, SkullRush

:large_blue_circle: FG vs HHH :red_circle:
0 - 0 - 2
Asriel, Ace, Taurustar 0 - 5 Dastan, Dsparil, AgiSkell
Asriel, Ace, OurHero 0 - 5 Dastan, Dsparil, AgiSkell

:large_blue_circle: SS vs OTR :red_circle:
2 - 0 - 0
Edd, Samurai, 100% Newb 5 - 0 Slaerd, thebestkiller, Sharp
Edd, Samurai, 100% Newb 5 - 2 Slaerd, thebestkiller, Sharp

:large_blue_circle: TT vs SBR :red_circle:
0 - 0 - 2
Tai, Legion, Saltmine 2 - 5 Zakken, Deno, ProfRenderer
Tai, Legion, Saltmine 4 - 5 Zakken, Deno, ProfRenderer


Week 4 - March 11th-17th
R1: MAP43 - Gun Shy (VELOCTF05)
R2: MAP12 - Red Shift (CORE36)
R3: MAP33 - Not Kansas (ZDU34)

:large_blue_circle: FG vs QDR :red_circle:
0 - 0 - 2
Asriel, Ace, BrasuKA! 0 - 5 Armour, Nautilus, hobomaster
Asriel, Ace, BrasuKA! 0 - 5 Armour, Nautilus, hobomaster

:large_blue_circle: WST vs HHH :red_circle:
1 - 1 - 1
Infer, Cartel, SkullRush 1 - 5 Dastan, Dsparil, AgiSkell
Infer, Cartel, SkullRush 2 - 2 Dastan, Dsparil, AgiSkell
Infer, Cartel, SkullRush 5 - 4 Dastan, Dsparil, AgiSkell

:large_blue_circle: SBR vs SS :red_circle:
1 - 1 - 1
Zakken, Deno, ProfRenderer 5 - 2 Edd, Samurai, 100% Newb
Zakken, Deno, ProfRenderer 2 - 2 Edd, Samurai, 100% Newb
Zakken, Deno, ProfRenderer 4 - 5 Edd, Samurai, 100% Newb

:large_blue_circle: TT vs OTR :red_circle:
2 - 0 - 0
Tai, Legion, Saltmine 5 - 1 Slaerd, thebestkiller, Sharp
Tai, Legion, Saltmine 5 - 3 Slaerd, thebestkiller, Sharp


Week 5 - March 18th-24th
R1: MAP15 - Karamba! (FRANK02)
R2: MAP48 - Planetary Duality (CORE21)
R3: MAP18 - Towering Gardens (CORE24)

:large_blue_circle: QDR vs SBR :red_circle:
:large_blue_circle: FG vs OTR :red_circle:
:large_blue_circle: HHH vs TT :red_circle:
:large_blue_circle: SS vs WST :red_circle:


Half-Time Bye Week - March 25th-31st


Week 6 - April 1st-7th
R1: MAP49 - Volcanicity (RAZOR01)
R2: MAP23 - Mercurial (RAGECTF10)
R3: MAP17 - Buntaluffigus (THIRTY4-17)

:large_blue_circle: OTR vs QDR :red_circle:
:large_blue_circle: TT vs FG :red_circle:
:large_blue_circle: SS vs HHH :red_circle:
:large_blue_circle: SBR vs WST :red_circle:


Week 7 - April 8th-14th
R1: MAP39 - Cascadia (STRYCH6-01)
R2: MAP24 - Desert Stronghold (CORE37)
R3: MAP09 - Compulsive Simplicity (CORE27)

:large_blue_circle: QDR vs SS :red_circle:
:large_blue_circle: FG vs SBR :red_circle:
:large_blue_circle: HHH vs OTR :red_circle:
:large_blue_circle: WST vs TT :red_circle:


Week 8 - April 15th-21st
R1: MAP50 - Caverns; Intrastellar Calamity (EDD01)
R2: MAP07 - Obsidian Outpost (CORE09)
R3: MAP29 - Toxic Refineries (ZDECTF2-19)

:large_blue_circle: HHH vs QDR :red_circle:
:large_blue_circle: WST vs FG :red_circle:
:large_blue_circle: TT vs SS :red_circle:
:large_blue_circle: SBR vs OTR :red_circle:


Playoff Quarter-Finals - April 22nd-28th
:large_blue_circle: #3 Seed vs #6 Seed :red_circle:
:large_blue_circle: #4 Seed vs #5 Seed :red_circle:

Playoff Semi-Finals - April 29th-May 5th
:large_blue_circle: #1 Seed vs #4/#5 Seed :red_circle:
:large_blue_circle: #2 Seed vs #3/#6 Seed :red_circle:

DML 2019 Championship - May 6th-12th
:large_blue_circle: #1/#4/#5 Seed vs #2/#3/#6 Seed :red_circle:
Spoiler: DML Ruleset v1.09 (March 5th, 2019) (Open)
I - Team structure
1. Individual sign-ups must be posted in the sign-up thread, following the template;
2. Each team is comprised of an assigned captain and three other players. The players are acquired by way of an auction draft;
3. After a random draw decides the nomination order, each captain takes turns nominating players they wish to draft, and the highest bid successfully drafts the auctioned player. Captains are given a fictional budget of $30 that is utilised to draft those players in integer values;
4. Teams must be named in accordance to general decency rules (aka common sense);
5. Up to 3 trades between a team and another team or the free agency are allowed.

--------------------

II - Game structure
1. Games will be played on Zandronum 3.0. The default servers are determined by the participating players' region in a match-by-match basis. The criteria is as follows:
- If there are 3 or less EU players, then the server defaults to [NJ] FUNCRUSHER;
- If there are 4 or more EU players, then the server defaults to [DE] FUNCRUSHER;
- Each South American player nullifies one EU player for the purpose of this calculation, given how SA players ping about the same as (if not higher than) EU players in NA servers, but are left at a ping difference disadvantage in EU servers that is roughly double the size of NA players';
- Once the server is decided upon before the game starts, it may not be changed regardless of line-up changes from either team.
2. The default servers are as follows:
- [NJ] FUNCRUSHER ZCA XCTF2019 CTF #1 - 50.116.50.115:10690
- [NJ] FUNCRUSHER ZCA XCTF2019 CTF #2 - 50.116.50.115:10691
3. Teams may agree to play in other servers, as long as they meet the CTF standards;
4. The map set to be used is xctf2019v1.pk3, as is the currently utilised WAD in regular private CTF;
5. All matches follow a 3 vs. 3, 5 captures, 10 minutes format. Teams may field whoever is on their team, as long as they have 3 available players;
6. In the event that a team is unable to field 3 players, they may temporarily sub in a free agent. This can only be done once per free agent, however, and if a team wishes to have a certain free agent play for them a second time, they must perform a trade instead.
7. Group stage matches are best-of-3 on three different maps determined by the tournament schedule per week, which is released once sign-ups end;
8. Playoff matches are best-of-5 on four homefield maps selected by each team. If no clear victor can be determined after 5 rounds, extra tiebreaking rounds occur indefinitely. The map to be played in each round follows this order, looping if necessary:
- higher seed's first map pick;
- lower seed's first map pick;
- higher seed's second map pick;
- lower seed's second map pick;
9. Matches continue regardless of what predicaments any player may face. The players themselves are responsible for issues such as connection problems, not the administration;
10. In the event that a server crashes or severely lags in the middle of a match, it must be restarted at the same time frame and team scores as they were before the server crash took place.

--------------------

III - Tournament structure
1. The tournament is comprised of two stages: the regular season and the playoffs;

2. Regular season structure:
2.1. The regular season pits all teams against each other in a single group to compete for points;
2.2. Over the course of the regular season, every team plays 8 matches, with some of them being repeated match-ups if necessary;
2.3. Each team is awarded 5 points for a two-round victory, 4 points for a three-round victory, 2 points for a tie, 1 point for a three-round loss and no points for a two-round loss. Teams that lose by forfeiting lose 1 point;
2.4. At the end of the regular seasons, the teams with the highest point count overall qualify for the playoffs:
- top 4 in a 6-team season;
- top 6 in an 8 or 10-team season.
- top 8 in a 12-team season.

2.5. Tiebreaking criteria between two or more teams are as follows. Only one team advances to the next stage per tie-breaking step:
1. head-to-head (highest priority);
2. strength of victory;
3. best round win percentage;
4. best flag for/flag against ratio;
5. coin toss/dice roll (lowest priority).

3. Homefields:
3.1. On the final week of the regular season, teams that are still in contention for the playoffs must pick two homefield maps to be played on in that stage. Teams that are already technically eliminated by this time will not participate in this process;
3.2. Teams make their selections before they play their last group stage match, otherwise the administration will select their homefields in their stead. The homefield selection order is randomised, but follows a snake order, meaning the first team to pick their first homefield will be the last team to pick their second homefield;
3.3. Maps that are selected as homefields by a team may not be picked again by any other team. All maps of xctf2019v1.pk3 are eligible picks, with the exception of these banned maps:

Code: Select all

MAP02 - Dirt Nap (IDLCONT12-03)
MAP16 - Deimos Hazzard Zone (CORE07)
MAP34 - Return to Phobos (ZDCTF16)
MAP42 - RIP Charlton Heston (THIRTY7-05)
MAP45 - Tribute (ZDCTF11)
4. Playoffs structure:
4.1. The qualified teams are seeded into the playoffs in accordance with their standing in the regular season. The playoffs format is as follows:
- #1 vs #4 and #2 vs #3 in a 6-team season;
- #1 vs (#4 vs #5) and #2 vs (#3 vs #6) in an 8 or 10-team season;
- #1 vs #8, #4 vs #5, #2 vs #7 and #3 vs #6 in a 12-team season.

4.2. The bracket format is single elimination.

--------------------

IV - Player duties
1. Recordings:
1.1. Every player who participates in any match must record and upload a demo or livestream from said match until their current team's next match;
1.2. If players fail to comply with their demo/livestream uploads, opposing teams have the right to enforce penalties on the offending player's current team. Opposing teams may also choose to ignore the first and/or second infractions at their discretion and allow them to play without any punishment, but the third infraction cannot be overruled;
1.3. The infraction punishments are as follows:
- first infraction: 3 minute power play (2v3), or until the penalised team gets scored on once;
- second infraction: player is suspended for an entire round;
- third infraction: player is suspended from the tournament;
1.4. In the event that a player under a first or second infraction does not play in their team's next match, their infraction is considered accounted for, and the next time they play can be done so as normal;

2. Captains are urged to send their teams' availabilities to the DML administration as soon as the week starts, so their next match can be scheduled to an appropriate time for all parties involved. Failure to comply will result in arbitrary scheduling from the administration.

3. If there are major discrepancies between two opposing teams' availabilities, priorities are given to the following availabilities:
- Weekends (Friday, Saturday, Sunday) over weekdays (Monday, Tuesday, Wednesday, Thursday)
- Evenings (6 PM - 9 PM) over late afternoons (3 PM - 5 PM) over late nights (10 PM onwards)

4. After a match is scheduled, teams are obligated to field 3 players at the time and date set by the administration. The grace period is 20 minutes after the scheduled time, after which the team that fails to get ready by then will receive a forfeit loss.

--------------------

V - Rules of conduct
1. Be respectful to other players, especially when they are practising or playing their matches;
2. Show commitment to your matches. This goes double for captains;
3. Cheating is strictly prohibited. Cheating is not limited to, but is characterised by: utilising wallhacks, aimbots, ping manipulators (lag switches) and getting metagame intel from a third party (ghosting). Offenders will be banned for 2+ years.
4. Players who receive bans from the Funcrusher server cluster (e.g. in private CTF, public CTF) for any reason will not be unbanned for the purpose of playing in the league;
5. That's about it. Be nice to your fellow competitors and give this tournament the respect it deserves and everything will be a-ok!!!
Last edited by Zakken on Mon Mar 18, 2019 2:57 am, edited 14 times in total.
♕RoSK1ng♕ wrote:dastan is too smart for you just stop trying to comprehend water

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Re: DML 2019 - Regular Season (1st Half)

#2

Post by Zakken » Fri Feb 15, 2019 10:25 pm

DRAFT RESULTS

Draft order:
1. Asriel
2. Tai
3. Zakken
4. Armour
5. Edd
6. Infer
7. Slaerd
8. Dastan

Draft picks:
#1: Asriel nominates Dsparil, sold to Dastan for $20
#2: Tai nominates Cartel, sold to Infer for $16
#3: Zakken nominates hobomaster, sold to Armour for $7
#4: Armour nominates Deno, sold to Zakken for $22
#5: Edd nominates frostyflakes, sold to Edd for $2
#6: Infer nominates Legion, sold to Tai for $20
#7: Slaerd nominates Samurai, sold to Edd for $26
#8: Dastan nominates Nautilus, sold to Armour for $19

#9: Dastan nominates thebestkiller, sold to Slaerd for $17
#10: Slaerd nominates SkullRush, sold to Infer for $13
#11: Infer nominates Sharp, sold to Slaerd for $10
#12: Edd nominates Merk, sold to Dastan for $2
#13: Armour nominates Hugo, sold to Armour for $3
#14: Zakken nominates 100% Newb, sold to Edd for $2
#15: Tai nominates killer007, sold to Tai for $1
#16: Asriel nominates Ace, sold to Asriel for $11

#17: Asriel nominates OurHero, sold to Asriel for $9
#18: Tai nominates Saltmine, sold to Tai for $1
#19: Zakken nominates Mondo, sold to Zakken for $1
#20: Infer nominates TDRR, sold to Infer for $1
#21: Slaerd nominates AgiSkell, sold to Dastan for $8
#22: Slaerd nominates Taurustar, sold to Asriel for $10
#23: Zakken nominates ProfRenderer, sold to Zakken for $3
#24: Slaerd nominates Madgunner, sold to Slaerd for $3

Value order:
Samurai ($26)
Deno ($22)
Dsparil ($20)
Legion ($20)
Nautilus ($19)
thebestkiller ($17)
Cartel ($16)
SkullRush ($13)
Ace ($11)
Sharp ($10)
Taurustar ($10)
OurHero ($9)
AgiSkell ($8)
Hobomaster ($7)
Hugo ($3)
Madgunner ($3)
ProfRenderer ($3)
100% Newb ($2)
frostyflakes ($2)
Merk ($2)
killer007 ($1)
Mondo ($1)
Saltmine ($1)
TDRR ($1)

Post-draft teams:
[QDR] Questionable Dice Rolls
:flag_ca: Armour (C), :flag_us: Nautilus ($19), :flag_us: hobomaster ($7), :flag_cl: Hugo ($3)

[FG] Fun Gang
:flag_us: Asriel (C), :flag_us: Ace ($11), :flag_ca: OurHero ($9), :flag_cl: Taurustar ($10)

[HHH] HexakosioiHexekontaHexaphobics
:flag_ma: Dastan (C), :flag_ae: Dsparil ($20), :flag_ru: AgiSkell ($8), :flag_us: Merk ($2)

[SS] Smile Squad
:flag_us: Edd (C), :flag_gb: Samurai ($26), :flag_ca: frostyflakes ($2), :flag_us: 100% Newb ($2)

[WST] Worst Ever
:flag_br: Infer (C), :flag_us: Cartel ($16), :flag_br: SkullRush ($13), :flag_ve: TDRR ($1)

[OTR] Only the Realist
:flag_fr: Slaerd (C), :flag_ar: thebestkiller ($17), :flag_py: Sharp ($10), :flag_us: Madgunner ($3)

[TT] Team Taitans
:flag_us: Tai (C), :flag_us: Legion ($20), :flag_tn: killer007 ($1), :flag_us: Saltmine ($1)

[SBR] Steel Ball Runners
:flag_br: Zakken (C), :flag_be: Deno ($22), :flag_us: Mondo ($1), :flag_us: ProfRenderer ($3)
Last edited by Zakken on Sun Feb 24, 2019 10:52 pm, edited 1 time in total.
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Re: DML 2019 - Regular Season (1st Half)

#3

Post by mondobizarrro » Sun Feb 24, 2019 6:27 am

have fun yall, week 1 is goin great

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Re: DML 2019 - Regular Season (1st Half)

#4

Post by Zakken » Mon Feb 25, 2019 12:35 am

Week 1 was a lot of fun indeed! Some super exciting games were had, and this is just the beginning. Very promising teams all around.

We're into week 2 now!!
♕RoSK1ng♕ wrote:dastan is too smart for you just stop trying to comprehend water

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Re: DML 2019 - Regular Season (1st Half)

#5

Post by Zakken » Sat Mar 02, 2019 9:36 am

Edd asked me to write up a tier list for him, and I feel it'd be a waste if I didn't at least spread it around for you guys to discuss, so here you go. Players are ordered within tiers as well.

S-Tier: The best around, the ones who always get picked first in priv, the ones carrying the teams no matter how doomed they might seem, the ones winning the biggest leagues, the ones being hailed as the strongest even years after they stop playing the game.
Edd
Infer
Zakken
Armour

A-Tier: Very strong and versatile players, can sometimes play just as good as S-Tier players, they possess extensive map knowledge and muscle memory to consistently outplay B-Tier-or-lower players and have already passed the point of letting nerves affect their play.
Dsparil
Deno
Dastan
Tai

B-Tier: Players who can do at least one position well enough to be considered a threat, can hold their own against most opposition, they are generally very reliable and consistent, some may improve and go up a tier or two in a year, others don't care as much and will stay here forever.
Samurai
SkullRush
Slaerd
thebestkiller
Legion
Nautilus
Cartel
Asriel
hobomaster
Sharp

C-Tier: Players who generally have 1 to 2 years of competitive experience, they aren't very knowledgeable but are nonetheless constantly learning, training in specific positions and improving on-the-fly. They are reliable 3rds to any team, perhaps one breakthrough away from skyrocketing in popularity.
Ace
100% Newb
AgiSkell
OurHero
Merk
ProfRenderer
Hugo

D-Tier: Players who are still new to the game and may not yet have a full grasp on how to play CTF on a competitive level, as well as perhaps being oblivious to more advanced tech such as SR50 and fast weapon switching. They still need a lot more experience until they shape up to become household names.
Saltmine
killer007
frostyflakes
Mondo
Taurustar

E-Tier: Players who have never played or who are actively avoided in favour of literally anyone else as a pick go here.
Madgunner
DoomJoshuaBoy
TDRR
Lupo
♕RoSK1ng♕ wrote:dastan is too smart for you just stop trying to comprehend water

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Re: DML 2019 - Regular Season (1st Half)

#6

Post by Samurai » Mon Mar 04, 2019 1:41 am

Doing one if these shitty tier lists for $30 eddbux...

S- Tier:
Skullrush
Edd
Armour
Dsparil

A+ Tier:
Zakken
Tai
Infer

A- Tier:
BIG UP LIQUID RICHARD
Denzoa
Dastan

B+ Tier:
Legion
Nautilus
Slaerd


B- Tier:
thebestkiller
Cartel
Asriel
Sharp
Ace
Hobomaster

C Tier:
100% Newb
AgiSkell
OurHero
Merk
ProfRenderer


D Tier:
Saltmine
killer007
Mondo
Taurustar

E Tier:
Madgunner
DoomJoshuaBoy
TDRR
Lupo

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Last edited by Samurai on Wed Mar 06, 2019 9:22 pm, edited 1 time in total.

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Re: DML 2019 - Regular Season (1st Half)

#7

Post by Zakken » Mon Mar 04, 2019 7:12 am

Solid tier list Swift, my only gripe is Dsparil being S- tier (should be A+ imo).

Also, Deno would make mincemeat out of you :skull:
♕RoSK1ng♕ wrote:dastan is too smart for you just stop trying to comprehend water

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