Welcome to Doom CTF World Championships 2018! Please refer to this thread for signing up. Alternatively, you can also sign up in the #sign-ups channel of the
DCWC Discord! Both options are equally valid. The full ruleset can be found below.
Highlights
- Pre-made teams: put your entire team line-up in your sign-up form (3-4 players), or sign up as a free agent to let people know you're looking for a team!
- Group stage: teams are split into 2 or more groups; outperform your group peers to advance!
- Multiple maps per week: each round is played on a different map; 3 maps in the group stage and 4 maps in the playoffs, with each team getting 2 homefields! E.g. round 1 = Map01, round 2 = Map02, round 3 = Map03...
Spoiler: DCWC Ruleset v1.01 (Open)I - Team structure
1. Team rosters must be posted in the sign-up thread. Free agent sign-ups are also allowed, but will be dismissed if they fail to join a proper team by the end of sign-ups;
2. Each team is comprised of an assigned captain and at least two other players. A fourth player can be optionally signed up to a team, but is regardless recommended;
3. Teams must be named in accordance to general decency rules (aka common sense);
4. Up to 2 trades between a team and the free agency are allowed;
5. Trading between teams is not allowed.
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II - Game structure
1. Games will be played on the [NJ] FUNCRUSHER+ server by default, on Zandronum 3.0. Teams may agree to play in other servers, as long as they meet the CTF standards;
2. The map set to be used is xctf2018v4.pk3, as is the currently utilised WAD in regular private CTF;
3. All matches follow a 3 vs. 3, 5 captures, 10 minutes format. Teams may field whoever is on their team, as long as they have 3 available players;
4. Group stage matches are best-of-3 on three different maps determined by the tournament schedule per week, which is released once sign-ups end;
5. Playoff matches are best-of-5 on four homefield maps selected by each team. If no clear victor can be determined after 5 rounds, extra tiebreaking rounds occur indefinitely. The map to be played in each round follows this order, looping if necessary:
- higher seed's first map pick;
- lower seed's first map pick;
- higher seed's second map pick;
- lower seed's second map pick;
6. Matches continue regardless of what predicaments any player may face. The players themselves are responsible for issues such as connection problems, not the administration;
7. In the event that a server crashes or severely lags in the middle of a match, it must be restarted at the same time frame and team scores as they were before the server crash took place.(edited)
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III - Tournament structure
1. The tournament is comprised of two stages: the group stage and the playoffs;
2. Group stage structure:
2.1. The group stage separates all teams into groups. The amount of groups is decided by the amount of participating teams:
- 1 group for 5 or less teams;
- 2 groups for 6 to 10 teams;
- 4 groups for 12 or more teams;
2.2. Over the course of the group stage, every team plays 4-6 matches. Most, if not all of the matches are match-ups from the same group;
2.3. Each team is awarded 5 points for a two-round victory, 4 points for a three-round victory, 2 points for a tie, 1 point for a three-round loss and no points for a two-round loss. Teams that lose by forfeiting lose 1 point;
2.4. At the end of the group stage, the teams with the highest point count in their group qualify for the elimination bracket:
- top 2 in a group of 3 teams;
- top 3 in a group of 4 to 5 teams.
2.5. Tiebreaking criteria between two or more teams are as follows. Only one team advances to the next stage per tie-breaking step:
1. head-to-head (highest priority);
2. strength of victory;
3. best round win percentage;
4. best flag for/flag against ratio;
5. coin toss/dice roll (lowest priority);
3. Homefields:
3.1. On the final week of the group stage, teams that are still in contention for the playoffs must pick two homefield maps to be played on in that stage. Teams that are already technically eliminated by this time will not participate in this process.
3.2. Teams make their selections before they play their last group stage match, otherwise the administration will select their homefields in their stead. The homefield selection order is randomised, but follows a snake order, meaning the first team to pick their first homefield will be the last team to pick their second homefield.
3.3. Maps that are selected as homefields by a team may not be picked again by any other team. All 48 maps of xctf2018v4.pk3 are eligible picks.(edited)
4. Elimination bracket structure:
4.1. The qualified teams are seeded into the playoffs in accordance with their standing in the group stage. The highest-ranked team in a given group plays the lowest-ranked qualified team from another group. If there are more than 2 groups, then the inter-group match-ups in this stage are randomised when this stage begins, while respecting the high-seed vs low-seed rule;
4.2. If two teams facing each other hold the same ranking in their respective group standings, then the first tiebreaking step is determined by which team has more points from the group stage. Later tiebreaking steps are the same as the group stage's criteria;
4.3. The bracket format is single elimination.
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IV - Player duties
1. Every player who participates in any match must upload a demo from said match until the next time the team they are apart of must play. Captains have the right to enforce penalties on the opposing team, should they fail to comply. Penalised players are punished on the basis of their current team:
- first infraction: 3 minute power play (3v2), or until the penalised team gets scored on once;
- second infraction: player is suspended for an entire round;
- third infraction: player is suspended from the tournament;
2. Captains are urged to send their teams' availabilities to the DCWC administration as soon as the week starts, so their next match can be scheduled to an appropriate time for all parties involved. Failure to comply will result in arbitrary scheduling from the administration.(edited)
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V - Rules of conduct
1. Be respectful to other players, especially when they are practising or playing their matches;
2. Show commitment to your matches. This goes double for captains;
3. Cheating is strictly prohibited. Cheating is not limited to, but is characterised by: utilising wallhacks, aimbots, ping manipulators (lag switches) and getting metagame intel from a third party (ghosting). Offenders will be banned for 2+ years.
4. That's about it. Be nice to your fellow competitors and give this tournament the respect it deserves and everything will be a-ok!!!
Time table:
Sign-ups start:
August 24th
Sign-ups end:
September 22nd @ 11:59:59 PM EST
Group stage period:
September 24th to
October 21st (subject to extend by 2 weeks max depending on entrant numbers)
Playoffs period:
October 22nd to
November 4th
Sign-up templates:
Code: Select all
Team name: Stardust Crusaders
Captain: Zakken
Members: Player1, Player2, Player3
Preferred contact: DCWC Discord
Regular availability: Evenings
Code: Select all
Name: Zakken
Preferred contact: DCWC Discord
Regular availability: Evenings
Signed-up teams:
[TM] 強大な: razor, Edd, TheFatWilly, Nautilus
[SBA] Suicide Bombers Assembly: Dastan, Tai, Dsparil, OurHero
[BST] Best Ever: Zakken, RoSKing, Infer, Taurustar
[CC] Complex Champs: DoomJoshuaBoy, Armour, Arman, frostyflakes
[WGL] World Ghosting League: KillStr1ke, Water, Caution, WoodPecker
Signed-up free agents:
Mondobizarro
Madgunner
im1hpu0
SkullRush
Asriel