ZTDM - 2v2 TeamDeathmatch Tournament

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Razgriz
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ZTDM - 2v2 TeamDeathmatch Tournament

#1

Post by Razgriz » Sun Sep 17, 2017 7:13 pm

It will be the second good TeamDM tournament on Zandronum! This tournament will be ran and hosted by good old me and Decay. Let's start off with the simple stuff.

Basics

-2v2 format
-Signups start now and end Saturday Sept 30
-demos and screenshots are required on conclusion of tournament match
-practicing is encouraged
- Do NOT sign up if you aren't motivated to play


Time limit is 10 minutes and Frag limit is 75
Team damage is on
There is a force respawn timer on, at 5 seconds
Wad will be ZandroTDM-V-1i.pk3


Teams

There will be 2 divisions, ideally of 4 teams each. Division 1 will have the higher tiered players.
Find yourself a dance partner and give yourself a team name, then sign up. There is plenty of time to jump in the practice servers and play with a bunch of different people to find who you like playing with and trying it out if you haven't before.

Code: Select all

≈Signup format
Names of players:
Team name:
Availabilities:
Servers

-Official Servers will be hosted on TSPG and DoomShack
[TSPG] ZTDM Practice Server zds://149.56.242.162:10703/za
[DoomShack] ZTDM Practice Server (to be up soon)
[TSPG] ZTDM Official Server (to go up later)
[DoomShack] ZTDM Official Server (to go up later)


For the practice servers, the password is ztdm2017 (original I know)


Map Picking

Each team will pick a map and agree on a tie breaking 3rd map if necessary.
-no re-picks of previously played maps
These are the maps you can choose from

Code: Select all

Dwango 5 map07
DBAB map05
EONDM map01
Skirmish map12
Brit11 map2
Dark goth map18
UDM3 map07
Lazarus map06
Onslaught 3 map14
Exec map09
Progression

-tournament will run in 2 phases
First a quick round robin. Each team plays each other in a best 2/3 format.
The second phase will be elimination, with seeding based on the round robin performance. Participation in the elimination bracket is not mandatory, but highly recommended.


Disqualifications

Teams who do not make themselves available to play will be disqualified. Team members will be banned from participating in future tournaments run by the hosts at their discretion.
If you do something stupid like a race to the bottom in frags (ie after 10 minutes are up team 1 is at -50 frags and team 2 is at -60 frag), you will be banned from future tournaments by the hosts.


Communications

It is highly, highly, highly recommended you be available either on IRC, TeamSpeak 3, or Discord to communicate with other teams and to talk to your own team mate. If you are not around, you run the risk of being disqualified. Don’t sign up if you aren’t ready to talk with others.
Discord: https://discord.gg/gsVSHGK
IRC: irc.zandronum.com #ztdm


Flags

Basic NS flags will be implemented, however, jumping is only available on a few maps.
No Respawn Protection
Freelook on (but not required)
Allow instant respawn
Respawn timer @ 5 seconds


Questions? Post them. Sign-ups? Post them too.


Let's rock and roll.

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Ivan
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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#2

Post by Ivan » Sun Sep 17, 2017 8:50 pm

LFT
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#3

Post by Mobius » Sun Sep 17, 2017 9:14 pm

Signup
Names of players: Mobius and Jason
Team name: undecided
Availabilities: N/A
Last edited by Mobius on Mon Sep 18, 2017 2:49 pm, edited 1 time in total.
dewsome: i can do this all day
dewsome: do you think you're somehow special? i spent years arguing with nostar, jenova, mobius
<+Thomas13> Mobius u r inferior, go outside and get beaten up
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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#4

Post by Combinebobnt » Sun Sep 17, 2017 9:34 pm

hope u get more than 4 players gl !!! !!! ???

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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#5

Post by ARGENTVM » Sun Sep 17, 2017 10:55 pm

Combinebobnt wrote:hope u get more than 4 players gl !!! !!! ???
Sounds like you need this:

Image
[20:36:49] <Ru5tK1ng> ATTACK MY IDEAS NOT MY IDENTITY!
[20:36:56] <Decay> i'll attack both
[20:36:57] <Decay> fuck that
[20:37:03] <@Razgriz--> thats why ur banned

[02:42]<mrcrispy> Yeah you guys give us shit for playing Dwango and then you guys pick it for FNF

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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#6

Post by Dranzer » Sun Sep 17, 2017 11:42 pm

me and razor are teaming up to fulfill the peace treaty

ral and shift are signing up as the dirty sanchezes
<Galactus>you're lightyears away from having me banned for this

^ 3 month ban (6months now nice evade)

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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#7

Post by Samurai » Mon Sep 18, 2017 6:04 am

About time one of these came around! I'll try find a partner and practice a little before the 30th.

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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#8

Post by Doomkid » Mon Sep 18, 2017 6:05 am

Link to Doomworld thread for the sake of sakes: https://www.doomworld.com/forum/topic/9 ... ournament/

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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#9

Post by Mobius » Mon Sep 18, 2017 2:49 pm

I got a partner in JDagnetman and will fulfill our team information later.
dewsome: i can do this all day
dewsome: do you think you're somehow special? i spent years arguing with nostar, jenova, mobius
<+Thomas13> Mobius u r inferior, go outside and get beaten up
Alfonzo ~ "I wonder who will hear him trash talk when the dirt closes over him?"

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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#10

Post by Decay » Mon Sep 18, 2017 11:44 pm

Glad to be part of running another TDM tournament, it has been a long time coming. Extra sign ups have been posted on Doomworld, and via Discord I've talked to some people who are interested but haven't decided on a partner yet. I'm looking forward to some interesting match ups.

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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#11

Post by Ivan » Tue Sep 19, 2017 3:02 am

I don't like more than half the maps on this pack, after todays playthrough I can safely say they aren't enjoyable (care for a walk with pistol or getting stuck on ladders...) and make me seriously reconsider joining this.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Razgriz
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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#12

Post by Razgriz » Tue Sep 19, 2017 3:04 pm

I'll update brackets later when i get home. I also updated the mappack with a few things:

Fix bad hom in one of the onsl maps
Updated item placement in dbab02
Slightly updated item placement in one of the dgoth maps.
Ivan wrote:wah
I know yesterday Rust tried to tell me some stuff when I got home but really the maps in the pack were placed there as a base, some i were on the fence with but placed them in anyways to see how they play out. The pack has been out for a bit of time and i waited for feedback on maps and received nothing them all this time till now. I already stated a few times on irc and ts that a major update with additions and removals would happen post-tournament, so if you want to help the pack out by all means give critique because there has been none for a long time.

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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#13

Post by Ivan » Tue Sep 19, 2017 3:16 pm

Razgriz wrote: I know yesterday Rust tried to tell me some stuff when I got home but really the maps in the pack were placed there as a base, some i were on the fence with but placed them in anyways to see how they play out. The pack has been out for a bit of time and i waited for feedback on maps and received nothing them all this time till now. I already stated a few times on irc and ts that a major update with additions and removals would happen post-tournament, so if you want to help the pack out by all means give critique because there has been none for a long time.
That's probably because we don't get to see these awful maps when we casually play, why would anyone want to pick them? It's only when they are put as the maplist for the tournament did we go "hmm there are maps like these too huh".
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#14

Post by Mobius » Tue Sep 19, 2017 5:51 pm

So after playing some practice rounds with Jason, Avernus, and Rust I can safely say that you can dramatically improve you tournament by 100 percent by doing the following

D5M7 and the Dbab map seem good and should be kept
D5M1 should replace one of the following maps
[spoiler]everything else[/spoiler]
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<+Thomas13> Mobius u r inferior, go outside and get beaten up
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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#15

Post by Ru5tK1ng » Tue Sep 19, 2017 6:06 pm

Darkgoth is probably the most meme map on that list and the most shitty. Skirmish12 and Brit1102 are a snorefest and while UDM307 doesn't have enough SSGs in the map or any strategy, it at least gives you weapons in comparison to darkgoth. Laz and the exec map are alright but not as fun as d5m1 or some of the vex maps in TDM. That onslaught map is probably one of the bumpiest, ugliest, darkest maps ever with shit flow. Where's the jump button? It'd probably be better. EON01 is too big. No one is going to pick it.

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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#16

Post by Zakken » Tue Sep 19, 2017 8:25 pm

From the TDM experiences I'd had from the occasional sessions and that TDM tournament from a couple of years ago, I can attest that D5M1 is a most solid 2v2 map and should definitely replace any of those more forgettable maps.

I have a few questions of my own: What will be the schedule for each of the tourney stages? How much time will be allotted for the group stage, and then the elimination stage? Will the elimination bracket also be 2/3, or will it be 3/5?
Razgriz wrote:Participation in the elimination bracket is not mandatory, but highly recommended.
What does this mean? Does that mean that the elimination bracket won't affect a team's final placing? If so, then what gain is there to play the bracket out?

On a separate note, signing up:

Names of players: Zakken & Ammar
Team name: Multiple Scorgasm
Availabilities: Most evenings
* Determination.

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Razgriz
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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#17

Post by Razgriz » Wed Sep 20, 2017 12:41 am

Rust,Ivan,Mob wrote:wah d5m1 and that's that
Don't like the map list, don't play. There are others who are more willing to play on a different map set than just the same few maps. D5M1 was in the last tournament ran and D5M7 was in the first tournament as well as GW20, can't always have what you want. Try again next time lesser A3 members.

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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#18

Post by Ru5tK1ng » Wed Sep 20, 2017 12:50 am

I can't take criticism the post ^

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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#19

Post by Mobius » Wed Sep 20, 2017 12:52 am

Razgriz wrote:wah I can't take criticism
I mean if you want to go that route that's fine.
dewsome: i can do this all day
dewsome: do you think you're somehow special? i spent years arguing with nostar, jenova, mobius
<+Thomas13> Mobius u r inferior, go outside and get beaten up
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Re: ZTDM - 2v2 TeamDeathmatch Tournament

#20

Post by Razgriz » Wed Sep 20, 2017 1:01 am

I can't play anything except two maps, the posts ^^

Anyways the preview to the brackets can be seen here (THIS IS NOT FINAL! WILL BE SHUFFLED PRIOR TO TOURNAMENT) and before the tournament starts myself or Decay will approach each team verifying in some way whether they are still able to play before officially starting.

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