Spoiler: Defense & You: Map18 (Open)
Criticism and input is welcome! Thanks a lot guys! Be sure to give kudos where it's due. :)
Spoiler: Defense & You: Map18 (Open)
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
--------------------------------------------------------------------
21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
Alfonzo ~ "I wonder who will hear him trash talk when the dirt closes over him?"<+Thomas13> Mobius u r inferior, go outside and get beaten up
Against A3?Blitzkrieg wrote: I've never been a fan of Photoshop weirdly enough, just like GIMP better. The original was made in Paint, so yeah.
We actually won on 18 today. Hah.
Alfonzo ~ "I wonder who will hear him trash talk when the dirt closes over him?"<+Thomas13> Mobius u r inferior, go outside and get beaten up
Well it's certainly better than what all people do upon seeing this map for the first time. ie, always sitting near the flag and getting massacred.Decay wrote:This is why VGL has never won on this map.
quality DoomExplorer hackeringFilystyn wrote:Do you know what windows.h is? It's D, DWORD.
Code: Select all
Highsman13 - 17.06.2017
Turret_Master
he became cancer
he cares more about emojis than people
I am curious as well to see your map 13 guide-_- wrote: I request guide for map13 cuz i dont know how to play without good SSG spawns
quality DoomExplorer hackeringFilystyn wrote:Do you know what windows.h is? It's D, DWORD.
Quite literally the smartest post you ever ever made. Ever. Like fucking really.ZZYZX wrote: From my experience the best thing to do as map 13 def is not being a map 13 def and give this honorable duty to someone else :P
Alfonzo ~ "I wonder who will hear him trash talk when the dirt closes over him?"<+Thomas13> Mobius u r inferior, go outside and get beaten up
While I do agree that less played maps should definitely be given priority, I think there are people who could benefit from having guides regarding popular maps like the ones you mentioned. It'd be awesome if we could somehow cover all of the current 32 maps in a singular humongous guide.Ru5tK1ng wrote: Yeah if you do any more guides like this, please do maps that are less played. There isn't a need for guides centering around maps like 4 and 31.
Actual guide on Map13 is to never pick it. If it gets picked, just be aggressive and push a lot. You get to see the path the enemy O took if he kills you.ZZYZX wrote: From my experience the best thing to do as map 13 def is not being a map 13 def and give this honorable duty to someone else :P
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
--------------------------------------------------------------------
21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
Keeping any type of beginner guides on the basic level is the best way to continue on from this point. There is no need to dive into advanced theory and gameplay when players don't understand the basics (trying to run before you can crawl). If you plan to do guides for more maps, cover all 3 positions but stick to brief overviews of how each role plays out in each specific map. In order to avoid shooting yourself in the head, don't make Ladna or Hatred style guides where you get a dissertation rather than a guide. Not only will no one read those long, drawn out guides, but you will burn yourself out after covering 5 maps.The next question is how thorough should it be? Should it cover basics of defense or should we move onto more advanced techniques, positions, and theory crafting? Or perhaps we should just cover the map as a whole from all positions?
Rockets are good for intercepting enemies who will follow a predictable path (like, for example, the lift in MAP14 and the upper corridor in MAP08) and of course, rocket jumping. They can be very efficient, especially in smaller areas, and the reason players advise others to stay away from a Rocket Launcher is that rookies will, more often than not, fire in directions where ALLIES will run towards, resulting in a multitude of catastrophic outcomes.Blitzkrieg wrote: Personally I follow the Ladna rule of keep your damn hands off the rocket launcher because it's painful to get tossed around by team mates when spawning, but I'd say since you're a lot better than me you wouldn't do that. Valid tactics, Galactus.