Votemap
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Votemap
So here's something I, and a few others, have been hit by recently by surprised when scrimming clans nowadays. It seems there's a wave of choice when deciding how to exactly vote a map in clan scrimmage. I recall back a few years ago the nominal vote parameters of choice was
Callvote map MAPxx
This resets everything to the console, loads the map up, everyone is restarted as spectators and those who were slated to join had to join ASAP in their proper team. It seems nowadays the preferred choice is changemap
Callvote changemap MAPxx
this forces the map into its intermission with the players on their assigned teams they previously on for the next map. This means that those who were on blue team last map will be on blue team next map without joining, and this has been throwing some of us off quite a bit especially when you have an entire team of random people joining. This kind of runs the risk of AFK players acting as dummy players or those not paying attention to run around acting like it's still the decision phase of a clan scrim (deciding on a map and positions).
So what exactly is the meta and benefit for either or and why is one preferred over the other? I, personally, like callvote map but it seems the new wave now is to optimize joining time by having the already assigned lineup run into the game just as it starts vs joining upon start and wasting only valuable milliseconds.
Callvote map MAPxx
This resets everything to the console, loads the map up, everyone is restarted as spectators and those who were slated to join had to join ASAP in their proper team. It seems nowadays the preferred choice is changemap
Callvote changemap MAPxx
this forces the map into its intermission with the players on their assigned teams they previously on for the next map. This means that those who were on blue team last map will be on blue team next map without joining, and this has been throwing some of us off quite a bit especially when you have an entire team of random people joining. This kind of runs the risk of AFK players acting as dummy players or those not paying attention to run around acting like it's still the decision phase of a clan scrim (deciding on a map and positions).
So what exactly is the meta and benefit for either or and why is one preferred over the other? I, personally, like callvote map but it seems the new wave now is to optimize joining time by having the already assigned lineup run into the game just as it starts vs joining upon start and wasting only valuable milliseconds.
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RE: Votemap
To be honest it doesn't even matter. Who cares if you joined a few seconds late? Big deal. You know what's worse? Teams not picking map for years. That's worse than this pet peeve of yours.
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RE: Votemap
It boils down to "map" being faster to type than "changemap"
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RE: Votemap
You were one of the people complaining about changemap.. and the other point has nothing to do with the topic.Ivan wrote: To be honest it doesn't even matter. Who cares if you joined a few seconds late? Big deal. You know what's worse? Teams not picking map for years. That's worse than this pet peeve of yours.
.. but a lot of clans are typing changemap instead of votemap hence the point of this thread.Catastrophe wrote: It boils down to "map" being faster to type than "changemap"
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RE: Votemap
Don't forget people sometimes have trouble reconnecting after "map" (reconnecting to server...), "map" can stop demos from recording (happened to your clan!!!), and when it maybe happens too fast, the auth failure (such as in zdwars gamemode switch).
This is why callvote "changemap" is superior and I avoid callvote "map" on priv ctf like the plague
This is why callvote "changemap" is superior and I avoid callvote "map" on priv ctf like the plague
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RE: Votemap
Ah my mistake, but yes Bob's post basically covers the main reason why people avoid doing changemap votes.Mobius wrote:.. but a lot of clans are typing changemap instead of votemap hence the point of this thread.Catastrophe wrote: It boils down to "map" being faster to type than "changemap"
As for unintentionally being on a team after a map vote is called, well that's something either people will have to adjust to, or maybe a tracker ticket can be made that will allow players to join spectators during intermission.
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RE: Votemap
Typing spectate in the console during intermission allows you to spectate. I managed to do that recently.Catastrophe wrote:Ah my mistake, but yes Bob's post basically covers the main reason why people avoid doing changemap votes.Mobius wrote:.. but a lot of clans are typing changemap instead of votemap hence the point of this thread.Catastrophe wrote: It boils down to "map" being faster to type than "changemap"
As for unintentionally being on a team after a map vote is called, well that's something either people will have to adjust to, or maybe a tracker ticket can be made that will allow players to join spectators during intermission.
Last edited by mifu on Tue Jan 12, 2016 6:30 am, edited 1 time in total.
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RE: Votemap
Ayyy, problem solved then. People just need to adjust.mifu wrote:Typing spectate in the console during intermission allows you to spectate. I managed to do that recently.Catastrophe wrote:Ah my mistake, but yes Bob's post basically covers the main reason why people avoid doing changemap votes.Mobius wrote:.. but a lot of clans are typing changemap instead of votemap hence the point of this thread.Catastrophe wrote: It boils down to "map" being faster to type than "changemap"
As for unintentionally being on a team after a map vote is called, well that's something either people will have to adjust to, or maybe a tracker ticket can be made that will allow players to join spectators during intermission.
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RE: Votemap
I didn't know "callvote changemap xx" existed to be honest, always done "callvote map xx" myself.
When I saw the title of the thread I was hoping it would be a post about map voting in pub, heh...
When I saw the title of the thread I was hoping it would be a post about map voting in pub, heh...
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RE: Votemap
"callvote changemap" and changemap overall is preferred by religious people like Dragon. Who would even RCON that every time on euro priv or scrim. For whatever reason.
The only exception to this that I know, is when one team gets bored of waiting and calls changemap, giving the other team 15 seconds to finally set their positions and play. [R] is known to do this.
Everyone else still uses "callvote map" since it is faster to type in the console and faster to change, because it doesn't require everyone to click to continue.
The full reconnect, reloading of the map and rejoining the game takes less time than 10 seconds of intermission (like 4 seconds for reconnect and pressing space+enter).
The only real downside to callvote map is that it blocks certain laggers with packet loss from connecting after map change, but that's due to bad connect netcode.
The only exception to this that I know, is when one team gets bored of waiting and calls changemap, giving the other team 15 seconds to finally set their positions and play. [R] is known to do this.
Everyone else still uses "callvote map" since it is faster to type in the console and faster to change, because it doesn't require everyone to click to continue.
The full reconnect, reloading of the map and rejoining the game takes less time than 10 seconds of intermission (like 4 seconds for reconnect and pressing space+enter).
The only real downside to callvote map is that it blocks certain laggers with packet loss from connecting after map change, but that's due to bad connect netcode.
Last edited by ZZYZX on Wed Jan 13, 2016 3:48 am, edited 1 time in total.
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