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RE: Decay's Guide to Running Tournaments.

Posted: Tue Jul 24, 2012 6:16 pm
by Qent
Decay wrote: The best hosts for ZA arguably would be NJ, GV, and Node-3.
Node-3 has been dead for some time now.

RE: Decay's Guide to Running Tournaments.

Posted: Tue Jul 24, 2012 6:21 pm
by TerminusEst13
1: Establish a reputation

People need to know who the tournament organizer is for it to be successful. People who crop up out of the boonies aren't going to have a smooth ride because there is no respect for them. People who are respected or at least well known have a much better chance of people following their lead and rules.
I don't think tournaments should be about "You must be at least THIS internet popular to host".

RE: Decay's Guide to Running Tournaments.

Posted: Tue Jul 24, 2012 6:30 pm
by Springy
TerminusEst13 wrote:
1: Establish a reputation

People need to know who the tournament organizer is for it to be successful. People who crop up out of the boonies aren't going to have a smooth ride because there is no respect for them. People who are respected or at least well known have a much better chance of people following their lead and rules.
I don't think tournaments should be about "You must be at least THIS internet popular to host".
I do agree with you but I think he's saying it's more of an advantage to have a reputation in the competitive area of the Doom community, which I think is correct personally. People are more than likely to follow rules and take part in events if it is hosted by a well known user, by that I mean: someone who has been known to host tournament like events successfully.

RE: Decay's Guide to Running Tournaments.

Posted: Wed Jul 25, 2012 12:22 am
by Razgriz
Sticky for greatness.