Regarding to CTF, pub and private, I'd say that would be much better (reads would help very much to increase the popularity of the private/competitive CTF) if the private CTF servers were accessible by everyone instead of requiring a password to even only join the server, and required an in-game password to enter the game.Samurai wrote: On a positive spin, pub ctf activity has increased a lot over the last couple of weeks.
I remember during the last years of the Skulltag era, when I left ZDaemon and made my forum account, the private CTF was set up in this way. I may remember wrong, anyway I think that this would help the popularity of the mentioned game modes greatly.
Many users "can't be bothered with joining the irc to ask a password" or they don't even know they can get it easily, but they see a private server and go like "oh well I can't play there". I'm sure of this because I thought both things myself in the past, hence there must be, at least few, other people who think the same.
I've no idea about how the server's administration intends to handle this, but I strongly encourage them to shift the password from access to the server to the access to the game, or at least to host another private server accessible by anyone where the password is an in-game password, and the server's RCON is held by multiple people so that it's easy to keep that password changing without overcharging the server's administration with a continuous work of monitoring and handling of the servers' status. People with said RCON access would be forced to use it only to change the access password when needed (unless they already have the RCON to that server's chuck), eventual RCON abuses would be fast to punish simply looking at the log.
Thoughts?