Well I was thinking more of genuine connection problems, you can't really tell if a disconnect is genuine or not.Cruduxy wrote: Didn't they ban for disconnecting mid-games all the time instead of lowering scores?
Although I dunno that is probably dotalicious not LoL
Duel Rating System
RE: Duel Rating System
RE: Duel Rating System
I just remember them having very harsh rules against getting out of a game once its started.. even saying don't play if you don't have at least an hour of free timeone_Two wrote:Well I was thinking more of genuine connection problems, you can't really tell if a disconnect is genuine or not.Cruduxy wrote: Didn't they ban for disconnecting mid-games all the time instead of lowering scores?
Although I dunno that is probably dotalicious not LoL
Last edited by Cruduxy on Thu Jan 17, 2013 10:24 pm, edited 1 time in total.
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- Cyber'
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RE: Duel Rating System
How would the scoring system work? Would it be something like a rating point per frag? And if so how many points would a win give?
I'm curious about this.
I'm curious about this.
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Jumpmaze X post is here viewtopic.php?f=58&t=9981&p=115929#p115929
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Newest Project : Nothing at present.
Jumpmaze X post is here viewtopic.php?f=58&t=9981&p=115929#p115929
I always love these calm moments before the storm...
RE: Duel Rating System
Water told me he was doing a form of ELO system so you get a rating dependant on a win or a loss, regardles of frags.Cyber wrote: How would the scoring system work? Would it be something like a rating point per frag? And if so how many points would a win give?
I'm curious about this.
RE: Duel Rating System
Finally it will be feasible to beat good players in duel, you gain more elo depending on their elo respective to yours. I like the idea.
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RE: Duel Rating System
I would agree to it, if the stats would be reset for every year. Because for ZDaemon's case: The top10 hasn't changed since 2004.
RE: Duel Rating System
And then Doom is suddenly League of Legends. Hahaha. But I agree with this no matter what :PReach Term wrote: I would agree to it, if the stats would be reset for every year. Because for ZDaemon's case: The top10 hasn't changed since 2004.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: Duel Rating System
But with this system if you are the at the top you have to play games to prevent others overtaking you, because all the ratings are relative. I don't see was resetting it would do.Reach Term wrote: I would agree to it, if the stats would be reset for every year. Because for ZDaemon's case: The top10 hasn't changed since 2004.
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RE: Duel Rating System
Maybe I'm not making myself clear:one_Two wrote:But with this system if you are the at the top you have to play games to prevent others overtaking you, because all the ratings are relative. I don't see was resetting it would do.Reach Term wrote: I would agree to it, if the stats would be reset for every year. Because for ZDaemon's case: The top10 hasn't changed since 2004.
Guys like on the top 10 on ZDEXP have been playing since 2001. It's not fair that a person who've been playing since 2007 can't break the top ten because of this. Resetting the stats every year would breath new skill players in the top 10 and if the old players are still good enough, they would be still on the top 10.
RE: Duel Rating System
Nah yeah I get that but that's why the ELO system is different, if you were new and a genuinely good player, if you beat the top players consistently for a few games you'd be up there. There's no working your way up or anything, it's supposed to show players in order of how good they are at that moment in time. Having said that though I don't really know how this ZDEXP works, do they start on 0 points or something? because that would be different, with ELO you start on around 1200 (depending on the K variable in the algo) and your rating will quickly show how good you are.Reach Term wrote:Maybe I'm not making myself clear:one_Two wrote:But with this system if you are the at the top you have to play games to prevent others overtaking you, because all the ratings are relative. I don't see was resetting it would do.Reach Term wrote: I would agree to it, if the stats would be reset for every year. Because for ZDaemon's case: The top10 hasn't changed since 2004.
Guys like on the top 10 on ZDEXP have been playing since 2001. It's not fair that a person who've been playing since 2007 can't break the top ten because of this. Resetting the stats every year would breath new skill players in the top 10 and if the old players are still good enough, they would be still on the top 10.
Last edited by one_Two on Fri Jan 18, 2013 2:28 pm, edited 1 time in total.
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RE: Duel Rating System
I see. Well stats should always have a nice restart to encourage new talent to shine through.
RE: Duel Rating System
I disagree, stats getting reset would put me off and would be pointless.Reach Term wrote: I see. Well stats should always have a nice restart to encourage new talent to shine through.
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RE: Duel Rating System
I think the people on Zdaemon have earned it, seeing as they've been playing for over 10 years now
RE: Duel Rating System
Its not a bad idea. after some time, certain ranks would discourage continuity. Ratios get horribly garbled from a lag game, as negatives always be weighin heavyone_Two wrote:I disagree, stats getting reset would put me off and would be pointless.Reach Term wrote: I see. Well stats should always have a nice restart to encourage new talent to shine through.
RE: Duel Rating System
But One_Two is suggesting the ranking be relative, and dynamic. I believe what he's trying to say is that you can play a bunch, win a lot, and be number one, but if you don't play for a month or whatever, your rating will decrease, because other people have been dueling and winning. It wouldn't be something where winning gives you X amount of points, and whoever has the highest points wins. It would be more like winning gives you a little boost, that decays over time.
RE: Duel Rating System
Yeah exactly, if you're a top player with a rating of say 2000 playing someone with a rating of 900 if the top player lost his score would go to around 1750 and the 900 would go up to about 1400. if the 2000 player lost to someone rated 1900 his score would not drop as much. The system takes into account the two players variables and uses a max difference variable (usually called K). It's an almost perfect system that accounts for flukey wins in the best way by enforcing consistency to get a top rating, (though I've only used the pre made algo I link in my first post).Iced wrote: But One_Two is suggesting the ranking be relative, and dynamic. I believe what he's trying to say is that you can play a bunch, win a lot, and be number one, but if you don't play for a month or whatever, your rating will decrease, because other people have been dueling and winning. It wouldn't be something where winning gives you X amount of points, and whoever has the highest points wins. It would be more like winning gives you a little boost, that decays over time.
RE: Duel Rating System
How would tournaments manage to use the ELO system? Any ideas?
<PUN1SH3R> Cube has a magnetic effect
<PUN1SH3R> all other clans are in orbit with us, they just dont know it
<PUN1SH3R> occasionally cube will pull a player into it's system
[Quote=DwangoUnited Website] Eyes has tainted the DWANGO name in World of Warcraft. Eyes owes several thousand gold to friends that offered to loan it to him. He's since cut us off completely, and is not planning on gaming or paying back what he owes leaving DWANGO United with the debt. You have hurt us in more ways than you can know, pal. I hope you're happy that we've bent over backwards for you. Thanks for paying us back with a spit in the face and a cold shoulder. By the way pal, your bfg skills suck ass.[/quote]
09:08 <Shane_> It's better being a cuck
09:08 <Shane_> Trust me, you'll learn one day
<PUN1SH3R> all other clans are in orbit with us, they just dont know it
<PUN1SH3R> occasionally cube will pull a player into it's system
[Quote=DwangoUnited Website] Eyes has tainted the DWANGO name in World of Warcraft. Eyes owes several thousand gold to friends that offered to loan it to him. He's since cut us off completely, and is not planning on gaming or paying back what he owes leaving DWANGO United with the debt. You have hurt us in more ways than you can know, pal. I hope you're happy that we've bent over backwards for you. Thanks for paying us back with a spit in the face and a cold shoulder. By the way pal, your bfg skills suck ass.[/quote]
09:08 <Shane_> It's better being a cuck
09:08 <Shane_> Trust me, you'll learn one day
RE: Duel Rating System
Well my thinking was they use whatever players ratings were at the start and then seed players based on that, just an idea.Razgriz wrote: How would tournaments manage to use the ELO system? Any ideas?
RE: Duel Rating System
So I guess it would mean I would get easier opponents if I never duel, right? Sounds abuse-able lol.one_Two wrote:Well my thinking was they use whatever players ratings were at the start and then seed players based on that, just an idea.Razgriz wrote: How would tournaments manage to use the ELO system? Any ideas?
<PUN1SH3R> Cube has a magnetic effect
<PUN1SH3R> all other clans are in orbit with us, they just dont know it
<PUN1SH3R> occasionally cube will pull a player into it's system
[Quote=DwangoUnited Website] Eyes has tainted the DWANGO name in World of Warcraft. Eyes owes several thousand gold to friends that offered to loan it to him. He's since cut us off completely, and is not planning on gaming or paying back what he owes leaving DWANGO United with the debt. You have hurt us in more ways than you can know, pal. I hope you're happy that we've bent over backwards for you. Thanks for paying us back with a spit in the face and a cold shoulder. By the way pal, your bfg skills suck ass.[/quote]
09:08 <Shane_> It's better being a cuck
09:08 <Shane_> Trust me, you'll learn one day
<PUN1SH3R> all other clans are in orbit with us, they just dont know it
<PUN1SH3R> occasionally cube will pull a player into it's system
[Quote=DwangoUnited Website] Eyes has tainted the DWANGO name in World of Warcraft. Eyes owes several thousand gold to friends that offered to loan it to him. He's since cut us off completely, and is not planning on gaming or paying back what he owes leaving DWANGO United with the debt. You have hurt us in more ways than you can know, pal. I hope you're happy that we've bent over backwards for you. Thanks for paying us back with a spit in the face and a cold shoulder. By the way pal, your bfg skills suck ass.[/quote]
09:08 <Shane_> It's better being a cuck
09:08 <Shane_> Trust me, you'll learn one day
RE: Duel Rating System
No because theoretically if you're a good player you're gonna be playing worse players at the start of tourneys, hence being seeded apart, it'd make for better later rounds. Although I guess if you were quite shit you could have a rating below the default of someone who's never played, but the default is supposed to be the average player rating. I don't think it could be abused.Razgriz wrote:So I guess it would mean I would get easier opponents if I never duel, right? Sounds abuse-able lol.one_Two wrote:Well my thinking was they use whatever players ratings were at the start and then seed players based on that, just an idea.Razgriz wrote: How would tournaments manage to use the ELO system? Any ideas?
Last edited by one_Two on Fri Jan 18, 2013 9:26 pm, edited 1 time in total.