DML Summer 2020 - Ongoing

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Zakken
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DML Summer 2020 - Ongoing

#1

Post by Zakken » Sun Aug 23, 2020 6:00 am

ZCA Discord STANDINGS

1st. [DR] Dice Rollers
:flag_ca: Armour, :flag_py: Sharp, :flag_us: dranzer, :flag_mx: Halloween
14 points - 3 wins, 1 loss

6-3-0 round WLT, 30/21 flag ratio

2nd. [TCO] The Chosen Ones
:flag_us: Legion, :flag_br: Zakken, :flag_mk: Ion, :flag_us: Saltmine
14 points - 3 wins, 1 loss

6-3-0 round WLT, 31/21 flag ratio

3rd. [SPB] Super Pubic Brothers
:flag_us: edd, :flag_cz: Poto, :flag_us: Alpha, :flag_us: Tigeriens
13 points - 3 wins, 1 loss

6-3-1 round WLT, 34/24 flag ratio

4th. [UAC] Undisputed Aiming Champions
:flag_us: NinjaDog, :flag_gb: TheFatWilly, :flag_sa: Turki, :flag_mx: Souler
10 points - 2 wins, 2 losses

4-7-1 round WLT, 28/36 flag ratio

5th. [UGS] Ultimate Gum Shot
:flag_ma: Dastan, :flag_us: Starrk, :flag_ar: vinny, :flag_fr: Slaerd
10 points - 2 wins, 2 losses

5-5-2 round WLT, 30/33 flag ratio

6th. [JJE] Japanese Journal of Ecology
:flag_rs: Langrenus, :flag_br: SkullRush, :flag_il: Nati, :flag_us: StarCraft
9 points - 2 wins, 2 losses

4-4-1 round WLT, 28/26 flag ratio

7th. [PCB] Perfect Cherry Blossom
:flag_ae: Dsparil, :flag_tn: Killer007, :flag_sk: Aliens, :flag_ru: AgiSkell
8 point - 1 win, 3 losses

5-6-0 round WLT, 32/32 flag ratio

8th. [NAF] Nonaffluent
:flag_us: Tai, :flag_us: RightHannMan, :flag_us: Asriel, :flag_ie: Carpadarp
2 points - 0 wins, 4 losses

0-7-3 round WLT, 18/38 flag ratio


FREE AGENTS
:flag_sa: ABC
:flag_us: Cnut
:flag_au: DoomJoshuaBoy
:flag_us: EpicTyphlosion
:flag_us: Fran
:flag_ca: Frostyflakes
:flag_us: Giraffe Man
:flag_pr: Grave
:flag_cl: Hugo
:flag_ro: killer2
:flag_pl: Lord Lothar
:flag_il: MarineGuy
:flag_us: MisterWytt
:flag_us: Mondo
:flag_hr: Moonum
:flag_dz: Original
:flag_ar: Orion
:flag_us: Reeper_Lumish
:flag_rs: shugafoo
:flag_us: SuJu
:flag_ve: TDRR
:flag_cl: Taurustar
:flag_ru: Zeberpal

TRADES
Week 2 (August 29th):
Turki :arrow_right: Undisputed Aiming Champions
MarineGuy :arrow_right: Free agency

Week 3 (September 1st):
MarineGuy :arrow_right: The Chosen Ones
Zeberpal :arrow_right: Free agency

Week 3 (September 5th):
Nautilus :arrow_right: Suspended from league
Halloween :arrow_right: Dice Rollers

Week 4 (September 13th):
Saltmine :arrow_right: The Chosen Ones
MarineGuy :arrow_right: Free agency

TEMPORARY SUB-INS
Week 2 (August 29th):
MarineGuy :left_right_arrow: Nonaffluent


SCHEDULE
8 teams play each other in a swiss-system group, across 4 matches per team. The top 6-placing teams move on to the playoffs.

Week 1 - August 17th-23rd
R1: MAP36 - Wanderlust (CORE19)
R2: MAP03 - Exophase (ZDCTF03)
:flag_gb: :blue_circle: SPB vs PCB :red_circle:
2 - 1
edd, Poto, Alpha 5 - 0 Dsparil, Killer007, Aliens
edd, Poto, Alpha 0 - 5 Dsparil, Killer007, Aliens
R3: MAP36 - Wanderlust (CORE19)
edd, Poto, Alpha 5 - 3 Dsparil, Killer007, Aliens

:flag_us: :blue_circle: JJE vs NAF :red_circle:
2 - 0
Langrenus, SkullRush, Nati 4 - 3 Tai, RightHannMan, Asriel
Langrenus, SkullRush, Nati 2 - 2 Tai, RightHannMan, Asriel
R3: MAP36 - Wanderlust (CORE19)
Langrenus, SkullRush, Nati 5 - 2 Tai, RightHannMan, Asriel

:flag_us: :blue_circle: TCO vs DR :red_circle:
0 - 2
Legion, Zakken, Ion 2 - 5 Armour, Sharp, dranzer
Legion, Zakken, Ion 0 - 3 Armour, Sharp, dranzer

:flag_us: :blue_circle: UGS vs UAC :red_circle:
1 - 2
Dastan, Starrk, vinny 5 - 2 NinjaDog, TheFatWilly, Souler
Dastan, Starrk, vinny 0 - 1 NinjaDog, TheFatWilly, Souler
R3: MAP36 - Wanderlust (CORE19)
Dastan, Starrk, vinny 2 - 5 NinjaDog, TheFatWilly, Souler


Week 2 - August 24th-30th
R1: MAP49 - Volcanicity (CORE16)
R2: MAP21 - Charon Orbit (VELOCTF31)
:flag_us: :blue_circle: JJE vs DR :red_circle:
2 - 0
Langrenus, SkullRush, Nati 5 - 2 Armour, Sharp, dranzer
Langrenus, SkullRush, Nati 5 - 1 Armour, Sharp, Nautilus

:flag_us: :blue_circle: UAC vs SPB :red_circle:
0 - 2
NinjaDog, TheFatWilly, Souler 2 - 2 edd, Poto, Tigeriens
NinjaDog, TheFatWilly, Souler 1 - 5 edd, Poto, Alpha
R3: MAP21 - Charon Orbit (VELOCTF31)
NinjaDog, TheFatWilly, Souler 0 - 5 edd, Poto, Alpha

:flag_us: :blue_circle: PCB vs UGS :red_circle:
1 - 2
Dsparil, Killer007, Aliens 2 - 1 Dastan, vinny, Slaerd
Dsparil, Killer007, Aliens 2 - 5 Dastan, Starrk, vinny
R3: MAP21 - Charon Orbit (VELOCTF31)
Dsparil, Killer007, Aliens 3 - 4 Dastan, Starrk, vinny

:flag_us: :blue_circle: TCO vs NAF :red_circle:
2 - 0
Legion, Zakken, Ion 5 - 4 Tai, RightHannMan, MarineGuy
Legion, Zakken, Ion 5 - 0 Tai, RightHannMan, MarineGuy


Week 3 - August 31st-September 6th
R1: MAP40 - Plex (ICE9-10)
R2: MAP22 - Gargantuan Retarded (THIRTY7-22)
:flag_us: :blue_circle: JJE vs SPB :red_circle:
0 - 2
Langrenus, SkullRush, Nati 3 - 4 edd, Poto, Tigeriens
Langrenus, SkullRush, Nati 1 - 5 edd, Poto, Alpha

:flag_us: :blue_circle: UGS vs TCO :red_circle:
1 - 2
Dastan, Starrk, vinny 4 - 2 Legion, Zakken, Ion
Dastan, Starrk, vinny 2 - 5 Legion, Zakken, Ion
R3: MAP22 - Gargantuan Retarded (THIRTY7-22)
Dastan, Starrk, vinny 0 - 5 Legion, Zakken, Ion

:flag_us: :blue_circle: DR vs UAC :red_circle:
2 - 1
Armour, Sharp, dranzer 2 - 4 NinjaDog, TheFatWilly, Turki
Armour, Sharp, dranzer 5 - 0 NinjaDog, TheFatWilly, Turki
R3: MAP22 - Gargantuan Retarded (THIRTY7-22)
Armour, Sharp, dranzer 3 - 2 NinjaDog, TheFatWilly, Turki

:flag_gb: :blue_circle: PCB vs NAF :red_circle:
2 - 0
Dsparil, Killer007, Aliens 5 - 1 Tai, Asriel, Carpadarp
Dsparil, Killer007, Aliens 5 - 0 Tai, Asriel, Carpadarp


Week 4 - September 7th-13th
R1: MAP45 - Jake's Space Futa Collection! (URITE14)
R2: MAP19 - BAD MOON (THIRTY16-25)
:flag_us: :blue_circle: DR vs SPB :red_circle:
2 - 0
Armour, dranzer, Halloween 4 - 3 Poto, Alpha, Tigeriens
Armour, Sharp, dranzer 5 - 0 Poto, Alpha, Tigeriens

:flag_us: :blue_circle: TCO vs JJE :red_circle:
2 - 0
Legion, Zakken, Ion 2 - 1 Langrenus, SkullRush, Nati
Legion, Zakken, Ion 5 - 2 Langrenus, SkullRush, Nati

:flag_gb: :blue_circle: UAC vs PCB :red_circle:
2 - 1
NinjaDog, TheFatWilly, Turki 5 - 3 Dsparil, Killer007, Aliens
NinjaDog, TheFatWilly, Turki 1 - 2 Dsparil, Killer007, Aliens
R3: MAP45 - Jake's Space Futa Collection! (URITE14)
NinjaDog, TheFatWilly, Turki 5 - 2 Dsparil, Killer007, Aliens

:flag_us: :blue_circle: NAF vs UGS :red_circle:
0 - 1
Tai, RightHannMan, Asriel 2 - 3 Dastan, vinny, Slaerd
Tai, RightHannMan, Asriel 2 - 2 Dastan, vinny, Slaerd
R3: MAP19 - BAD MOON (THIRTY16-25)
Tai, RightHannMan, Asriel 2 - 2 Dastan, vinny, Slaerd


Playoff Quarter-Finals - September 14th-20th
:flag_us: :blue_circle: UAC vs UGS :red_circle:
R1: MAP12 - Red Shift (CORE36)
R2: MAP08 - Something Epic (ZDCTF08)
R3: MAP17 - Buntaluffigus (THIRTY4-17)
R4: MAP18 - Towering Gardens (CORE24)
3 - 0
NinjaDog, TheFatWilly, Turki 5 - 2 Dastan, Starrk, vinny
NinjaDog, TheFatWilly, Turki 1 - 0 Dastan, Starrk, vinny
NinjaDog, TheFatWilly, Turki 1 - 0 Dastan, Starrk, vinny


:flag_us: :blue_circle: SPB vs JJE :red_circle:
R1: MAP46 - Clarity (ICE9CTF06)
R2: MAP49 - Volcanicity (CORE16)
R3: MAP20 - Cold Sweats (ZDECTF01)
R4: MAP07 - Obsidian Outpost (CORE09)
3 - 0
edd, Poto, Alpha 5 - 1 Langrenus, SkullRush, StarCraft
edd, Poto, Alpha 5 - 0 Langrenus, SkullRush, StarCraft
edd, Poto, Alpha 5 - 1 Langrenus, SkullRush, StarCraft


Playoff Semi-Finals - September 21st-27th
:flag_us: :blue_circle: DR vs UAC :red_circle:
R1: MAP06 - Lazarus Revisited (SMARTCTF01)
R2: MAP12 - Red Shift (CORE36)
R3: MAP29 - Toxic Refineries (ZDECTF19)
R4: MAP17 - Buntaluffigus (THIRTY4-17)

:flag_us: :blue_circle: TCO vs SPB :red_circle:
R1: MAP22 - Gargantuan Retarded (THIRTY7-22)
R2: MAP46 - Clarity (ICE9CTF06)
R3: MAP21 - Charon Orbit (VELOCTF31)
R4: MAP20 - Cold Sweats (ZDECTF01)


DML Summer 2020 Championship - September 28th-October 4th
:flag_us: :blue_circle: DR/UAC vs TCO/SPB :red_circle:
Spoiler: DML Ruleset v1.22 (September 13th, 2020) (Open)
I - Team structure
1. Individual sign-ups must be posted in the sign-up thread, following the template;
2. Each team is comprised of an assigned captain and three other players. The players are acquired by way of an auction draft;
3. After a random draw decides the nomination order, each captain takes turns nominating players they wish to draft, and the highest bid successfully drafts the auctioned player. Captains are given a fictional budget of $30 that is utilised to draft those players in integer values;
4. Teams must be named in accordance to general decency rules (aka common sense);
5. Up to 3 trades between a team and another team or the free agency are allowed;
6. Teams who are technically eliminated from the season may not perform trades.

--------------------

II - Game structure
1. Games will be played on Zandronum 3.0.1. The default servers are found in the Den's Den server cluster;
2. Teams may agree to play in other servers, as long as they meet the CTF standards;
3. The map set to be used is a combination of xctf2019v7.pk3 and dml-winter2020-addon-v1.pk3;
4. All matches have the following format:
- 3 vs. 3;
- Pointlimit of 5 captures;
- Timelimit of 10 minutes;
- Sudden death disabled.
5. Teams may field whoever is on their team, as long as they have 3 available players;
6. In the event that a team is unable to field 3 players, they may temporarily sub in a free agent. This can only be done once per free agent, however, and if a team wishes to have a certain free agent play for them a second time, they must perform a trade instead. If both teams are unable to field 3 players, then the team with the lower placing gets first priority on free agency picks;
7. As a follow-up to case 6, if there are no free agents available either, they are allowed to trade in somebody from outside the league that is of roughly the same skill level as the missing member, as per consensus of the DML staff. The skill level priority is as follows:
7.1. Same skill level;
7.2. Higher skill level;
7.3. Lower skill level;

8. Regular season matches:
8.1. best-of-3 rounds;
8.2. played on two different maps, one for round 1 and the other for round 2, determined by the tournament schedule per week, which is released once sign-ups end;
8.3. the 3rd round map is decided by whichever team has the lead advantage (decided by match lead, then point spread), in which case they must pick between the round 1 map and the round 2 map. If both teams are tied in the aforementioned criteria, the round 3 map defaults to the round 1 map;
8.4. in the event that the overall match ends in a tie, the winner is decided by the flag spread, otherwise an extra sudden-death round will be played, on the same map as round 3, where the first team to score wins;
8.5. points are awarded to teams depending on the outcome of matches (see section III, case 2 for more details);

9. Playoff matches:
9.1. best-of-5 rounds;
9.2. played on four homefield maps selected by each team;
9.3. the map to be played in each round follows this order, looping if necessary:
- higher seed's first map pick;
- lower seed's first map pick;
- higher seed's second map pick;
- lower seed's second map pick;
9.4. Only the win/loss/tie results of each round can determine a winner, meaning flag spread conditions and sudden death do not apply to this stage;
9.5. If no clear victor can be determined after 5 rounds, extra tiebreaking rounds occur indefinitely;

10. Matches continue regardless of what predicaments any player may face. The players themselves are responsible for issues such as connection problems, not the administration;
11. Barring extreme circumstances, any breaks in-between rounds cannot exceed 60 seconds, after which either team is allowed to start the next round with no repercussions;
12. In the event that a server crashes or severely lags in the middle of a match, it must be restarted at the same time frame and team scores as they were before the server crash took place.


--------------------

III - Tournament structure
1. The tournament is comprised of two stages: the regular season and the playoffs.

2. Regular season structure:
2.1. The regular season pits teams against each other to compete for points in a swiss-system group. This means the 1st-place team will always play the 2nd-place team each week, 3rd-place plays 4th-place, and so on;
2.2. Each team is awarded 5 points for a two-round victory, 4 points for a three-round victory, 3 points for a tiebreak victory, 2 points for a tiebreak loss, 1 point for a three-round loss and no points for a two-round loss. Teams that lose by forfeiting also lose 1 point;
2.3. At the end of the regular season, the teams with the highest point count overall qualify for the playoffs:
- top 4 in a 6-team season;
- top 6 in an 8 or 10-team season.
- top 8 in a 12-team season.

2.4. Tiebreaking criteria between two or more teams are as follows. After steps 1 through 5 are accounted for, if there are still any teams tied, the cycle repeats with these tied teams. Step 6 is a last-resort:
2.4.1. head-to-head (highest priority);
2.4.2. strength of victory;
2.4.3. strength of ties;
2.4.4. best game win percentage;
2.4.5. best flag for/flag against ratio;
2.4.6. coin toss/dice roll (lowest priority).

3. Homefields:
3.1. On the final week of the regular season, teams that are still in contention for the playoffs must pick two homefield maps to be played on in that stage. Teams that are already technically eliminated by this time will not participate in this process;
3.2. Teams make their selections before they play their last group stage match, otherwise the administration will select their homefields in their stead. The homefield selection order is the draft order in reverse, and the first team to pick their first homefield will be the last team to pick their second homefield;
3.3. Maps that are selected as homefields by a team may not be picked again by any other team;
3.4. All maps featured in the hub map are eligible picks.

4. Playoffs structure:
4.1. The qualified teams are seeded into the playoffs in accordance with their standing in the regular season. The playoffs format is as follows:
- #1 vs #4 and #2 vs #3 in a 6-team season;
- #1 vs (#4 vs #5) and #2 vs (#3 vs #6) in an 8 or 10-team season;
- #1 vs #8, #4 vs #5, #2 vs #7 and #3 vs #6 in a 12-team season.

4.2. The bracket format is single elimination.

--------------------

IV - Player duties
1. Recordings:
1.1. Every player who participates in any match must record and upload a demo or livestream from said match until their current team's next match;
1.2. If players fail to comply with their demo/livestream uploads, the ZCA staff will enforce penalties on the offending player's current team;
1.3. The infraction punishments are as follows:
- first infraction: no penalty;
- second infraction: player is suspended for an entire match;
- third infraction: player is suspended from the tournament;
1.4. In the event that a player under a second infraction is absent from their team's next match, their infraction is considered accounted for, and the next time they play can be done so as normal;
1.5. Demo infractions cannot be served retroactively. If the staff overlooks an infraction that was meant to be immediately enforced, the punishment is instead relegated to an offending player's next match.

2. Captains are urged to send their teams' availabilities to the DML administration as soon as the week starts, so their next match can be scheduled to an appropriate time for all parties involved. Failure to comply will result in arbitrary scheduling from the administration.
3. If there are major discrepancies between two opposing teams' availabilities, priorities are given to the following availabilities:
- Weekends (Friday, Saturday, Sunday) over weekdays (Monday, Tuesday, Wednesday, Thursday);
- Evenings (6 PM - 9 PM) over late afternoons (3 PM - 5 PM) over late nights (10 PM onwards).
4. After a match is scheduled, teams are obligated to field 3 players at the time and date set by the administration. The grace period is 20 minutes after the scheduled time. In the event that a team fails to show up after that, the match will be rescheduled to a later time (barring limitations stated in case 6).
5. In the event that a match cannot be rescheduled, the team that did not show up will receive a forfeit loss (and lose a regular season point). If both teams fail to show up, the match is considered a no contest, and both teams' points remain unaffected for that week (regular season only).
6. Teams may only apply for a match reschedule once per match, and up to 3 times per season.

--------------------

V - Rules of conduct
1. Be respectful to other players, especially when they are practising or playing their matches;
2. Show commitment to your matches. This goes double for captains;
3. Cheating is strictly prohibited. Cheating is not limited to, but is characterised by: utilising wallhacks, aimbots, ping manipulators (lag switches) and getting intel from a third party during a match (ghosting);
4. Players who receive bans from the server cluster (e.g. in private CTF, public CTF) for any reason will not be unbanned for the purpose of playing in the league;
5. That's about it. Be nice to your fellow competitors and give this league the respect it deserves and everything will be great!!
Last edited by Zakken on Thu Sep 24, 2020 11:24 pm, edited 13 times in total.
♕RoSK1ng♕ wrote:dastan is too smart for you just stop trying to comprehend water

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Zakken
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Re: DML Summer 2020 - Ongoing

#2

Post by Zakken » Sun Aug 23, 2020 6:53 am

DRAFT RESULTS

Draft order:
1. edd
2. Armour
3. Dsparil
4. Langrenus
5. NinjaDog
6. Legion
7. Dastan
8. Tai

Draft picks:
#1: edd nominates Zakken, sold to Legion for $22
#2: Armour nominates Nautilus, sold to Armour for $12
#3: Dsparil nominates RightHannMan, sold to Tai for $15
#4: Langrenus nominates Poto, sold to edd for $22
#5: NinjaDog nominates Asriel, sold to Tai for $9
#6: Legion nominates Sharp, sold to Armour for $13
#7: Dastan nominates vinny, sold to Dastan for $7
#8: Tai nominates Ion, sold to Legion for $7

#9: Tai nominates Carpadarp, sold to Tai for $6
#10: Dastan nominates TheFatWilly, sold to NinjaDog for $25
#11: Legion nominates SkullRush, sold to Langrenus for $23
#12: NinjaDog nominates Aliens, sold to Dsparil for $9
#13: Langrenus nominates Nati, sold to Langrenus for $1
#14: Dsparil nominates Slaerd, sold to Dastan for $2
#15: Armour nominates dranzer, sold to Armour for $5
#16: edd nominates Alpha, sold to edd for $5

#17: edd nominates Tigeriens, sold to edd for $1
#18: Dsparil nominates AgiSkell, sold to Dsparil for $1
#19: Langrenus nominates StarCraft, sold to Langrenus for $6
#20: NinjaDog nominates Killer007, sold to Dsparil for $20
#21: Legion nominates Zeberpal, sold to Legion for $1
#22: Dastan nominates Starrk, sold to Dastan for $21
#23: NinjaDog nominates Souler, sold to NinjaDog for $1
#24: NinjaDog nominates MarineGuy, sold to NinjaDog for $1

Value order:
TheFatWilly ($25)
SkullRush ($23)
Poto ($22)
Zakken ($22)
Starrk ($21)
Killer007 ($20)
RightHannMan ($15)
Sharp ($13)
Nautilus ($12)
Aliens ($9)
Asriel ($9)
Ion ($7)
vinny ($7)
Carpadarp ($6)
StarCraft ($6)
Alpha ($5)
dranzer ($5)
Slaerd ($2)
AgiSkell ($1)
MarineGuy ($1)
Souler ($1)
Nati ($1)
Tigeriens ($1)
Zeberpal ($1)

Post-draft teams:
[DR] Dice Rollers
:flag_ca: Armour (C), :flag_py: Sharp ($13), :flag_us: Nautilus ($12), :flag_us: dranzer ($5)

[UGS] Ultimate Gun Shot
:flag_ma: Dastan (C), :flag_us: Starrk ($21), :flag_ar: vinny ($7), :flag_fr: Slaerd ($2)

[PCB] Perfect Cherry Blossom
:flag_ae: Dsparil (C), :flag_tn: Killer007 ($20), :flag_sk: Aliens ($9), :flag_ru: AgiSkell ($1)

[SPB] Super Pubic Brothers
:flag_us: edd (C), :flag_cz: Poto ($22), :flag_us: Alpha ($5), :flag_us: Tigeriens ($1)

[JJE] Japanese Journal of Ecology
:flag_rs: Langrenus (C), :flag_br: SkullRush ($23), :flag_us: StarCraft ($6), :flag_il: Nati ($1)

[TCO] The Chosen Ones
:flag_us: Legion (C), :flag_br: Zakken ($22), :flag_mk: Ion ($7), :flag_ru: Zeberpal ($1)

[UAC] Undisputed Aiming Champions
:flag_us: NinjaDog (C), :flag_gb: TheFatWilly ($25), :flag_mx: Souler ($1), :flag_il: MarineGuy ($1)

[NAF] Nonaffluent
:flag_us: Tai (C), :flag_us: RightHannMan ($15), :flag_us: Asriel ($9), :flag_ie: Carpadarp ($6)
♕RoSK1ng♕ wrote:dastan is too smart for you just stop trying to comprehend water

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