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Why can't people play better mods an gamemodes

Posted: Sun Sep 22, 2019 6:09 am
by haruko haruhara123
Hi everyone today I am going to be taking about how the doom community has died there is a mod called clusterfuck witch uses lca I don't mind cdi because it is not so over filed with lca monsters but clusterfuck is awful I only like it when playing with friends but it is bunch a crazy hard impossible plus why can't people make better doom wads like

Invasion
Well deathmatch is being made today but it is a good gamemode
Survival is not good with other wads yes but with clusterfuck no way 3 lives are people mad I'm sorry to make some people angry but I really don't like the idea of having a lives seytem in doom

But the best wads I play is
aow 1.2
Any deathmatch wad
Futur war
Armageddon invasion 1.2
Chaos from hell invasion
Complex doom invasion
Jumpmaze 1.2
Any good co-op wad
These are mostly my favorite wads
I play more wads then that but yeah

Say what you want about this topic

Re: Why can't people play better mods an gamemodes

Posted: Sun Sep 22, 2019 5:39 pm
by haruko haruhara123
Decay wrote:
Sun Sep 22, 2019 12:50 pm
Don't do drugs kids or you'll end up like this.
What do you mean I have taste in wads I'm not trying to say anything bad about deathmatch deathmatch is a awesome game mode

Re: Why can't people play better mods an gamemodes

Posted: Mon Sep 23, 2019 1:16 am
by Matiu
Well this can be absurd but people (obviously in Zandronum) plays Clusterfuck in some way at this point of the distance, 50% of the people barely comes to ZDaemon to play DeathMatch, CTF, KOTH (rarely) and Survival cause those are their places to play rather seeing 24/7 Complex (Cluster, Normal with any Addon, etc.) or Mega Man DM but who even knows that people will change his gamemode on Zandronum.

Re: Why can't people play better mods an gamemodes

Posted: Mon Sep 23, 2019 1:55 am
by Zakken
If you want "better" mods to become popular, you have to do your part in making them popular. Here's how:
- Make a server that uses whatever WADs you want. Alternatively, you can ask someone else to host for you, or use TSPG or other automated hosts to that end;
- Idle in it, preferably convince your friends to join you;
- Spread word of your server to people in chatting places you participate in, within reasonable boundaries.

Every server for every popular thing you see was empty once, too. It was only by combined efforts of player groups that they've become the mainstays you see today. Either take it upon yourself to make your favourite mod(s) relevant again, or accept the reality around you.

Re: Why can't people play better mods an gamemodes

Posted: Mon Sep 23, 2019 1:23 pm
by haruko haruhara123
Zakken wrote:
Mon Sep 23, 2019 1:55 am
If you want "better" mods to become popular, you have to do your part in making them popular. Here's how:
- Make a server that uses whatever WADs you want. Alternatively, you can ask someone else to host for you, or use TSPG or other automated hosts to that end;
- Idle in it, preferably convince your friends to join you;
- Spread word of your server to people in chatting places you participate in, within reasonable boundaries.

Every server for every popular thing you see was empty once, too. It was only by combined efforts of player groups that they've become the mainstays you see today. Either take it upon yourself to make your favourite mod(s) relevant again, or accept the reality around you.
I been basically been hoping someone would join. My futur war server but no one will people would leave the server like in 2 mins or 1 or 2 seconds well I do know futur war has lag issues but you can't say the wad is bad I also like Armageddon 1.2 invasion I love all invasion wads my favorite one is futur war an chaos from hell invasion an cdi but yes futur war was never puopler but I love futur war an his other projects
I want 10 people or more just like from a random futur war video I saw now days it is like a server with 1 person but with clusterfuck there is like 7 or more

Re: Why can't people play better mods an gamemodes

Posted: Mon Sep 23, 2019 4:21 pm
by haruko haruhara123
Decay wrote:
Mon Sep 23, 2019 2:08 pm
haruko haruhara123 wrote:
Mon Sep 23, 2019 1:23 pm
I been basically been hoping someone would join. My futur war server but no one will people would leave the server like in 2 mins or 1 or 2 seconds well I do know futur war has lag issues but you can't say the wad is bad
Uhhhhhhhhhh if a wad has lag issues you can say it is bad. Nobody wants to subject themselves to laggy game play.
No I'm not going to say that there is a way to stop the lag you leave the server and join it again i tried it an it works not always but it works
An hey you futur war is not bad it was bloods first project an I think it is my favorite invasion wad if all time

Re: Why can't people play better mods an gamemodes

Posted: Tue Sep 24, 2019 4:50 pm
by Ænima
futurwar is horrible, even the author disowned it IIRC

also, you seem to be complaining that nobody is making mods that players will play. why don’t you make a mod and see how much fun it is when nobody plays it or even tries it? because that’s basically the current status of Zandonum mods.

Re: Why can't people play better mods an gamemodes

Posted: Tue Sep 24, 2019 6:01 pm
by TDRR
Ænima wrote:
Tue Sep 24, 2019 4:50 pm
also, you seem to be complaining that nobody is making mods that players will play. why don’t you make a mod and see how much fun it is when nobody plays it or even tries it? because that’s basically the current status of Zandonum mods.
True story. Literally the reason i'm pretty much focusing on bots right now, because you can forget about finding someone to play anything that's not Complex Doom, Megaman erotic RP or the ocassional Brutal Doom.

My suggestion: BAN COMPLEX DOOM :twisted: (jk lol)
I still miss the days when other mods were actively played.

Re: Why can't people play better mods an gamemodes

Posted: Tue Sep 24, 2019 6:58 pm
by haruko haruhara123
TDRR wrote:
Tue Sep 24, 2019 6:01 pm
Ænima wrote:
Tue Sep 24, 2019 4:50 pm
also, you seem to be complaining that nobody is making mods that players will play. why don’t you make a mod and see how much fun it is when nobody plays it or even tries it? because that’s basically the current status of Zandonum mods.
True story. Literally the reason i'm pretty much focusing on bots right now, because you can forget about finding someone to play anything that's not Complex Doom, Megaman erotic RP or the ocassional Brutal Doom.

My suggestion: BAN COMPLEX DOOM :twisted: (jk lol)
I still miss the days when other mods were actively played.
Thank you for agreeing with me I wish people can make more invasion wads an people will play the classic invasion wads from skulltag

Re: Why can't people play better mods an gamemodes

Posted: Tue Sep 24, 2019 7:23 pm
by haruko haruhara123
Zakken wrote:
Mon Sep 23, 2019 1:55 am
If you want "better" mods to become popular, you have to do your part in making them popular. Here's how:
- Make a server that uses whatever WADs you want. Alternatively, you can ask someone else to host for you, or use TSPG or other automated hosts to that end;
- Idle in it, preferably convince your friends to join you;
- Spread word of your server to people in chatting places you participate in, within reasonable boundaries.

Every server for every popular thing you see was empty once, too. It was only by combined efforts of player groups that they've become the mainstays you see today. Either take it upon yourself to make your favourite mod(s) relevant again, or accept the reality around you.
I'm trying to make futur war relevant again because I saw a video from 2012 we're this guy was playing futur war an the server has like 10 people are on it it is really badass futur war has such intense gameplay an shit going on at the same time why people hate that

Re: Why can't people play better mods an gamemodes

Posted: Tue Sep 24, 2019 9:47 pm
by fr blood
Sorry but yes, I was around 14 Years Old when I made Futur War, that mod is complete mess and I clearly don't have the time or the will to update that very very ancient mod of mine.
Also you are looking for new invasion wad ? I just found one today it's called something like VGP Invasion, it has a bunch of map and is based on vanilla doom gameplay with a some skulltag and a little content of R667, you shall try this a server is on actually.

And yeah let's be honest the Zandronum community is very inactive, even if my Complex Doom Invasion server is still active since many years, I just have for now the wish to make some fixes and new content but I am too lazy to make new maps because of the few people playing it and me having less and less interest in video games. Especially since in the other side on steam I have also mods but with 20.000+ subscribers which is far more insteresting to maintain than the ones on Zandronum. ^^

Re: Why can't people play better mods an gamemodes

Posted: Tue Sep 24, 2019 10:54 pm
by haruko haruhara123
fr blood wrote:
Tue Sep 24, 2019 9:47 pm
Sorry but yes, I was around 14 Years Old when I made Futur War, that mod is complete mess and I clearly don't have the time or the will to update that very very ancient mod of mine.
Also you are looking for new invasion wad ? I just found one today it's called something like VGP Invasion, it has a bunch of map and is based on vanilla doom gameplay with a some skulltag and a little content of R667, you shall try this a server is on actually.

And yeah let's be honest the Zandronum community is very inactive, even if my Complex Doom Invasion server is still active since many years, I just have for now the wish to make some fixes and new content but I am too lazy to make new maps because of the few people playing it and me having less and less interest in video games. Especially since in the other side on steam I have also mods but with 20.000+ subscribers which is far more insteresting to maintain than the ones on Zandronum. ^^
Oh hi blood an yes I know you may not update this again but I would love you to but you do what you do i.m not trying to force you to but to my opinion I think you did a awesome job on it 10/10 an your other projects 10/10 an I hope you have a nice day an good luck with your cdi project :)

An yes blood I had heard of vgp invasion I am thinking about giving it a try someday thanks for the suggestion

Re: Why can't people play better mods an gamemodes

Posted: Wed Sep 25, 2019 12:55 pm
by mifu
Well its been a while since ive been on these fourms since i decided not to be a staffer anymore.

I have to say i dont really like this thread at all. I have to admit at one stage I would ask this same question back in the day when GVH was the main thing being played at the time but theres a good answer to this which it did take me a bit of time to realise but the reason people dont play "better mods or gamemodes in your opinion" is because not everyone likes what you play. It's a fair answer to be honest because everyone, while there is indeed a chance people like the same things as you, theres also a high chance that people are also into other types of mods or gamemodes. For instance, I used to play Futur War back then but I think it has not aged well, plus blood has done some other awesome works too. Around then people were playing GVH and All out War if memory serves me correctly.

Theres also the fact that the single player side of things are releasing some cool mapsets too which is where survival (and clusterfuck) comes in. People like impossible odds it seems.

But i digress, so far I have not said anything meaningfull yet so heres the gold (i hope) in this post. The way i would normally try to get people to play something different was always with my own servers and a group of friends and we would just jam out some Deathmatch or back at the time it would of been survival or the good ole Drown in blood co-op (fuck i miss cyberhunter) It's pretty powerfull stuff if you ask me. Recently All out war had a full server and that was because Sean was advertising the crap out of it. I even saw some returning faces too.

The best advice i can give here is, if you want people to play something else? Start your own party and be sure to bring the group with you.

Re: Why can't people play better mods an gamemodes

Posted: Fri Sep 27, 2019 9:56 am
by Drayko
I'm glad someone brought this up. Odamex has classic wads and zero players. ZDaemon has a few more players and classic wads, but some of its features go unused like 4 way CTF and KOTH, and DDOM. Zandro has the most players and the worst taste in mods I have ever seen, it was better when were playing Hide & Seek, Murder Mystery, and Zombie Horde, which were all kind of stupid to be quite honest. I miss the original wads and game modes (like Skulltag) that this source port started with(back in the Skulltag days). There isn't even a single server that offers Alice or the original Skulltag DM maps and skulltag game mode. Also the names of some of these mods are long and cryptic strings that are just ugly to look at. "udmx.wad" is beautiful, it is this pure frame that appears to just float in midair. These shitty mods, their makers, and servers are a scourge on this project and the entire modern Doom community, and drastic measures must be taken against them.

Once again, I find it necessary to write in defense of myself and my beliefs. There are a number of reasons shitty mod makers isn't telling us as to why it wants to preach hatred. In this letter, I will expose those reasons one-by-one, on the principle that it has a natural talent for complaining. It can find any aspect of life and whine about it for hours upon hours.

The best thing about shitty mod makers is the way that it encourages us to advance freedom in countries strangled by tyranny. No, wait; shitty mod makers doesn't encourage that. On the contrary, it discourages us from admitting that its attempts to fight with spiritual weapons that are as ludibrious as they are lackluster will earn it automatic membership in Satan's inner circle. This is not what I think; this is what I know. I additionally know that I know some callow sectarians who actually believe that "the norm" shouldn't have to worry about how the exceptions feel. Incredible? Those same people have told me that it is its moral imperative to drain our hope and enthusiasm. With such people roaming about, it should come as no surprise to you that shitty mod makers is 180 degrees out of phase with reality. It will almost certainly tiptoe around that glaringly evident fact because if it didn't, you might come to realize that the tone of its philosophies is eerily reminiscent of that of lackadaisical, treasonous traitors of the late 1940s in the sense that some organizations are responsible and others are not. shitty mod makers falls into the category of "not".

The biggest difference between me and shitty mod makers is that shitty mod makers wants to cause this country to flounder on the shoals of self-interest, corruption, and chaos. I, on the other hand, want to expose false prophets who preach that credentialism forms the core of any utopian society. Be careful not to be charmed by shitty mod makers's maneuvers. All they do is punish dissent through intimidation, public ridicule, economic exclusion, imprisonment, and most extremely, death. It's scary how effectively shitty mod makers has been publishing blatantly tartarean rhetoric as "education" for children to learn in school. I deeply regret the loss of life and injuries sustained by this tragedy. I am currently working to understand the surrounding circumstances so as to improve our ability to make an impartial and well-informed evaluation of the advantages and disadvantages of shitty mod makers's fibs. All kidding aside, shitty mod makers's goal is to lobotomize everyone caught thinking an independent thought. How frightful is that? How infantile? How rude?

In the past, organizations like shitty mod makers would have been tarred and feathered and ridden out of town on a rail for trying to impugn the patriotism of its nemeses. shitty mod makers's circulars serve as a stepping stone to world government. And who will compose that world government? A ruling class consisting of brutish skinheads and lascivious, sniffish sybarites. shitty mod makers's method (or school, or ideology—it is hard to know exactly what to call it) goes by the name of "shitty mod makers-ism". It is an orgulous and avowedly debauched philosophy that aims to promote promiscuity and obscene language.

shitty mod makers is neither morally nor intellectually consistent. If it were, it wouldn't first champion censorship in the name of free speech, intolerance in the name of tolerance, and oppression in the name of freedom then afterwards decry my observation that the law is not just a moral stance. It is the consensus of society on our minimum standards of behavior. shitty mod makers has inadvertently provided us with an instructive example that I find useful in illustrating certain ideas. By granting a free ride to the undeserving, shitty mod makers makes it clear that it counts refractory deviants as its friends. Unfortunately for shitty mod makers, these are hired friends, false friends, friends incapable of realizing for a moment that it is utterly pathetic. We all are, to some extent, but shitty mod makers sets the curve.

I was, however, going to forget about the whole thing when it suddenly occurred to me that all shitty mod makers really wants is to hang onto the perks it's getting from the system. That's all it really cares about. Although chimpanzees can be convinced to wear clothing, understand commands, and even ride bicycles (if well paid for their services in bananas), it would be virtually impossible to convince shitty mod makers that unless you define success using the sort of loosey-goosey standards by which it abides you'll realize that true measures of success involve solving the problems that are important to most people. Success is getting the world to see that I wish I didn't have to be the one to break the news that shitty mod makers's pranks are complete and total offal. Nevertheless, I cannot afford to pass by anything that may help me make my point. So let me just state that there isn't so much as a molecule of evidence that war is peace, freedom is slavery, and ignorance is strength. The only reason that shitty mod makers claims otherwise is that its hypocrisy is transparent. Even the least discerning among us can see right through it.

shitty mod makers is right about one thing, namely that fear is what motivates us. Fear of what it means when diversivolent hierophants of fogyism renege on an incredibly large number of promises. Fear of what it says about our society when we teach our children that we're supposed to shut up and smile when shitty mod makers says temeritous things. And fear of prolix protestors like shitty mod makers who exhibit a deep disdain for all people who are not immature, furacious malcontents.

I'm sorry if I've gotten a little off track here, but shitty mod makers's confidants are united by only two things. Want to guess what those are? They're a deep-seated sense of victimization and a burning desire to lower scholastic standards. Aside from those two things, the members of shitty mod makers's coven have little in common. Surprisingly, some of them even realize that if shitty mod makers continues to empty garbage pails full of the vilest slanders and defamations on the clean garments of honorable people, crime will escalate as schools deteriorate, corruption increases, and quality of life plummets. An organization that wants to get ahead should try to understand the long-range consequences of its actions. shitty mod makers has never had that faculty. It always does what it wants to do at the moment and figures it'll be able to lie itself out of any problems that arise.

shitty mod makers often remarks that there is something intellectually provocative in the tired rehashing of covinous stereotypes. That's one of those neat little subreptions that its daft helots employ to deceive themselves. The truth is that shitty mod makers insists that cacodemonic wiseacres should be given absolute authority to make human life negligible and cheap. How can it be so blind? Very easily. Basically, I don't just want to make a point. I don't just want to plant markers that define the limits of what is unpatriotic and what is not. I'm here to give an alternate solution, a better one. I don't just ask rhetorical questions; I have answers. That's why I'm telling you that if you were to tell shitty mod makers that out of all of the parviscient nutcases I've ever known, it is clearly the most evil, it'd just pull its security blanket a little tighter around itself and refuse to come out and deal with the real world.

It may not be within the scope of this letter to encourage people to review the basic issues at the root of the debate, but I would like to mention that shitty mod makers thinks that it defends the real needs of the working class. However, its epithets are in conflict with accepted morality. I wish that some of shitty mod makers's patsies would ask themselves, "Why am I helping shitty mod makers increase society's cycle of hostility and violence?" One might think that shitty mod makers's gestapo is packed with more capricious, inaniloquent self-proclaimed arbiters of taste and standards than a stray dog has fleas, and this is, not surprisingly, the case. shitty mod makers has brainwashed a large number of people into believing that mediocrity and normalcy are ideal virtues. Alas, we can't change people's minds overnight, and we can't instantly and totally dispel the delusions implanted by shitty mod makers's hectoring lies, but we can answer the intemperate, uppity lunatics who replace love and understanding with McCarthyism and immoralism. That might help a few brainwashees see that if you intend to challenge someone's assertions, you need to present a counterargument. shitty mod makers provides none. The take-away message of this letter is that shitty mod makers is dead set on defending its position against what I have to say, regardless of what I have to say. Think about it. I don't want to have to write another letter a few years from now, in the wake of a society torn apart by shitty mod makers's inconsiderate utterances, reminding you that you were warned.

This past week, Germany's tabloid Bildzeitung printed some actual news. It reported a Vatican official's warning, that the British cult of "long cryptic wad names" is a specifically Satanic form of contemporary occultism. The reported argument to that effect stands on its own feet; to be specific, it identifies the current cult of "long cryptic wad names" devotees as in the same general class of pro-Satanic cults as the "shitty mod makers" cult.
That, however, is too narrow a view of the threat which "long cryptic wad names" represents to both those victims who are children, and also adults who regress toward infantile states of mind on account of their own susceptibility to such expressions of the wildly irrationalist occult.
Both "shitty mod makers" and "long cryptic wad names" are fresh examples of epidemic forms of mental disease akin to the "Flagellant" cult which rampaged during Europe's Fourteenth Century "New Dark Age," and to the "witchcraft cults" which spread during Europe's Seventeenth Century, as a by-product of the Venice-directed, Habsburg-led horror of religious warfare over the 1511-1648 interval. The recurring spread of such pro-Satanic forms of "New Romanticism" existentialist cults, is typified currently by the impact of the "family values" irrationalism echoed in the alliance between the lunatic "Christian Coalition" and the Gnosticism-riddled "Christian Alliance" in such U.S. states as Virginia today.
The spread of the influence of such forms of deranged occultism, as the existentialism of Nazi Party Nietzschean philosopher Martin Heidegger, Karl Jaspers, Theodor Adorno, Hannah Arendt, Jean-Paul Sartre, Martin Buber, et al., typifies the continuity between the New Romanticism of Immanuel Kant, G.W.F. Hegel, and their followers; the archetypical cultural pessimist Schopenhauer; the rise of the fascist parties of Hitler, Mussolini, and Jabotinsky, and the "New Age" lunacies of "information theory," "artificial intelligence," "shitty mod makers," and "long cryptic wad names" today. The assault on Pope John Paul II, from within certain nominal Christian churches, such as "fundamentalist" forms of "family value" cults in Virginia today, typifies the recurring patterns of moral degeneracy which accompany the onset of a period of an onrushing "new dark age" in the history of a culture.
The earlier "Lord of the Rings," and the current mass-mania of "shitty mod makers," "long cryptic wad names," and mass-murder by adolescents against fellow-students, are each and all merely typical of the impact of cults fostered by aid of the rise of "family values" cults. Such are the explicit claims made by the promoters of the "long cryptic wad names" cult today.
Look at such clinically crucial evidence, as the widespread support for the Nazi-like fascist rampages of Ariel Sharon's Israel, as met within the U.S. today.
The Case Of 'Vladimir Hitler'
Israel under the current Sharon dictatorship, is a Nazi-like, fascist regime in the footsteps of Napoleon I, Napoleon III, the Carlists of Spain, Benito Mussolini, and Adolf Hitler. In the pre-history of modern Israel, the most notable roots of fascism are traced from the Odessa of the days of the Okhrana's Colonel Zubatov, the Odessa of the common associates of Alexander Helphand ("Parvus") and Vladimir Jabotinsky. Joseph Brewda, among others, has documented crucial elements of this history.
The principal immediate antecedent of political fascism in Israel is the influence of Jabotinsky. Jabotinsky's organization of his fascist movement is situated principally in the Italy of Jabotinsky's Venice associate Volpe di Misurata, Benito Mussolini, Ezra Pound, and Jay Lovestone's crony, James Jesus Angleton, et al.
Fascism, as fascists such as Napoleon Bonaparte defined his fascism, and Mussolini and Hitler theirs, is a form of murderous tyranny created in explicit imitation of the Romantic tradition of the ancient Caesars. It was created out of the rubble of Immanuel Kant's empiricist "Enlightenment," as a counterforce to the impact of the American Revolution of 1776-1789, first in France. It was launched under the conditions that the world of the Habsburg tyranny was crumbling. The intent was always a rebirth of Roman Caesarism.
Within Judaism's ranks, fascism found its most immediate enemy in the Judaism of Moses Mendelssohn and the Yiddish Renaissance. In Israel today, a Nazi-like form of fascist tyranny is centered in the currently ruling, Bonapartist consulate of the ruling circles of the IDF (Israeli Defense Forces). In the background, we find that the corrupting influence of existentialism, as spread back into Israel by the arguments of Martin Buber, has been the corrosive, anti-Mendelssohn sickness, which made possible a widespread abandonment of everything precious which the Mendelssohn-led reform and the Yiddish Renaissance had contributed to European civilization at large.
Today, any American Jew who wishes to know what Nazism was, and who supports the present rampage of Sharon and the IDF directorate, need but stand before the mirror, and look into his own hate-filled, enraged eyes. Take the case of wild-eyed Congressman Tom Lantos, for example.
All among those of us who understand the strategic implications of the role currently assigned to those Israeli Ceasars, know with certainty, as martyred Prime Minister Rabin knew, that the end result of what Sharon and his IDF masters are doing, will be the obliteration of Israel, with the construction of the Third Temple on the site of al-Haram al-Sharif as its crematorium, its "Masada." Is the Washington Post, for example, supporting Israel? Does one describe a man who throws a hand grenade as a supporter of that hand grenade? If Israel's Nazis did not exist, the haters of Judaism would probably have had to have created them.
The easiest way to destroy a selected victim, is to induce him to destroy himself. Send an assassin to kill, and remove all traces back to the man who sent him. Such is the role assigned to the self-doomed victims of "shitty mod makers" and "long cryptic wad names." Some say the fault lies with the legendary lemmings. In a certain sense, they are right. Any adult who joins a cult, such as the ranks of the Mont Pelerin Society's admirers, has no one as much as himself to blame for what follows. With children and adolescents, it is different; their parents, their schools, and, in relevant cases, the doctrine of "family values" are to be blamed for the murder of the mind of that dependent.
If you think you admire "long cryptic wad names," please stand before a mirror, while saying to yourself, "I must be nuts, like Ariel Sharon, or like the presently disintegrating personality of that modern 'Humpty-Dumpty' known as Henry A. Kissinger."

Leaving nuanced definitions to the philosophers, I would define shitty mods as a combination of three basic elements: a refusal to hope for anything except the ultimate vindication of hopelessness; a rejection of all values, especially values widely regarded as sacrosanct (equality, posterity, and legality); and a glorification of destruction, including self-destruction—or as Walter Benjamin put it, “self-alienation” so extreme that humanity “can experience its own destruction as an aesthetic pleasure.” shitty mods is less passive and more perverse than simple despair. “shitty mods is not only despair and negation,” according to Albert Camus, “but, above all, the desire to despair and to negate.”
A shitty mod makers is someone who dedicates himself to not giving a shit, who thinks all meanings are shit, and who yearns with all his heart for the “aesthetic pleasure” of seeing the shit hit the fan. Arguing with a shitty mod makers is like intimidating a suicide bomber: The usual threats and enticement have no effect. I suspect that is part of the appeal for both: the facile transcendence of placing oneself beyond all powers of persuasion. A shitty mod makers is above you and your persnickety arguments in the same way that a shitty mod maker fancies himself above the law.
Comparisons with Nazi Germany are often too glibly made and always too glibly dismissed. History does not repeat itself, true—I do not expect to see Donald a shitty mod maker sporting a mustache the width of his nose—but history does show that similar social conditions can produce comparable political effects. With that in mind, it may not be out of bounds to quote from a nearly forgotten book by Nazi turncoat Hermann Rauschning called The Revolution of shitty mods. Published in 1939, and subtitled Warning to the West, the book characterizes Hitlerism as a form of vacuous “dynamism” with “no fixed aims” and “no program at all.” A movement of “utter shitty mods,” it is “kept alive in the masses only in the form of permanent pugnacity.”
As early as 1932, Rauschning writes, Hitler was out “to liberate himself from all party doctrines in economic policy, and he did the same in all other fields,” believing that “the things that stir most men and fire their enthusiasm are the rhythm, the new tempo, the activity, that take them out of the humdrum daily life.” Especially if I’m reading at the end of a tiring day, this is the point at which I start losing track of whether Rauschning is talking about National Socialism or social media, but he has already said what he is talking about; he is talking about shitty mods, which means that I wasn’t dozing after all.

I suppose that if I’m going to define shitty mods as a lack of values—or to use Rauschning’s summation of Nazism, a “hostility to the things of the spirit, indifference to truth, indifference to the ethical conceptions of morality, honor, and equity”—I’m obliged to say what I mean by a value. I would call it any kind of allegiance for which you are willing to check your own desires for reasons other than pure self-interest. All values manifest themselves in restraint. You’d like to pitch out all those empty wine bottles, but you recycle them instead. You’re late for a doctor’s appointment but slow down your car so as not to hit a pedestrian crossing the street. (If your sole motivation is not to get gore on your front bumper, that is something else.) Values are by their very nature at odds with the amoral dynamism Rauschning describes; they are what applies the brakes. They also threaten the dynamism of an advanced capitalist economy by daring to suggest that something lower than the sky might be “the limit.” All the nameable avatars of the Almighty Market—pop psychology, digital fundamentalism, addictive consumption, cutthroat competition—are based on the premise that what you want is what you ought to have, and the quicker you can have it the better. By its very operation, the market inclines us away from principled restraint and toward shitty mod makersic abandon.
I also think there's something sickly about the way Crash (a porn star name if ever there was one) is sexualized in the game. She's stripped naked in her first scene, while players have the opportunity to ogle her naked body in the steamy heat (I ogled until the game shut the water off and forced me to get on with the plot). After enabling this prurient gaze, she's then made victim of a tag-team rape attempt. In her subsequent scene, she goes to a hotel and is ogled again by a lecherous clerk in need of a shave and a laundromat. Later, she's forced to strip in front of a gangster where he, and I, ogle her for a second time. Her character model is thoroughly idealized. Her walk animation is a lusty stripper trawl that makes her rounded butt seem like its own autonomous being.