Zandro/ST under Wine?

General discussion of the port and Doom-related chat.
Post Reply
User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

Zandro/ST under Wine?

#1

Post by Ænima » Sun Aug 26, 2012 11:56 am

Lately I've been running Zandronum under Wine (I'll explain why in a sec) and I had a few questions.

1. When I try to run the Zandronum build intended for Linux, nothing happens. Does anyone else have this problem?
2. What are the drawbacks to running Zandronum.exe in the Wine enviornment? From what I've observed, everything runs fine in OpenGL. However, software has some really weird bugs (any areas of solid black on the screen suddenly become HOMs, on both textures and sprites).
3. Has anyone else done this before or have any tips?

I'm running the latest Ubuntu, by the way.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Konar6
Retired Staff / Community Team Member
Posts: 455
Joined: Sun May 27, 2012 9:38 am

RE: Zandro/ST under Wine?

#2

Post by Konar6 » Sun Aug 26, 2012 12:01 pm

Are you running a 3.x kernel?
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.


<BlueCool> you guys IQ is the same as my IP, Dynamic

User avatar
Dark-Assassin
Maintenence Crew
Posts: 968
Joined: Fri May 25, 2012 4:25 am

RE: Zandro/ST under Wine?

#3

Post by Dark-Assassin » Sun Aug 26, 2012 2:01 pm

Are you either trying to run an x86_64 build in a x64 environment or vice versa?

Try running it via the terminal (Ctrl+Alt+T) and copy+paste exactly what is printed in it.

Also, have you followed the tutorial in the wiki?
If so, have you followed it to an exact?
If not, it may help.

Anyway, I've run 98a under WINE and it did seem to run fine, even in software mode, but that was on a much older laptop with an Intel Integrated Graphics Chip.
Currently for me as well, running Zandro, ST 98D or any other revision under WINE using the Software Render does glitch out as well.
Last edited by Dark-Assassin on Sun Aug 26, 2012 2:39 pm, edited 1 time in total.
❗ Don't message me for technical or moderation support.
❔ Use the relevant support channels instead.

Catastrophe
Retired Staff / Community Team Member
Posts: 2569
Joined: Sat Jun 02, 2012 2:44 am

RE: Zandro/ST under Wine?

#4

Post by Catastrophe » Sun Aug 26, 2012 2:06 pm

I've ran ST98D on wine before, all I noticed was random homs on software. However, I did not try opengl.

Blzut3
Developer
Posts: 308
Joined: Thu May 24, 2012 9:37 pm

RE: Zandro/ST under Wine?

#5

Post by Blzut3 » Mon Aug 27, 2012 10:12 pm

Ænima wrote: 1. When I try to run the Zandronum build intended for Linux, nothing happens. Does anyone else have this problem?
So the real question is how to solve this issue? I guess you need to define "nothing happens." Run Zandronum from a terminal and see if you get any output. (If you installed the DRD Team packages just type zandronum at the terminal.)
Ænima wrote: 2. What are the drawbacks to running Zandronum.exe in the Wine enviornment? From what I've observed, everything runs fine in OpenGL. However, software has some really weird bugs (any areas of solid black on the screen suddenly become HOMs, on both textures and sprites).
It's not really a supported why of running Zandronum so there's one draw back.

User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: Zandro/ST under Wine?

#6

Post by Ænima » Mon Aug 27, 2012 10:30 pm

cd'ing to the folder and doing "exec ./zandronum" results in the terminal closing and Zandronum not opening up or showing any activity at all.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
Dark-Assassin
Maintenence Crew
Posts: 968
Joined: Fri May 25, 2012 4:25 am

RE: Zandro/ST under Wine?

#7

Post by Dark-Assassin » Mon Aug 27, 2012 10:52 pm

Ænima wrote: cd'ing to the folder and doing "exec ./zandronum" results in the terminal closing and Zandronum not opening up or showing any activity at all.
Try using this method.

Code: Select all

/usr/games/zandronum/zandronum > /home/<username>/zandro.log
This will write everything from the terminal to the file, it's handy even if the terminal crashes while trying to run something.
❗ Don't message me for technical or moderation support.
❔ Use the relevant support channels instead.

Blzut3
Developer
Posts: 308
Joined: Thu May 24, 2012 9:37 pm

RE: Zandro/ST under Wine?

#8

Post by Blzut3 » Tue Aug 28, 2012 12:19 am

Ænima wrote: cd'ing to the folder and doing "exec ./zandronum" results in the terminal closing and Zandronum not opening up or showing any activity at all.
Are you using the deb packages? Which folder did you cd to? You shouldn't have to use exec, but I can get the terminal to close if I cd to usr/bin and exec the shell script called zandronum there. If you run the binary itself it shouldn't be able to close the terminal.

Edit: So I guess I should ask, did you install the iwads properly (where are they)?
Last edited by Blzut3 on Tue Aug 28, 2012 12:20 am, edited 1 time in total.

Ijon Tichy
Frequent Poster Miles card holder
Posts: 901
Joined: Mon Jun 04, 2012 5:07 am

RE: Zandro/ST under Wine?

#9

Post by Ijon Tichy » Tue Aug 28, 2012 1:02 am

why did you exec? that replaces the instance of the shell with zandronum, so of course you won't see anything happen

Post Reply