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Randomly mirrored corpses and death animations, like in Crispy Doom

Posted: Mon Apr 02, 2018 10:36 am
by Zodomaniac
IMO such an advanced port like Zandronum cannot afford shittiness like corpses all being oriented the same way.
This has been handled in Crispy Doom, a fork of Chocolate Doom, with a special case for Arch-Vile resurrected monsters not to stay mirrored.
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Re: Randomly mirrored corpses and death animations, like in Crispy Doom

Posted: Mon Apr 02, 2018 11:16 pm
by Ænima
okay




Why does it need to be an engine feature, though? You can easily do it with a TEXTURES lump and an extra death state for each monster (assuming you’re just doing it for vanilla monsters and not a mod with 50+ monsters).

Would still be cool to have if it wasn’t too hard to write into the engine, however it would probably have to be in GZDoom first.