Randomly mirrored corpses and death animations, like in Crispy Doom
Posted: Mon Apr 02, 2018 10:36 am
IMO such an advanced port like Zandronum cannot afford shittiness like corpses all being oriented the same way.
This has been handled in Crispy Doom, a fork of Chocolate Doom, with a special case for Arch-Vile resurrected monsters not to stay mirrored.

This has been handled in Crispy Doom, a fork of Chocolate Doom, with a special case for Arch-Vile resurrected monsters not to stay mirrored.
