In-game images full scalling
Posted: Sat Aug 18, 2012 10:12 pm
Just wondering, nearly every game, even not so modern got this feature to display any image in-game and scale it to player's monitor resolution.
Howewer both in ZDoom/GZDoom and Zandronum i never saw full image scalling. And that's really sad because when i for example make first person helmet graphics for player i got it cuted in widescreen resolution or at any resolutions which are somehow wider. And alot of mods, as i know, are suffering from same issue - they huds or, for example, blood screen graphics looks horrible on screens with wider resolution.
Right now images can be displayed with their original resolution via Hudmessage or they can be scaled in height with HUD(SBARINFO).
Returning to other games, they always got in their resources original image which resolution depends only on what quality game's artists want it to have and i find this way really good. While in ZDoom/Zandronum we must suffer from making graphics for some resolution which will look ugly on all others.
I don't really suggest anything right now, as i don't know if it could be even possible and that's more like a question : can it be made anyhow to add full image scalling both in Hudmessage (via some flag or parametre) and in HUD (too maybe with some parametre)?
Howewer both in ZDoom/GZDoom and Zandronum i never saw full image scalling. And that's really sad because when i for example make first person helmet graphics for player i got it cuted in widescreen resolution or at any resolutions which are somehow wider. And alot of mods, as i know, are suffering from same issue - they huds or, for example, blood screen graphics looks horrible on screens with wider resolution.
Right now images can be displayed with their original resolution via Hudmessage or they can be scaled in height with HUD(SBARINFO).
Returning to other games, they always got in their resources original image which resolution depends only on what quality game's artists want it to have and i find this way really good. While in ZDoom/Zandronum we must suffer from making graphics for some resolution which will look ugly on all others.
I don't really suggest anything right now, as i don't know if it could be even possible and that's more like a question : can it be made anyhow to add full image scalling both in Hudmessage (via some flag or parametre) and in HUD (too maybe with some parametre)?