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There's overtime in the new zandronum?

Posted: Mon Aug 21, 2017 2:31 am
by stradex
I want to know if in the zandronum 3.0 there's an overtime and how to use it

Re: There's overtime in the new zandronum?

Posted: Mon Aug 21, 2017 3:03 am
by Tenchu
Overtime already exists in the current version of Zandronum as the server variable sv_suddendeath (true for overtime, false to allow ties).

Re: There's overtime in the new zandronum?

Posted: Mon Aug 21, 2017 3:52 am
by Doomkid
It doesn't work for FFA though, bizarrely. Hopefully it will be implemented though!

(edit: unless I'm out of the loop and it's in now)

Re: There's overtime in the new zandronum?

Posted: Mon Aug 21, 2017 8:14 pm
by stradex
Ten wrote:Overtime already exists in the current version of Zandronum as the server variable sv_suddendeath (true for overtime, false to allow ties).
But I mean overtime like Quake Live, ex: 2 min extras and allow multiple overtimes, correct me if I'm wrong but you're talking about Sudden Death (First to make a frag wins)

Re: There's overtime in the new zandronum?

Posted: Mon Aug 21, 2017 9:17 pm
by Ru5tK1ng
Nope there isn't any type of QL style of overtime in Zan. I thought about adding it in at one point, but timelimit isn't used in things like duel40. Basically not worth it.