Zdoom Development officially halts; GZDoom and QZDoom are now replacements
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- NachtIntellect
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Re: Zdoom Development officially halts; GZDoom and QZDoom are now replacements
Hmm well, I've seen Zdoom around for quite some time, I noticed that it seemed like the developers were slowing down about like 3 years ago so I kind of guessed it'd come to this, I am not entirely sure if it is sad or a good thing after all I do consider Zandronum my home port as I started out using Skulltag, GZDoom is pretty amazing though as for QZDoom? Never heard of it.
Re: Zdoom Development officially halts; GZDoom and QZDoom are now replacements
RIP, the port that changed everything
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
- fr blood
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Re: Zdoom Development officially halts; GZDoom and QZDoom are now replacements
Never played Zdoom but they sure did a great job.
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Re: Zdoom Development officially halts; GZDoom and QZDoom are now replacements
Does anybody know how this will affect the development of Zandronum?
- Torr Samaho
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Re: Zdoom Development officially halts; GZDoom and QZDoom are now replacements
It will have no direct effect on Zandronum's development. Zandronum was always branching off GZDoom (Skulltag originally branched off ZDoom with ZDoomGL's renderer added, but I took that out and rebased Skulltag on GZDoom a long time ago).manducator wrote:Does anybody know how this will affect the development of Zandronum?
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Re: Zdoom Development officially halts; GZDoom and QZDoom are now replacements
Thank you very much for the explanation!!Torr Samaho wrote:It will have no direct effect on Zandronum's development. Zandronum was always branching off GZDoom (Skulltag originally branched off ZDoom with ZDoomGL's renderer added, but I took that out and rebased Skulltag on GZDoom a long time ago).