Zdoom Development officially halts; GZDoom and QZDoom are now replacements

General discussion of the port and Doom-related chat.
Post Reply
Catastrophe
Retired Staff / Community Team Member
Posts: 2558
Joined: Sat Jun 02, 2012 2:44 am

Zdoom Development officially halts; GZDoom and QZDoom are now replacements

#1

Post by Catastrophe » Sun Jan 08, 2017 8:54 am


User avatar
NachtIntellect
Forum Regular
Posts: 480
Joined: Mon Jun 11, 2012 9:20 am
Location: Bienenstock, Germany

Re: Zdoom Development officially halts; GZDoom and QZDoom are now replacements

#2

Post by NachtIntellect » Sun Jan 08, 2017 9:21 am

Hmm well, I've seen Zdoom around for quite some time, I noticed that it seemed like the developers were slowing down about like 3 years ago so I kind of guessed it'd come to this, I am not entirely sure if it is sad or a good thing after all I do consider Zandronum my home port as I started out using Skulltag, GZDoom is pretty amazing though as for QZDoom? Never heard of it.

User avatar
Ænima
Addicted to Zandronum
Posts: 3523
Joined: Tue Jun 05, 2012 6:12 pm

Re: Zdoom Development officially halts; GZDoom and QZDoom are now replacements

#3

Post by Ænima » Sun Jan 08, 2017 12:28 pm

RIP, the port that changed everything
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 992
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

Re: Zdoom Development officially halts; GZDoom and QZDoom are now replacements

#4

Post by fr blood » Sun Jan 08, 2017 1:25 pm

Never played Zdoom but they sure did a great job.

manducator
New User
Posts: 2
Joined: Fri Jan 13, 2017 9:59 am

Re: Zdoom Development officially halts; GZDoom and QZDoom are now replacements

#5

Post by manducator » Fri Jan 13, 2017 10:04 am

Does anybody know how this will affect the development of Zandronum?

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

Re: Zdoom Development officially halts; GZDoom and QZDoom are now replacements

#6

Post by Torr Samaho » Fri Jan 13, 2017 6:29 pm

manducator wrote:Does anybody know how this will affect the development of Zandronum?
It will have no direct effect on Zandronum's development. Zandronum was always branching off GZDoom (Skulltag originally branched off ZDoom with ZDoomGL's renderer added, but I took that out and rebased Skulltag on GZDoom a long time ago).

manducator
New User
Posts: 2
Joined: Fri Jan 13, 2017 9:59 am

Re: Zdoom Development officially halts; GZDoom and QZDoom are now replacements

#7

Post by manducator » Fri Jan 13, 2017 8:33 pm

Torr Samaho wrote:It will have no direct effect on Zandronum's development. Zandronum was always branching off GZDoom (Skulltag originally branched off ZDoom with ZDoomGL's renderer added, but I took that out and rebased Skulltag on GZDoom a long time ago).
Thank you very much for the explanation!!

Post Reply