Fire =/= respawn!
Posted: Tue Aug 07, 2012 11:23 am
There has been a feature which has been a little annoying at times and I am sure that some other people have fallen victim to it - Pressing fire to respawn.
For example, whenever I am in a SSG vs BFG Fight (Let's say I am the SSG player, or any other weapon for that matter), and lose, what usually happens is that since the fire button was pressed when I was trying to kill the opponet unsuccessfully, I respawn again without my intention, only to die again by a quick BFG blast!
Obviously It would have been better if I could not accidently respawn by pressing "fire", and only respawn by pressing "open", as in to wait for the opponet to stop shooting the weapon / moving to a less vantagous spot.
This only exists in skulltag currently, and I think that removing it (or making it a toggled option client side) would improve Zandronum even more in its competitive side.
Other peoples' opinions are welcome.
For example, whenever I am in a SSG vs BFG Fight (Let's say I am the SSG player, or any other weapon for that matter), and lose, what usually happens is that since the fire button was pressed when I was trying to kill the opponet unsuccessfully, I respawn again without my intention, only to die again by a quick BFG blast!
Obviously It would have been better if I could not accidently respawn by pressing "fire", and only respawn by pressing "open", as in to wait for the opponet to stop shooting the weapon / moving to a less vantagous spot.
This only exists in skulltag currently, and I think that removing it (or making it a toggled option client side) would improve Zandronum even more in its competitive side.
Other peoples' opinions are welcome.