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Fire =/= respawn!

Posted: Tue Aug 07, 2012 11:23 am
by Nati46
There has been a feature which has been a little annoying at times and I am sure that some other people have fallen victim to it - Pressing fire to respawn.

For example, whenever I am in a SSG vs BFG Fight (Let's say I am the SSG player, or any other weapon for that matter), and lose, what usually happens is that since the fire button was pressed when I was trying to kill the opponet unsuccessfully, I respawn again without my intention, only to die again by a quick BFG blast!
Obviously It would have been better if I could not accidently respawn by pressing "fire", and only respawn by pressing "open", as in to wait for the opponet to stop shooting the weapon / moving to a less vantagous spot.

This only exists in skulltag currently, and I think that removing it (or making it a toggled option client side) would improve Zandronum even more in its competitive side.
Other peoples' opinions are welcome.

RE: Fire =/= respawn!

Posted: Tue Aug 07, 2012 11:43 am
by one_Two
Yeah that is pretty annoying, maybe not letting someone respawn for a few seconds would sort it.

RE: Fire =/= respawn!

Posted: Tue Aug 07, 2012 11:58 am
by Nati46
one_Two wrote: Yeah that is pretty annoying, maybe not letting someone respawn for a few seconds would sort it.
I don't think that's good. Because at some cases you do wish to spawn very quick so that the enemy canot reach a vantage point fast enough - this would make maps like d2m1 and judas too easy to spawn rape at. There is a DMFlag for delaying spawns afaik but it's not commonly used.
Simply disabling or making the fire button respawn as a toggle option would solve all of this easily.

RE: Fire =/= respawn!

Posted: Tue Aug 07, 2012 12:16 pm
by AlexMax
one_Two wrote: Yeah that is pretty annoying, maybe not letting someone respawn for a few seconds would sort it.
Vanilla doom allows you respawn instantly.

RE: Fire =/= respawn!

Posted: Tue Aug 07, 2012 3:07 pm
by Qent
http://zandronum.com/tracker/view.php?id=953
http://zandronum.com/tracker/view.php?id=958

A +respawn command could allow players to program any behavior they want; they could respawn with use, fire, or any other key, or even all keys. They could respawn whenever a button is pressed, or only at the instant it's first pressed, or always respawn at the earliest opportunity without any additional input.

RE: Fire =/= respawn!

Posted: Tue Aug 07, 2012 3:50 pm
by Torr Samaho
I already added cl_respawnonfire to 98e a while ago, so in Zandronum just set "cl_respawnonfire 0" and use "use" to respawn.

RE: Fire =/= respawn!

Posted: Tue Aug 07, 2012 8:30 pm
by -Jes-
It's like Torr's gone through time to add in the past what people ask for now.

RE: Fire =/= respawn!

Posted: Tue Aug 07, 2012 10:22 pm
by Nati46
Thanks Torr!
Thread can be closed.