Does anyone have Kgs' 3d Floors Add-on?
Does anyone have Kgs' 3d Floors Add-on?
y'know the one that you can put into your skulltag, and it allows you to see 3d floors in software for 97D? anyone have the file?
- NachtIntellect
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RE: Does anyone have Kgs' 3d Floors Add-on?
That's what I have been looking for aswell.Slyfox wrote: y'know the one that you can put into your skulltag, and it allows you to see 3d floors in software for 97D? anyone have the file?
Did you just bite me? Come here, I will bite you back bastard.
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RE: Does anyone have Kgs' 3d Floors Add-on?
i have it, letme search it in my pc
ok here is it i don't know if it is the last beta, because he made two version
and if developers can add what kgs did...
[spoiler]kgsws's skulltag mod
Generic changes:
* changesky now works online
* playsound now works online (use SNDINFO name)
* sv_admincheats - enables cheats for all RCON admins, default ON, overrides sv_cheats
* RCON admins will know many things now
* summoned projectile is now affected by angle parameter
* server ignores any client chat with illegal characters, for example 'new line'
Cheats enabled, for any cheat server:
* thaw
* resurrect
* kill monsters
Cheats enabled, needs server and cliend mod:
* mdk - can be done once per second, only admins can kill oter players
* warp - now also supports Z, servers can only teleport other players by IDX
New for server:
* sv_cheatkick - if cheats are disabled and client tries to cheat, should we kick? (someone abuses this kick)
* sv_chatsound - replace sound that will be played when <SERVER> says something, use empty for default
* sv_botsound - chat sound for say_bot
* sv_pukeidx - idx of activator if server pukes script, any value out of range means world
* kill_idx - kills player
* resurrect_idx - brings back player
* freeze_idx - freeze/unfreeze player
* noclip_idx - give/remove noctip to player
* message - HudMessageBold at center of screen
* say_bot - server says message without <server> = no name, usefull for external bots like SNS-bot
New for client:
* software 3D floors, r_3dfloors 0 to disable
* enhanced cl_identifytarget
* cl_showsomeinfo - if enabled, client will show music and sky changes
Actor replacement system:
Using this you can replace some class with oter.
This replacement is in spawn function.
Note: cross-replacements are supported.
Note: replace inventory items only with inventory items or game crashes!
* kg_add_replace - add class replacement
* kg_del_replace - delete class replacement
* kg_list_replace - list replaces
Cheat server controls:
Using this you can disable any cheat, summon or give. Admins have everything enabled.
* kg_add_summon - add summon ban
* kg_del_summon - delete summon ban
* kg_list_summon - list summon ban list
* kg_add_give - add give ban
* kg_del_give - delete give ban
* kg_list_give - list give ban list
* kg_generic - toggle enable/disable generic cheat
* kg_list_generic - list generic cheat list
* sv_summonenables - summon list will enable classes instead of disable
* sv_giveenables - give list will enable classes instead of disable
* sv_summonflood - how many summons can be done in one second, autokics if limit + 8[/spoiler]
ok here is it i don't know if it is the last beta, because he made two version
and if developers can add what kgs did...
[spoiler]kgsws's skulltag mod
Generic changes:
* changesky now works online
* playsound now works online (use SNDINFO name)
* sv_admincheats - enables cheats for all RCON admins, default ON, overrides sv_cheats
* RCON admins will know many things now
* summoned projectile is now affected by angle parameter
* server ignores any client chat with illegal characters, for example 'new line'
Cheats enabled, for any cheat server:
* thaw
* resurrect
* kill monsters
Cheats enabled, needs server and cliend mod:
* mdk - can be done once per second, only admins can kill oter players
* warp - now also supports Z, servers can only teleport other players by IDX
New for server:
* sv_cheatkick - if cheats are disabled and client tries to cheat, should we kick? (someone abuses this kick)
* sv_chatsound - replace sound that will be played when <SERVER> says something, use empty for default
* sv_botsound - chat sound for say_bot
* sv_pukeidx - idx of activator if server pukes script, any value out of range means world
* kill_idx - kills player
* resurrect_idx - brings back player
* freeze_idx - freeze/unfreeze player
* noclip_idx - give/remove noctip to player
* message - HudMessageBold at center of screen
* say_bot - server says message without <server> = no name, usefull for external bots like SNS-bot
New for client:
* software 3D floors, r_3dfloors 0 to disable
* enhanced cl_identifytarget
* cl_showsomeinfo - if enabled, client will show music and sky changes
Actor replacement system:
Using this you can replace some class with oter.
This replacement is in spawn function.
Note: cross-replacements are supported.
Note: replace inventory items only with inventory items or game crashes!
* kg_add_replace - add class replacement
* kg_del_replace - delete class replacement
* kg_list_replace - list replaces
Cheat server controls:
Using this you can disable any cheat, summon or give. Admins have everything enabled.
* kg_add_summon - add summon ban
* kg_del_summon - delete summon ban
* kg_list_summon - list summon ban list
* kg_add_give - add give ban
* kg_del_give - delete give ban
* kg_list_give - list give ban list
* kg_generic - toggle enable/disable generic cheat
* kg_list_generic - list generic cheat list
* sv_summonenables - summon list will enable classes instead of disable
* sv_giveenables - give list will enable classes instead of disable
* sv_summonflood - how many summons can be done in one second, autokics if limit + 8[/spoiler]
Last edited by katZune on Tue Aug 07, 2012 7:19 pm, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
- Torr Samaho
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RE: Does anyone have Kgs' 3d Floors Add-on?
Please post a link to the source code. In case you were not aware of, due to Skulltag's license it's mandatory to make the source available if you distribute binaries using its source.katZune wrote: ok here is it i don't know if it is the last beta, because he made two version
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RE: Does anyone have Kgs' 3d Floors Add-on?
i don't have it :/, i had it but i don't know where is it, let me search...Torr Samaho wrote:Please post a link to the source code. In case you were not aware of, due to Skulltag's license it's mandatory to make the source available if you distribute binaries using its source.katZune wrote: ok here is it i don't know if it is the last beta, because he made two version
i'm sorry but i didn't found it... kgs should have it anyways, should i delete the link?
Last edited by katZune on Wed Aug 08, 2012 2:54 pm, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
RE: Does anyone have Kgs' 3d Floors Add-on?
Uh, the source code appears to already be included inside of that package. (kg_extra.cpp/.h, r_3dfloors.cpp/.h, stextra.diff)
- -Jes-
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RE: Does anyone have Kgs' 3d Floors Add-on?
Some of those functions would be nice to have in Zandronum.
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RE: Does anyone have Kgs' 3d Floors Add-on?
iirc it's not good to have just two files + the diff...
take the source of 98d, add the new files, apply the patch and then you can distribute the patched source together with the binaries.
Torr, is it ok like that?
take the source of 98d, add the new files, apply the patch and then you can distribute the patched source together with the binaries.
Torr, is it ok like that?
- Torr Samaho
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RE: Does anyone have Kgs' 3d Floors Add-on?
I see, I didn't expect the source to be included as diff in the binary package.Wartorn wrote: Uh, the source code appears to already be included inside of that package. (kg_extra.cpp/.h, r_3dfloors.cpp/.h, stextra.diff)
If you would like to have something in Zandronum, just open a request at the tracker and this can be discussed.-Jes- wrote: Some of those functions would be nice to have in Zandronum.
Providing the full source as optional download (there is no need to include the source in the archive) would be the best. In particular since the diff is in a pretty cumbersome format. As diff it would be much better if it's a diff generated by hg so that one can easily apply it to an hg working copy. Since the package tries to follow the license and allows to reconstruct the full source (can somebody confirm that this is actually possible?) I can live with this for now though.Edward-san wrote: take the source of 98d, add the new files, apply the patch and then you can distribute the patched source together with the binaries.