Combinebobnt wrote:I have to ask because this is multiplayer and not singleplayer, have u guys actually played gvh since skulltag year 20XX?
Yes. GVH is one of the main things I've been playing in Zan for the past few years.
Combinebobnt wrote:Like there has been pub almost every day on real cutman-certified gvh and not some offshoot.
Despite me playing GVH for so long, I haven't seen any "real cutman-certified gvh" in the past few years until recently. From where I'm standing, original GVH was pretty much dead by, 2012-2013 or something. It was kept alive throughout the years thanks to the different GVH spinoffs made by players. This could be because we're living in different time-zomes, though.
And forgive me if I got the wrong idea, but I can't help but feel that you're trying to dismiss opinions from people who haven't been playing the original GVH for a while, even if they've been playing some third party version of it. Excluding multiverse, the GVH spinoffs aren't
that different from the original. Also, the "cutman-certified" GVH has been drifting away from the apparent most balanced version Cold Demise ever since v2. The entirety of v2 and early v3 were also "cutman-certified", and the Carthief-directed GVH was also "cutman-certified" since he entrusted the mod to Carthief. With all due respect to Cutman and his work, I don't think the words "cutman-certified" or "real gvh" hold that much value any longer.
Anyway, regardless of whether or not I completely missed the point of your questions, I think the changes in the GVH spinoffs should be given some consideration before being dismissed completely just for being spinoffs and not the original GVH. Changes regarding the original classes, that is. Some of those changes have been driven by the players' general experience with the original classes.